The only way to change a unit damage is to use a behavior (add ability trigger)?
( I only want to change 1 unit damage, while not changing the units damage from the same type)
hmm, this gives me the idea of making sc2mapster banlist: simple trigger which kicks all banned accounts by sc2mapster from your map.
If a trusted guy make a list of bad guys accounts, I sure will add the kick to my maps:D
Dammit maximum 64 (including 0) custom value / unit is possible:( (value size doesnt matter).
Also if I am close to script too large error message, because of my trigger size and I start the map (even if I can save it), it wont start the triggers!
well I didnt read Night's dawns yet.
But when I will finish the basic map I might add different modes. Like quests/rpg like mode. Hope by that max trigger size will be increased.D
Btw I always try to make as much randomness in my maps as possible.
actually the map is pretty much randomly generated and 400 planet will be generated, if you are extremely lucky:D. Mostly about 230 planet generated, if you vote on max planets. But its good to have it for 400 planets, if I may change something...
Data table is a nice idea, I kind of never use it... because of that, I think I will go for custom value:D
Request player 1 to enter time before the game start, then start counting afterward (based on Otixa's method)
he could simply fake a time and making a code using bank wouldnt perfectly prevent faking. I was thinking about a browser based like game not long time ago, which are "real real time" games.
I hope they will implement something to get the date when the map started on bnet. I think, it wouldnt be hard for them to do it and I already made post about it: http:eu.battle.net/sc2/en/forum/topic/566438545?page=2#26
It would enable to make new type of maps...
I knew it will be spammed with "your design is flawed" comments.
thx s3rius your post was really useful, however most of my variables are in integer.
I was expecting tips like yours.D (for example always use variable array 0 up, you actually save lots of trigger size in big variables with that)
the 130000 variable puts together from planets (max 400 planet possible on the map its a space map) * 8 building type (like mining buildings and so on) * building blueprints (in this map research working like: every time you run a research project, you research out a new building. Its function (/type) stays but its resources cost and efficiency is different) so thats 400*8*40 variable which is only for counting how much building are on a planet from from a blueprint.
I was thinking about now putting that into unit custom value, I guess using unit custom value dont changes trigger size? is it possible to have a unit with 320 custom value? (thx Gorandor for the data editor tip, however I find this out way before his reply)
Was the the 2.5mb trigger limit lowered?
The maximum variable I can save is 456000. (as I knew it was 512000 last time)
Also I cant save my map with 8700 line code (mostly dialogs) and about 300000 variable. (script too large error message)
I need about 70000 variable for ship designing. (as I set up ships from many parts/blueprint and each blueprint can be researched)
Currently the buildings on each colony takes 131000 variable as the map can have up to 400 planets * 8 building type * 40 building design/blueprint. The buildings blueprints take up 45000 variable.
about 25000 variable the rest.
Any small tips welcomed how can I lower it.
If nothing happens I will have to lower the amount of planet can be on the map and blueprints can you have.
Also it seems like my triggers takes 1/3 of the 2.5mb limit, but its only 8700 line why can it be?
@wangbot: Go
Edit: Also, the default leaderboard seems to be a little funky. The box containing the title is half missing on my map, dunno if it's just me.
Pictionary is map where you have find out what is the other player drawing.
Before I publish it, I thought the best would be, if I implement all the good ideas you guys have into the map.
Project's page
currently at the start the map you can vote on how much should be the score limit and how much time will have a player to draw a picture.
If you guess out picture you get 2 point, if somebody guessed out your picture you get 1 point.
You can set the color of your drawing line and the thickness of the line, you can also delete 1/10 point of line you last created and blink.
I wanted to make code to store the pictures and the words you have to find out, so in next game you can ask for random word to find out, But I figured out even for that the bank file is really too small.
How to make a unit always visible with only trigger and for everyone on the map with fog of war. (I know I can simply set the fog visibility in the data editor, but I couldnt find working trigger for it, if I set a unit state to hidden with trigger than even units near them wont see it.)
