Using Kueken's help, I found a solution to not make x20 buttons.
As he has said, on the ability you can find Command Card - Level Button - Tooltip
1) Double-click on "Ability - Commands", scroll down, and set the default button to your button, press OK.
2) Double-click on "Command Card - Level Button - Tooltip" to open up a new window. *Now, how it works: It modifies the existing button's tooltip to the new one, BUT it starts doing this starting from level 2.
3) Assuming you already have 1 button for level 1, add a new element, give it a text key (e.g. SmthLvl2) and insert the text beneath.
So, the first element is for Level 2, the second is for Level 3 and etc. Add the needed amount of elements and you're done.
Happy to help :)
P.s. Thinking about it now, I think that I posted it in the wrong thread :D
Create a new actor type Unit, doodad type Not Doodad. Then, set the Art - Model to the desired model (also you could add other models).
Then, go the Event - Events+ field. At the beggining, there is
UnitBirth.*
UnitBirth.*
UnitRevive.*
UnitConstruction.*.Start
UnitConstruction.*.Finish
Change the "*" to the name of a unit (eg. Marine).
That should work ;)
Also you can find the actor of a rocket and change the type of an actor, than change everything else according how I said it. Also should work.
In my perfect world, it's not Activision-Blizzard, it's Valve-Blizzard, and they all sit together with their billions of dollars of talented workers and come up with really cool games that are not game-of-the-week corporate games. Yayyyyyyyyyyyyyy!
0
@Pfaeff: Go
His (Pfaeff's) idea is better, I suggest you should use it.
0
The last of them are just NICE!
But there is at least 1 flaw - some of them are really small, and have small corridors.
0
Using Kueken's help, I found a solution to not make x20 buttons.
As he has said, on the ability you can find Command Card - Level Button - Tooltip
1) Double-click on "Ability - Commands", scroll down, and set the default button to your button, press OK.
2) Double-click on "Command Card - Level Button - Tooltip" to open up a new window.
*Now, how it works: It modifies the existing button's tooltip to the new one, BUT it starts doing this starting from level 2.
3) Assuming you already have 1 button for level 1, add a new element, give it a text key (e.g. SmthLvl2) and insert the text beneath.
So, the first element is for Level 2, the second is for Level 3 and etc. Add the needed amount of elements and you're done.
Happy to help :)
P.s. Thinking about it now, I think that I posted it in the wrong thread :D
0
2. Remove the validator for the effect, if it is place.
4. Must be also.
0
Check your PM ;)
0
@Infinity2: Go
Is flag Turnable ticked? Is the Rotation speed =/= 0 and everything corresponding?
0
I'll try to answer tomorrow. (Cuz that's an interesting idea! :D )
Edit:
Sorry, don't have time for it. :D
The problem is, that there are many units + effects. It's to time consuming.
0
Create a new actor type Unit, doodad type Not Doodad. Then, set the Art - Model to the desired model (also you could add other models).
Then, go the Event - Events+ field. At the beggining, there is
Change the "*" to the name of a unit (eg. Marine).
That should work ;)
Also you can find the actor of a rocket and change the type of an actor, than change everything else according how I said it. Also should work.
0
Yes, try that out. It should work.
P.S. That ability is really strange, it got me confused :D
0
Go to "Infested Swarm Egg" unit. There is a behavior "Infested Swarm Egg Timed Life". That should be it.
0
@Infinity2: Go Could you post a map for us?
0
Aww, it's heaven!
Couldn't Valve take it to defend itself?
0
What region are you in?
0
Do as Eiviyn said. The problem is solvable with checking the custom value of a unit (health) and then doing what you want.
0
@xShaelis: Go
If I recall correctly, it was done by OneTwoSc (search on youtube, he has a tutorial on it).