We are a small team of map developers, which consists of me, Dwarfius - trigger editor, and my partner, Icebane - data editor. The map is progressing steadily, that's why we decided that we need to start working on the visual aspect of the game. Although I was working on the terrain, the current state of it is far from perfect. Map terrain style is snow, winter.
About the map - it's a Survival-type map, where you need to gather resources in order to create tools for survival. Inspired by Ice Troll Tribes from wc3. We have different interesting mechanics implemented, I'd say that the map progress is at 60% completion. The core mechanics are in place, they just need balancing.
I need to reimport the minimap image for the map, because when we added a new texture set, it made the map black. Now, I've fixed my problem, in the editor the minimap is nice and dandy, but the ingame version uses the one that is imported. The imported version is RESERVED, so I can't reset it. The other solution to the problem would be just to delete the minimap.tga file, but the MPQ can't open the .SC2Map file since the 1.5.0 Arcade.
Any thoughts on how can I fix the black minimap? Or force the editor to rebuild the image? :(
Edit: Transient and Transient Preferred are on. The autocast filters didn't change anything. I'm going to do the behavior -> effect -> behavior chain later today if I won't figure out a simplier way...
Well, inspiration ended, so here's my problem. I need to create an ability, which is not controllable by player (it doesn't have a command card button), but it activates when units Energy reaches zero. Currently, I have a validator for Autocast, which checks if Energy% == 0, then I have the ability with autocast flag on, autocast initially on flag on. The validator is tied to autocast filter. Still, the ability doesn't trigger. I'd like to hear an elegant solution, without periodic behaviours or triggering.
Single player testing? Like, Test Document in the editor? Because, for testing banks are saved in different place than the banks for multiplayer. Add triggers to add points and then save to the bank and close it, to test if it's actually saved on your hard. Then try to find it or play another game, it must display correctly. Hope it helps :3
Simply, not every one are interested in writing their opinions on the topic.
Don't call those people "dumb". You should realise, that doing so portraits you stupid. Try going out to the main hub of your city, somewhere crowded. Try asking their opinions about something. You'll see that they don't give a damn and they'll just pass by.
For the 1st I'd recommend using sin, cos functions witch unit's facing angle. It'll be simple trigonometry, like xPos = xPos + cos(A). There might be something even simplier.
As for the 2nd, I think it's impossible :( You can move the camera to the unit's height every n ms.
I'll take a look at it. Will later edit this post with my findings.
Error 1: The author forgot to add the "Enemy Units" trigger to "Initate Battle -Battle Zone Select Palyer 1". It should be run every encounter.
Error 2: The unit "Lightning (Unknown)" is not in-game anymore, so you'll need to change that to something different (I advise using "Unit Type of (Triggering Unit)", so that it should spawn the dying hero). It's in "Battle Zone 1 Encounter End" trigger.
After fixing that, it should work.
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Edit question answer: Owner of (Killing Unit).
First question: Number of players in (Active Players).
As for the others, don't know :D That is kind of strange, use debugger to look into the variables, see if they're set to appropriate values :)
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Bump :S
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We are a small team of map developers, which consists of me, Dwarfius - trigger editor, and my partner, Icebane - data editor. The map is progressing steadily, that's why we decided that we need to start working on the visual aspect of the game. Although I was working on the terrain, the current state of it is far from perfect. Map terrain style is snow, winter.
About the map - it's a Survival-type map, where you need to gather resources in order to create tools for survival. Inspired by Ice Troll Tribes from wc3. We have different interesting mechanics implemented, I'd say that the map progress is at 60% completion. The core mechanics are in place, they just need balancing.
If interested, contact to get further info.
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Hmmm, this got me interested... I'll try something! :)
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Damn I'm stupid :D of course that would help! :D Thanks, Ahli634! :)
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I need to reimport the minimap image for the map, because when we added a new texture set, it made the map black. Now, I've fixed my problem, in the editor the minimap is nice and dandy, but the ingame version uses the one that is imported. The imported version is RESERVED, so I can't reset it. The other solution to the problem would be just to delete the minimap.tga file, but the MPQ can't open the .SC2Map file since the 1.5.0 Arcade.
Any thoughts on how can I fix the black minimap? Or force the editor to rebuild the image? :(
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Didn't help... Well, it seems it'll be done with a workaround... Thanks for advices, guys.
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Bump, still want to do it with a simple autocast :(
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Thanks, will try it out now :)
Edit: Transient and Transient Preferred are on. The autocast filters didn't change anything. I'm going to do the behavior -> effect -> behavior chain later today if I won't figure out a simplier way...
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Hello, fellow mappers, I'm in dire need of help.
Well, inspiration ended, so here's my problem. I need to create an ability, which is not controllable by player (it doesn't have a command card button), but it activates when units Energy reaches zero. Currently, I have a validator for Autocast, which checks if Energy% == 0, then I have the ability with autocast flag on, autocast initially on flag on. The validator is tied to autocast filter. Still, the ability doesn't trigger. I'd like to hear an elegant solution, without periodic behaviours or triggering.
Thanks,
Dwarfius.
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Single player testing? Like, Test Document in the editor? Because, for testing banks are saved in different place than the banks for multiplayer. Add triggers to add points and then save to the bank and close it, to test if it's actually saved on your hard. Then try to find it or play another game, it must display correctly. Hope it helps :3
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The player -1 is the source of Kill unit action, for example. Nothing strange, because -1 states that NO player has done anything.
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Simply, not every one are interested in writing their opinions on the topic.
Don't call those people "dumb". You should realise, that doing so portraits you stupid. Try going out to the main hub of your city, somewhere crowded. Try asking their opinions about something. You'll see that they don't give a damn and they'll just pass by.
Upd1:
I had thoughts, whether to post it or not.
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For the 1st I'd recommend using sin, cos functions witch unit's facing angle. It'll be simple trigonometry, like xPos = xPos + cos(A). There might be something even simplier.
As for the 2nd, I think it's impossible :( You can move the camera to the unit's height every n ms.
Sorry if not informative, quite sleepy atm :3
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I'll take a look at it. Will later edit this post with my findings.
Error 1: The author forgot to add the "Enemy Units" trigger to "Initate Battle -Battle Zone Select Palyer 1". It should be run every encounter.
Error 2: The unit "Lightning (Unknown)" is not in-game anymore, so you'll need to change that to something different (I advise using "Unit Type of (Triggering Unit)", so that it should spawn the dying hero). It's in "Battle Zone 1 Encounter End" trigger.
After fixing that, it should work.