Goto your Build ability. Then, double click the Ability - Info +, then, double click the Hut. Then, change the button Info - Button - State to Available.
On missile impact there should be damage effect (if a single unit is a target) or a search area -> damage (if its AOE missile). Is that how you did it?
Made a simple 5-level aura, which gives +5%/+10%/+15%/+20%/+25% to ranged attack, and has a simple actor effect.
Anyone who has problems understanding how it works can download it and look into it :)
And, by the way:
SA means Search Area
AB means Apply Behavior
LxSx - Level x Step x (Step 1 behaviors initiates a search area effect, which applies behavior Lx Step 2, which increase the attack)
Aw, silly me - I searched for LightNing, not for Lighting. Thakns :D
And still, that hasn't helped me. How can I be sure that the lighting that I created will be in game? (when I choose Show Lighting - Game, it resets to the default one.) :S
Hey, Mozared, could you please explain how to add the lighting to the map? Or, it's just that I need to always have Lightning tab open? I fear, that when I'll publish it, there will be no lightning settings that I've done.
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Goto your Build ability. Then, double click the Ability - Info +, then, double click the Hut. Then, change the button Info - Button - State to Available.
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Do you know that you suppressed the button? Make it Available. Tested it, and it was the cause.
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You could add a dummy behavior to all units that can attack air, and then check for the behavior.
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On missile impact there should be damage effect (if a single unit is a target) or a search area -> damage (if its AOE missile). Is that how you did it?
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Does it have a Damage effect?
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I wasn't referring to anything, but anyway, thanks :D figured it myself, forgot about the sentry's hallucination apply effect. Anyway, thanks :D
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Hey, I have a problem - how are you issuing an order to the newly created units (that were created with persistent effect)?
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Occured when loaded a map. Don't know how to remove.
Ideas? Suggestions?
Terrain changes applies to both new surface and "under" surface.
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Go to the model. View it in the Previewer. There are different animations (like [1] Stand; [2] Death ...)
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I've changed the lighting that was being used. And it worked. Thanks, I really appreciate it! :D
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Data later maybe? you did it with triggers? :D
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Made a simple 5-level aura, which gives +5%/+10%/+15%/+20%/+25% to ranged attack, and has a simple actor effect.
Anyone who has problems understanding how it works can download it and look into it :)
And, by the way:
SA means Search Area
AB means Apply Behavior
LxSx - Level x Step x (Step 1 behaviors initiates a search area effect, which applies behavior Lx Step 2, which increase the attack)
0
Aw, silly me - I searched for LightNing, not for Lighting. Thakns :D
And still, that hasn't helped me. How can I be sure that the lighting that I created will be in game? (when I choose Show Lighting - Game, it resets to the default one.) :S
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Dwarfius.136 on EU. Would like to try it out ;) Also, could help with data editing/terraining.
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Hey, Mozared, could you please explain how to add the lighting to the map? Or, it's just that I need to always have Lightning tab open? I fear, that when I'll publish it, there will be no lightning settings that I've done.