• 0

    posted a message on how to make this ability?

    blessed hammers from diablo 2.

    you click the button and 1 hammer starts to spin around you in a circle, about 2 times(720), anything it comes in contact with takes damage.

    Also the pally spell where he burns the ground(pally from wow) click the button and an area on the ground where he was standing deals damage per second, the pally can move, but that spot will still be there for awhile

    Posted in: Data
  • 0

    posted a message on WoW Model-Pack Requests

    @ZeroAme: Go There have been no word as of yet if Blizzard has something against using WoW models inside of StarCraft II.

    I know it's not 100% proof but it seems pretty close to me, but with blizzard facebook page showing that wow map by glomby, sounds like they are ok with it :)

    Posted in: Art Assets
  • 0

    posted a message on aoe damage and stun

    I'm trying to make an ability to damage and stun everyone around me. I based my ability off of a thing called queen shockwave, that is an aoe stun, and does some other junk I took out like clearing eggs. I thought adding damage to this would be easy, I edited the behavior(the thing that stuns) combat damage response and this didn't seen to do anything. So then I tried the set effect adding a damage also, didn't do anything. Then here's one thing that almost worked, under the search area effect, where it adds the stun behavior to the 360 radius, I added another effect damage with the same radius. Now this comes CLOSE to working, but the problem is it don't damage unless already stunned. Heres what happens I cast my spell everyone is stunned(good) nobody got damaged(bad)

    Heres why I say it almost works I recast my spell with the enemy's still being stunned They will take the damage, my stun don't seem to be reapplied though

    Posted in: Miscellaneous Development
  • 0

    posted a message on tinting unit with an ability

    @voodude2008: Go

    Cool thanks the tinting works perfect. However I tried to change the color of the model "crystals" to make them green instead of blue so it looks like poison that didn't work dunno why, but that don't matter to much my unit is tinting green like I wanted, that was just something I saw him add, and wanted to try to turn it green but it didn't seem to work.

    However my 2nd question still isn't 100% solved, he kinda showed this is the video which helped but didn't fix it 100%. For my attack animation that happens when I do my spell (he did spell animation on cast), it plays (woohoo) but it stays on a little to long, Right now I'm just using a ghost since I always make my custom spells in 1 mod then just import them into my map later. What's happening is I tell my ghost to do this ability, and he does his attack animation like he should(holds his gun out and fires) but then his gun is stuck out for a few seconds, even if I move he just don't move his feet and he looks weird with his gun pointing out, I tried changing the blend time from -1 to other #s and changing the flags to full match, or changing the time type to duration but nothing seems to work

    Posted in: Miscellaneous Development
  • 0

    posted a message on tinting unit with an ability

    I have a poison spell in my game, and I'm trying to make it so the unit has green tint effect while he has the debuff. How would I do this? I tried making an actor, and under the events+ I did set unit tint to green but it didn't seem to do what I thought. Also this is a melee spell and I would like it so when I click the ability and target the enemy, I swipe/punch at him, this also is not happening

    Posted in: Miscellaneous Development
  • 0

    posted a message on WoW Model-Pack Requests

    When I did the WMV some units worked, but some came out funny looking, like the corehound from MC, his mouth was all messed up and didnt look right.. Also anytime I try to import illidan my editor freezes the second I highlight the .m3. I cant even delete it out of my map now, because If I dare touch that my editor crashes, so I guess my request would be illidan, I think Im more interest in most the units in wc3 then wow, except for all of Molten Core would be cool, bear form/cat form for druid. Is there a wc3 model viewer thats ez to do for sc2? Also is there any mechanical bears in wow? I want a unit to go along with the robot cat from campaign(predator)

    Posted in: Art Assets
  • 0

    posted a message on custom health bar problem

    @Kanaru: Go

    lol I thought you ment to do that the 1st time, so now I tried what you listed the 1st time and woohoo, thanks :) so much work to get diablo UI down, but almost complete :) really wish I knew how to get health/mana inside globes though to make it look cool but bar will do

    Posted in: Miscellaneous Development
  • 0

    posted a message on custom health bar problem

    @Kanaru: Go

    ya already tried that, that just makes it go all the way to nothing at start, then slowly go up as I keep attacking that unit

    Posted in: Miscellaneous Development
  • 0

    posted a message on custom health bar problem

    I'm making custom health bars for my units, and so far its mostly working but I have one problem.

    Dialog - Set health size to ((300 * (Integer((Goliath [120.84, 130.08] Life (Percent) (Current))))), 25) for (All players)

    My health bars are 300 long when they are full, so shouldn't that work ^. My event is when he takes damage, to update the health bar, but right now for some reason the bar gets bigger....... 300 x .90% or whatever should be smaller. If I use 100 length health bars everything is fine, but it just doesn't look right for my map I really want them longer.

    All I'm trying to do is make it so the dialog item(my health) lowers anytime I get hit.

    Posted in: Miscellaneous Development
  • 0

    posted a message on stop auto attack?

    @KratsAU: Go After this you just create a trigger to respond to click events, and if he does click a unit you actually order him to use your new attack ability. How do I do this part?

    Posted in: Miscellaneous Development
  • 0

    posted a message on stop auto attack?

    @threeleven: Go

    If you know how to do that if/then statement can you post it?

    Posted in: Miscellaneous Development
  • 0

    posted a message on stop auto attack?

    @threeleven: Go

    any ideas?

    Posted in: Miscellaneous Development
  • 0

    posted a message on stop auto attack?

    @Caipa: Go

    If you mean holdfire, that dont help me

    Posted in: Miscellaneous Development
  • 0

    posted a message on stop auto attack?

    @TheAlmaity: Go

    thats what I thinking but I cant figure out how to get that condition of if I clicked a unit or not how would I do that?

    Posted in: Miscellaneous Development
  • 0

    posted a message on stop auto attack?

    This is going to be a little hard to explain but ill try. I'm trying to make it so when I click a position on the map I move to it, if its a unit I clicked I attack it. However if I'm attacking a unit already, and I click the map away from him I want to move away not keep attacking, keep in mind this is all done with just left click. Also when I click to attack him, I attack once, not until he dies.

    Basically to make it simple its pretty much like diablos left click, you run when you click but if a monster was there you attacked it, and there was no auto attack there either, and if you clicked away, you ran away. So far the problem is

    I set left click to be move= I cant attack units, even if I click them for my point If I set my left click to be move= yay my left click attacks the monster, or I just walked to a location, but the problem is once I attack a mob, I can't stop attacking if I click away nothing happens because of how attack move works in sc2

    hopefully I explained it good enough, pretty much I want diablo stylee attacking/clicking

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.