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    posted a message on Red light Green light

    Hope I'm allowed to help me own map lol, anyway I have this map published and hope you guys give it a try, its pretty fun, I know I don't really count as a judge since I made it, but the few Ive tested with which is only like 10 people everyone but one person has liked it.

    The map is a lot of fun with more people

    Its a simple map lights turn green and you run as far as you can, when they turn red you stop moving, which you then gain stealth, unable to be shot by the towers. With multiplayer I added spells to make it more interesting you can emp to decloak people, or forcefield to block paths off. You must be carefull though as I have set emp to have a small cast time, also when you stop moving there's a tiny delay before cloaking.

    to make it fair so Im not only promoting my own map here.

    Rocker arena is one of the best maps published, I really wish more people would play it, also try Hex'd

    Posted in: Map Feedback
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    posted a message on where do we send maps?

    @redmarine: Go

    I mean for this website, so its on the home page, featured.

    Posted in: Miscellaneous Development
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    posted a message on where do we send maps?

    Where do we send maps so they are on the 1st page? I want my Red light Green light to move up so people can find it, also the map Hex'd

    Posted in: Miscellaneous Development
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    posted a message on 2 new maps published on US server

    I have published 2 new maps please try them and move them up the list, and I hope you like them

    Hex'd NA- This game is amazing, I did not make it however I got permission from Qancakes to publish it since he's on EU server, so he sent me updated copy and I published for him. This map has working AI to vs if nobody joins, but its a lot more fun with people. The game is about killing each other with 2 types of missile abilities, one is a homing missile and one is a skill shot. To defend you can repel missiles back to the attacker, slow down missile speed to get away, or shoot down missiles. This map is really original and fun I love it, wish I could make maps like this, this map should definitely go to the top of the list.

    Red Light Green Light - This map I did make simple easy map since I am just trying to get the hang of the editor. Its up to 6 players and the objective is simple be the first to get past the towers without dying. Start running on green, and stop on red to become stealth so the towers do not shoot you. I have added abilities like decloak and force field to make it a little bit more competitive. There's two different pathways, when you start its just a simple straight line from bottom to top with lights going off/on. The second path which happens when someone crosses the finish line. Has 2 sets of lights, so half can be red, and half can be green making it a little more difficult to get by.

    For my map if you have any suggestions just messege me on battlenet and I will probably add them, I am working on a new map now, but it will again be just as simple and easy lol, wait till I learn more about the editor till the real stuff :) battlenet name is threeeleven char code 623

    Posted in: Project Workplace
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    posted a message on 2 new maps published

    I have published 2 new maps please try them and move them up the list, and I hope you like them. These are both on the US server

    Hex'd NA- This game is amazing, I did not make it however I got permission from Qancakes to publish it since he's on EU server, so he sent me updated copy and I published for him. This map has working AI to vs if nobody joins, but its a lot more fun with people. The game is about killing each other with 2 types of missile abilities, one is a homing missile and one is a skill shot. To defend you can repel missiles back to the attacker, slow down missile speed to get away, or shoot down missiles. This map is really original and fun I love it, wish I could make maps like this, this map should definitely go to the top of the list.

    Red Light Green Light - This map I did make simple easy map since I am just trying to get the hang of the editor. Its up to 6 players and the objective is simple be the first to get past the towers without dying. Start running on green, and stop on red to become stealth so the towers do not shoot you. I have added abilities like decloak and force field to make it a little bit more competitive. There's two different pathways, when you start its just a simple straight line from bottom to top with lights going off/on. The second path which happens when someone crosses the finish line. Has 2 sets of lights, so half can be red, and half can be green making it a little more difficult to get by.

    For my map if you have any suggestions just messege me on battlenet and I will probably add them, I am working on a new map now, but it will again be just as simple and easy lol, wait till I learn more about the editor till the real stuff :) battlenet name is threeeleven 623 char. code

    Posted in: General Chat
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    posted a message on Hex'd is now published on US server

    I dunno where I should post this so feel free to move it mods.

    Qancakes made a really great map called Hex'd, and published on EU server, however US server didn't have it, untill now that is. With his permission I have published on the US server, so lets all give it a try and get it to the top of the list so it gets noticed. This was one of my favorite maps in beta, really original and well made, we just need people to notice it so we can get some good multiplayer on it :)

    Also R.A.D. was another great map, those are my 2 favorite maps from beta, I've tried contacting him also but no response, so if anyone can get a hold of him to publish it that would be great

    Posted in: Miscellaneous Development
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    posted a message on setting a team?

