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    posted a message on trigger help?

    @c0nnick: Go

    Still have no idea how you are doing

    Actions - Give 1 point to last_attacker(Player number(Owner of dying unit))

    Points is an integer variable right? so set points=(I cant do last attacker because its not an integer, and I can't find any conversion) Unless I'm missing something... I just don't see how you made that trigger

    Posted in: Miscellaneous Development
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    posted a message on trigger help?

    @Yaos01: Go

    Unit - Any Unit uses Fire at Generic6 - Complete stage (Include shared abilities)

    Variable - Set last attacker[(Owner of (Target unit for (Triggering order)))] = (Player group((Owner of (Triggering unit))))

    Is that right for trigger 1?

    Im still lost on how to do the points, and I'm not sure if that is right^ I dunno how to tell

    My last attacker variable is a player group array of 11(I tried player color but it doesn't seem right, when I try to set it) is this right?

    Posted in: Miscellaneous Development
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    posted a message on trigger help?

    @threeleven: Go

    any help so I can have map ready on launch?

    Posted in: Miscellaneous Development
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    posted a message on remove doodad/pathing

    @Zarakk: Go

    I got it now, and its even easier this way, but didn't think it would work. Show/hide So now I don't even need to recreate doodads to make it the wall if I was going to

    Posted in: Miscellaneous Development
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    posted a message on remove doodad/pathing

    I have an invisible wall in my map, that you can't pass, this way easy to achieve of course just use pathing blockers, woohoo, no units can pass, and it looks like nothing is blocking me, problem is later, I do want to be able to pass this wall. I thought easy trigger of remove doodads in region would work, since pathing blocker's are doodads, but that didn't work, neither did kill doodad in region. So how would I go about my trigger?

    Posted in: Miscellaneous Development
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    posted a message on trigger help?

    @threeleven: Go

    Seems like an easy trigger not sure why I cant figure it out

    Posted in: Miscellaneous Development
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    posted a message on How come this don't work?

    @xenrathe: Go

    nope I did have it as you already said, here's what I have though, I ment to post earlier sorry about that

    Events Timer - Every 5.0 seconds of Game Time

    Actions Unit - Create 1 Zealot for player 11 at (Random point in region) facing (Random point in region) (No Options)

    Unit - Order (Last created unit) to ( charge targeting (Random Living unit from (Units in (Entire map) having alliance Enemy with player 11 matching Excluded: Missile, Dead, Hidden, with at most Any Amount))) (Replace Existing Orders)

    Unit Group - Pick each unit in (Last created units) and do (Actions) Actions Unit - Order (Picked unit) to ( charge targeting (Random Living unit from (Units in (Entire map) having alliance Enemy with player 11 matching Excluded: Missile, Dead, Hidden, with at most Any Amount))) (Replace Existing Orders)

    Posted in: Miscellaneous Development
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    posted a message on How come this don't work?

    @threeleven: Go

    Every 5 seconds the zealots should be using the spell on me, but they aren't I'm not sure why, they DO use it on spawn though, I did change it like you said, in fact I even did copy paste, as in i copy pasted my(spawn action the one that works) to the part under pick each UNIT in UNIT GROUP, and only changed the triggering unit/picked unit part, and it don't work, which I just don't see why it wouldn't

    Posted in: Miscellaneous Development
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    posted a message on trigger help?

    @c0nnick: Go

    No, well when you die you get the same type of unit back, does that matter? Like everyone starts with a zealot, and the last person to attack each zealot, should get +1 point when that zealot dies, then that dying unit is replaced by a new zealot.

    So if you last attack player 2's zealot, then player 2 dies, you get +1 point, player 2 now has another zealot spawn, or Player 5 attacks player 3's zealot, then player player 4 attacks player 3's zealot, later player 3's zealot dies, only player 4 would get +1 point. Im probably going to have it be 11 players(10+1 computer)Players are not on the same team though.

    Posted in: Miscellaneous Development
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    posted a message on trigger help?

    @c0nnick: Go

    Ya thats what I want to do, but for some reason cant figure out the exact trigger, or its not working, not sure if I'm missing something or what

    Posted in: Miscellaneous Development
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    posted a message on How come this don't work?

    @xenrathe: Go

    Helped a little, however still having problems. Now at least when they are created they usually cast the spell on me, however after they never will again, when i want them to always be casting it

    Posted in: Miscellaneous Development
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    posted a message on trigger help?

    @Dumorah: Go

    I ment my spell doesn't do damage, like it isn't suppose to. There is no trigger to damage. My spell works fine though

    Posted in: Miscellaneous Development
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    posted a message on How come this don't work?

    Events Timer - Every 5.0 seconds of Game Time

    Actions Unit - Create 1 Zealot for player 11 at (Random point in region1) facing (Random point in region1) (No Options)

    Unit - Order (Last created unit) to ( Charge targeting (Random Living unit from (Any units in (Entire map) owned by player (Random integer between 1 and 10) matching Excluded: Missile, Dead, Hidden, with at most Any Amount))) (Replace Existing Orders)

    Player Group - Pick each player in (Player group(11)) and do (Actions) Actions Unit - Order (Picked unit) to ( Charge targeting (Random Living unit from (Any units in (Entire map) owned by player (Random integer between 1 and 10) matching Excluded: Missile, Dead, Hidden, with at most Any Amount))) (Replace Existing Orders)

    Im trying to get it so every 5 seconds it spawns a player 11 zealot(enemy) and sends those zealots to a random player 1-10(can be a 10player map max), then does my ability charge.

    t seems like every once in awile, like 1 out of 10 times they will use the ability, and if they do, they never use it again

    Posted in: Miscellaneous Development
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    posted a message on trigger help?

    @threeleven: Go

    hmm Maybe the trigger for the last hit is working, its just the point thing isn't can you help on that?

    My 1st trigger is E. unit uses ability fire at generic6 complete stage A. set killing player(owner of triggering unit)=target unit for triggering order thats like what you said right?

    Im stuck on how to make it so when that target unit later dies to give points to the right person though. What would I put for action set variable

    I know I need to make an integer variable named points or something but how would I set it up?

    Posted in: Miscellaneous Development
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    posted a message on trigger help?

    @Dumorah: Go

    Still don't understand. Also my spell does no damage, is that why?

    Posted in: Miscellaneous Development
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