Aw, I don't know. Overall, it is a good cinematic, but nothing more.
-:
To slow. Text was not so good either.
Also, why the hell does he need an army, when he can just walk in to the enemy base under cloak and nuke it?
+:
I liked the Epic-looking Thors. They are really nicely made.
Terrain is not bad. The towers that are far away creates a feeling that you are really at the enemy beach.
Made a Muta-like ability of attack (except, there is no weapon :D ). The missile splits after 1 impact into 5 segments, then to 6 more (if I'm not mistaken).
Or you can make that via effects. Firstly, create 2 Effects of type Add Behavior. Then, create Effects type Remove Behavior. Create 2 effects for both of behaviors. You will also need 2 validators - Unit Compare Validator Count. Set the needed options there. Then, go back to the effects. Add these validators to the effects (validator that checks the X's count must be wired to the effect remove beh. X AND validator that checks the X's count must be wired to the effect that add the Y behavior) Create a effect type Create Set. Add these Effects to the Set. Then, add that Set to the Ability (don't forget to set the target of an ability to Caster).
I think you should make a "baneling rolling bomb" ability. Firstly, it channels - a baneling is morphing in front of a zergling. Then, this baneling is rolling in a line towards where it was targeted. When it collides with a target, it explodes, dealing splash damage.
It could be wise to start from Raynor's Snipe ability. Making an analog based on Snipe would be easier.
Also, make the baneling scale up until it explodes. That would be nice looking!
Dumb idea, but - you could use Behaviors of type Buff (that are doing nothing, but are stackable). So, when you have 4 strength, there should be 4 behaviors. But I'm not sure about it :D
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D-click on the "Order with no target". Change it to "Order targeting ..."
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Aw, I don't know. Overall, it is a good cinematic, but nothing more.
-:
To slow. Text was not so good either.
Also, why the hell does he need an army, when he can just walk in to the enemy base under cloak and nuke it?
+:
I liked the Epic-looking Thors. They are really nicely made.
Terrain is not bad. The towers that are far away creates a feeling that you are really at the enemy beach.
I would give it a 3/5 :S
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I think its Text editor related :(
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Go to the Actors, search for the corresponding actors. Then go to Events + and modify some fields.
That problem would be with you, if you would duplicate an actor of the unit.
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Use the validators in requirements or use a description (the field that is in the right low corner :S ).
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Em, use the Testers (EU) team for instance. Get some friends ingame, that would help :D
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Made a Muta-like ability of attack (except, there is no weapon :D ). The missile splits after 1 impact into 5 segments, then to 6 more (if I'm not mistaken).
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@SpaceKookie: Go
Em, you should look into some fields of effects. I'm assuming that there are some fields with a unit (like, Zealot - not Zealot Hero).
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@Azzaaer: Go
Add Term -> At
Set the option of "At" to Caster. (btw, it is set by default)
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@EFoG: Go
Did you use the method that TheAlmity described?
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Or you can make that via effects. Firstly, create 2 Effects of type Add Behavior. Then, create Effects type Remove Behavior. Create 2 effects for both of behaviors. You will also need 2 validators - Unit Compare Validator Count. Set the needed options there. Then, go back to the effects. Add these validators to the effects (validator that checks the X's count must be wired to the effect remove beh. X AND validator that checks the X's count must be wired to the effect that add the Y behavior) Create a effect type Create Set. Add these Effects to the Set. Then, add that Set to the Ability (don't forget to set the target of an ability to Caster).
Hope it works :D
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Here's hello from DeForce!
I think you should make a "baneling rolling bomb" ability. Firstly, it channels - a baneling is morphing in front of a zergling. Then, this baneling is rolling in a line towards where it was targeted. When it collides with a target, it explodes, dealing splash damage.
It could be wise to start from Raynor's Snipe ability. Making an analog based on Snipe would be easier.
Also, make the baneling scale up until it explodes. That would be nice looking!
'Ello from Dwarfius! :D
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Dumb idea, but - you could use Behaviors of type Buff (that are doing nothing, but are stackable). So, when you have 4 strength, there should be 4 behaviors. But I'm not sure about it :D
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Yeah, np.
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Are Morph.xxx.Start and Morph.xxx.Finish set up in event's of an actor?