    My map is done, all I need now is the team thing, I have it all set in the player properties, having player 1-6 being user players, and each have a start location that says they are allies, then player 14-15 being hostile

    however when I start my map on the lobby screen there is only 4 player spots for team 1(should be 6) and 2player spots for team 2(I shouldnt even have a team2)

    Im not sure why its doing this, I dont need to add ai to my map, its fine they they do what they are suppose player 14-15 are going hostile like they should

    the problem is player 5 and 6(because they cant go to team 1, they are team 2, meaning players 1-4 arnt allies with them.

    Posted in: Miscellaneous Development
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    posted a message on shadowmeld ?

    @threeleven: Go

    one last bump, in hopes of being able to publish my map today

    Posted in: Miscellaneous Development
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    posted a message on shadowmeld ?

    @threeleven: Go

    Any other ideas?

    Posted in: Miscellaneous Development
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    posted a message on shadowmeld ?

    @RileyStarcraft: Go

    It seems to be the opposite, when I move I get the buff, and its still weird on timing, sometimes it last long

    Ill be your best friend, if you make it for me lol, sux Ive had this map done 4 ever, and just waiting on release to publish, and find this bug 1 day b4 release :(. Might need to publish and just hope no one finds I guess

    Posted in: Miscellaneous Development
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    posted a message on shadowmeld ?

    @RileyStarcraft: Go

    How do I get it to the ability all of it anyway, I have some, but I know Im missing something

    I have a behavior (buff) named apply reveal .25 period, ive tried -1, and 1 for the period count validator disable CasterForcedOrWantsToMove

    I have behavior (buff) reveal(based on cloak) an effect (apply behavior) that applies reveal

    then give my unit the ability I made which has the effect applies reaveal So all that happens right now is I click it, and I am stealth for however long the duration I put is Seems I either make it so no stealth at all, or I stealth but not that long

    What part is wrong?

    I want it exactly like wc3 pretty much, anytime I stop whether its from, pressing stop button, pressing the ability button, or just comming to a stop because I reached my clicking point, I will stealth after around 1 second, anytime I move/cast, I will lose the stealth

    Posted in: Miscellaneous Development
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    posted a message on shadowmeld ?

    @RileyStarcraft: Go

    Revealed is what type of behavior? and apply revealed is what kind of behavior? I don't see periodic effect

    is apply revealed an effect? I can find persistant effect, but still lost on what to do lol

    Posted in: Miscellaneous Development
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    posted a message on shadowmeld ?

    @threeleven: Go

    Hmm CasterForcedOrWantsToMove

    something to do with that ^, when I took that out, I was cloaked forever when I clicked my ability. However when I do have it, when I click my ability, I see the buff for like .00001 second

    Posted in: Miscellaneous Development
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    posted a message on shadowmeld ?

    @xenrathe: Go

    hmm i took the permently cloaked behavior and made an effect that adds ^ the ability has that effect^

    the duration of cloak is 9999(0 seems go away right away) but so does this, not sure what I'm doing wrong

    Posted in: Miscellaneous Development
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    posted a message on shadowmeld ?

    How would I recreate this, I thought I had this for awhile but recently found a bug in my map so now I need to redo it.

    Trigger 1 remove stealth Events Unit - Any Unit is issued an order to Move

    Actions Unit - Remove 1 Permanently Cloaked from (Triggering unit)

    Trigger 2 add stealth Events Unit - Any Unit Becomes idle

    Actions General - Wait 0.9 Game Time seconds Unit - Add 1 Permanently Cloaked to (Triggering unit) from player 1

    seems like it would be perfect right? Well for the longest time I thought it was working, but noticed a way to cheat, if I press stop, then click move only once, I will be permanently cloaked until I press move again, long as I don't click somewhere else it would stay on me. This is because of the .9second wait my stealth gets added while I'm moving, so long as I don't stop, it would just stay on me, how would I just make the ability instead of dealing with triggers unless its an easy fix?

    and in case people never played wc3 and don't know what shadowmeld is, though should be easy to tell from my trigger, its an ability that when you stay still for awhile, you become stealth, however, if you move or use abilities then you are unstealthed

    Posted in: Miscellaneous Development
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