@iMisu:
Thats pretty obvious.
My buttons used by triggers and I want to show/hide or enable/disable them anytime in the game.
Seems like I will have to make dialog...
I have the same problem like zpnx , did anyone solve it?
edit:
ok, the solution is this:
you use Ash4meD triggers
you add this to the event:
general if than else:
if you unit group selected:
than:
Unit Group - Pick each unit in (your group select units) and do (Actions)
Actions
Unit - Turn (Picked unit) Selectable state Off
and this to else:
Unit Group - Pick each unit in (your group select units) and do (Actions)
Actions
Unit - Turn (Picked unit) Selectable state On
hmm interceptor weapon is doing similar, but the only problem is with that it fires anytime and it doesnt changes the unit model backwards when leaving the target...
well coming home is not really important, as I want to make this for my space map this, I just want it too look like that the fighter has fixed weapon like the American A10 airplane. it has too go in shoot than leave the target and than fly again on the target to shoot.
I will now look into the patrol and carrier, good ideas.
I was wondering it possible to make Homeworld like fighter attack with data editor, where your units move to the target and attacking it and than moves away without attacking than moves back to target while attacking and this is repeated automatically?
lets say I have more ints in variables than 500k, than the editor wont let me save the map or will it come up in the map? (I know I cant have variable higher than 500k int)
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arghh, I hope they fix this.
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@fr0d0b0ls0n:
hmm, thx, hope that will work out.
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Quote from Mienk:
yeah I tried that, but even if it would be working I dont think I could hide submenu button with it.
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@iMisu:
Thats pretty obvious.
My buttons used by triggers and I want to show/hide or enable/disable them anytime in the game.
Seems like I will have to make dialog...
0
I want to hide buttons on specific unit (picked by trigger) and I want to able to hide even submenu buttons, is it even possible?
0
I have the same problem like zpnx , did anyone solve it?
edit:
ok, the solution is this:
you use Ash4meD triggers
you add this to the event:
general if than else:
if you unit group selected:
than:
Unit Group - Pick each unit in (your group select units) and do (Actions)
Actions
Unit - Turn (Picked unit) Selectable state Off
and this to else:
Unit Group - Pick each unit in (your group select units) and do (Actions)
Actions
Unit - Turn (Picked unit) Selectable state On
this isnt so nice, but its working.
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hmm interceptor weapon is doing similar, but the only problem is with that it fires anytime and it doesnt changes the unit model backwards when leaving the target...
0
well coming home is not really important, as I want to make this for my space map this, I just want it too look like that the fighter has fixed weapon like the American A10 airplane. it has too go in shoot than leave the target and than fly again on the target to shoot.
I will now look into the patrol and carrier, good ideas.
0
I was wondering it possible to make Homeworld like fighter attack with data editor, where your units move to the target and attacking it and than moves away without attacking than moves back to target while attacking and this is repeated automatically?
0
lets say I have more ints in variables than 500k, than the editor wont let me save the map or will it come up in the map? (I know I cant have variable higher than 500k int)
I was thinking about B answer.D
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Oh yeah, you are probably cant login to the eu server right now, however I managed to publish.
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somebody should make one in urban warfare.D
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I made something similar for my stay alive map.
however, it would have been nice if blizz yust simply make a option to choose between "armor type"...
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@Atl0s:
No, people wants to play something stupid.
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Quote from WhiskeeGX:
If something like Nexus Wars actually wins the contest i'm done with SC2 for good :D
----
Agreed.)