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The only way to change a unit damage is to use a behavior (add ability trigger)? ( I only want to change 1 unit damage, while not changing the units damage from the same type)
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hmm, this gives me the idea of making sc2mapster banlist: simple trigger which kicks all banned accounts by sc2mapster from your map. If a trusted guy make a list of bad guys accounts, I sure will add the kick to my maps:D
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I have feeling that all contest winners will be from USA:D
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add antistack ability to builder. one unit from wave 17 (ultralisk), stucked at place where you cant build.
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Dammit maximum 64 (including 0) custom value / unit is possible:( (value size doesnt matter).
Also if I am close to script too large error message, because of my trigger size and I start the map (even if I can save it), it wont start the triggers!
0
well I didnt read Night's dawns yet. But when I will finish the basic map I might add different modes. Like quests/rpg like mode. Hope by that max trigger size will be increased.D Btw I always try to make as much randomness in my maps as possible.
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actually the map is pretty much randomly generated and 400 planet will be generated, if you are extremely lucky:D. Mostly about 230 planet generated, if you vote on max planets. But its good to have it for 400 planets, if I may change something...
Data table is a nice idea, I kind of never use it... because of that, I think I will go for custom value:D
0
he could simply fake a time and making a code using bank wouldnt perfectly prevent faking. I was thinking about a browser based like game not long time ago, which are "real real time" games. I hope they will implement something to get the date when the map started on bnet. I think, it wouldnt be hard for them to do it and I already made post about it: http:eu.battle.net/sc2/en/forum/topic/566438545?page=2#26 It would enable to make new type of maps...
0
I knew it will be spammed with "your design is flawed" comments. thx s3rius your post was really useful, however most of my variables are in integer. I was expecting tips like yours.D (for example always use variable array 0 up, you actually save lots of trigger size in big variables with that)
the 130000 variable puts together from planets (max 400 planet possible on the map its a space map) * 8 building type (like mining buildings and so on) * building blueprints (in this map research working like: every time you run a research project, you research out a new building. Its function (/type) stays but its resources cost and efficiency is different) so thats 400*8*40 variable which is only for counting how much building are on a planet from from a blueprint. I was thinking about now putting that into unit custom value, I guess using unit custom value dont changes trigger size? is it possible to have a unit with 320 custom value? (thx Gorandor for the data editor tip, however I find this out way before his reply)
0
Was the the 2.5mb trigger limit lowered? The maximum variable I can save is 456000. (as I knew it was 512000 last time) Also I cant save my map with 8700 line code (mostly dialogs) and about 300000 variable. (script too large error message)
the map is this: http://www.sc2mapster.com/maps/warring-factions/
I need about 70000 variable for ship designing. (as I set up ships from many parts/blueprint and each blueprint can be researched) Currently the buildings on each colony takes 131000 variable as the map can have up to 400 planets * 8 building type * 40 building design/blueprint. The buildings blueprints take up 45000 variable. about 25000 variable the rest.
Any small tips welcomed how can I lower it. If nothing happens I will have to lower the amount of planet can be on the map and blueprints can you have. Also it seems like my triggers takes 1/3 of the 2.5mb limit, but its only 8700 line why can it be?
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anyway to fix it?
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ok I uploaded it here. Now its fully working, with single player mode too.
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now its publicly published on the EU server!
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Pictionary is map where you have find out what is the other player drawing. Before I publish it, I thought the best would be, if I implement all the good ideas you guys have into the map. Project's page
currently at the start the map you can vote on how much should be the score limit and how much time will have a player to draw a picture. If you guess out picture you get 2 point, if somebody guessed out your picture you get 1 point. You can set the color of your drawing line and the thickness of the line, you can also delete 1/10 point of line you last created and blink. I wanted to make code to store the pictures and the words you have to find out, so in next game you can ask for random word to find out, But I figured out even for that the bank file is really too small.
vid:
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How to make a unit always visible with only trigger and for everyone on the map with fog of war. (I know I can simply set the fog visibility in the data editor, but I couldnt find working trigger for it, if I set a unit state to hidden with trigger than even units near them wont see it.)