Thats so bad, blizzard should definitely fix many stuff for custom maps for next beta phase like the sort of maps not just population... so only like 20 maps would be played
I have fixed it already , saw it in the other thread you have written in, when you set the map dependencies this team mod is fixed as well when you login after that.
There are definitely no maps, just 1kb hardtile.bin files thats all, the map was locked we just wanted to know if you can steal the map somehow after opening like change a unit and republish with different name
Still trying to get a version work great on bnet but there are mroe errors than offline, so today there will be some tests and hopefully i can upload a prealpha today
Its the timer, IF YOU USE A TIMER for online play you might need to use <= as operator instead of = because the time was negative it was -0.041... on initialization for me
In my map tributing works just offline, if i play alone it jsut works there, if i play online its broken... its not a localization error, i used the same folder of sc2 and sc2editor for that. [Its not workign either for us nor for eu], but works perfectly when offline
General - If (Conditions) then do (Actions) else do (Actions)
If
UI Cardmaster dialog buttons[1] == dialogitem
Then
General - If (Conditions) then do (Actions) else do (Actions)
If
(player is in UI Cardmaster tributing) == false
Then
General - If (Conditions) then do (Actions) else do (Actions)
If
(Remaining time of Tributetimer[player]) > 0.0
Then
Error Message("This ability is still reloading!", pg)
Else
Dialog - Set UI Cardmaster dialog buttons[1] text to "select unit" for pg
Variable - Set unitgroup = (Selected units for player player)
Unit Selection - Deselect unitgroup for player player
Player Group - Add player player to UI Cardmaster tributing
Else
Dialog - Set UI Cardmaster dialog buttons[1] text to "Tribute Unit" for pg
Player Group - Remove player player from UI Cardmaster tributing
Else
UI Cardmaster target
Events
Unit Selection - Any Unit is Selected by player Any Player
Local Variables
player = (Triggering player) <Integer>
pg = (Player group(player)) <Player Group>
unit = (Triggering unit) <Unit>
Conditions
(Owner of unit) == player
(player is in UI Cardmaster tributing) == true
(Unit type of unit) != Cardmaster
(Unit type of unit) != Obelisk
Actions
CCSC Trig Tributeunit(player, unit) <------------------------------------ this one isnt executed, but the others
Unit Selection - Deselect unit for player player
CCSC Tribute unit Update timer(player)
CCSC Trig Tributeunit
Options: Action, Create Thread
Return Type: (None)
Parameters
player = 0 <Integer>
unit = No Unit <Unit>
Grammar Text: CCSC Trig Tributeunit(player, unit)
Hint Text: player, target
Custom Script Code
Local Variables
unit 2 = Arenacardmaster 2[player] <Unit>
unitname = (Name of (Unit type of unit)) <Text>
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Remaining time of Tributetimer[player]) == 0.0
Then
Timer - Restart Tributetimer[player]
Arenacomment(((Text PLAYERNAME[player] with color (Color((Current player player color)))) + (" has tributed " + unitname)), Arenaplayerinarena[player], Arenaplayerinteam[player])
Unit - Kill unit
General - If (Conditions) then do (Actions) else do (Actions)
If
(unit 2 Energy (Current)) < 90.0
Then
Unit - Set unit 2 Energy to ((unit 2 Energy (Current)) + 10.0)
Else
Unit - Set unit 2 Energy to 100.0
General - If (Conditions) then do (Actions) else do (Actions)
If
(player is in UI Cardmaster tributing) == true
Then
Player Group - Remove player player from UI Cardmaster tributing
Else
Else
Document dependency does not specify a battle.net file (mody/liberty...) for both mod files
and
document dependency header file is not available team 15 mod
So if you want it to work at the moment, somehow you will have to copy the folders. just extract whatever localization you are using like enUS.SC2Data
and you will have to create a folder with the same content in the same directoy, but with the names of the other languages, i guess its enGB,itIT,deDE,frFR,esES,czCZ whatever... dont know all of them
so it ha sto look like:
mapname
Base.SC2Data
....
enUS.SC2Data
LocalizedData
your 4 string files
enGB.SC2Data
LocalizedData
your 4 string files
whatever language
LocalizedData
your 4 string files
...
You will always have to do this when you change or add a text (or mayb ealso string) either in data or trigger editor
like Text Message Show "hello" then you would have to copy this stuff all again or add it manually to the files existing by copying the single line from your localization
0
Thats so bad, blizzard should definitely fix many stuff for custom maps for next beta phase like the sort of maps not just population... so only like 20 maps would be played
0
Okay thanks for the information, so when tests are finished i can publish mine.
But is it true that it is impossible to play locked maps public? so that you can just dl it and play with friends?
0
Sure that you can not republish with other name?
EDIT: did you check it for locked maps if they are located there as well?
0
I have fixed it already , saw it in the other thread you have written in, when you set the map dependencies this team mod is fixed as well when you login after that.
0
There are definitely no maps, just 1kb hardtile.bin files thats all, the map was locked we just wanted to know if you can steal the map somehow after opening like change a unit and republish with different name
0
Still trying to get a version work great on bnet but there are mroe errors than offline, so today there will be some tests and hopefully i can upload a prealpha today
0
@PatchOne:
right, i cant do open to public when hosting the game as well, dont know how to fix it yet
0
You need to have a key of the other region, bu tits just us and eu
0
Its the timer, IF YOU USE A TIMER for online play you might need to use <= as operator instead of = because the time was negative it was -0.041... on initialization for me
0
only stuff on my pc with s2ma are random folders+.s2ma but there is just a 15-24kb bin file in it
0
i can play mine locked, but just using it private so far because of bugs, what does the error say?
0
In my map tributing works just offline, if i play alone it jsut works there, if i play online its broken... its not a localization error, i used the same folder of sc2 and sc2editor for that. [Its not workign either for us nor for eu], but works perfectly when offline
General - If (Conditions) then do (Actions) else do (Actions)
If
UI Cardmaster dialog buttons[1] == dialogitem
Then
General - If (Conditions) then do (Actions) else do (Actions)
If
(player is in UI Cardmaster tributing) == false
Then
General - If (Conditions) then do (Actions) else do (Actions)
If
(Remaining time of Tributetimer[player]) > 0.0
Then
Error Message("This ability is still reloading!", pg)
Else
Dialog - Set UI Cardmaster dialog buttons[1] text to "select unit" for pg
Variable - Set unitgroup = (Selected units for player player)
Unit Selection - Deselect unitgroup for player player
Player Group - Add player player to UI Cardmaster tributing
Else
Dialog - Set UI Cardmaster dialog buttons[1] text to "Tribute Unit" for pg
Player Group - Remove player player from UI Cardmaster tributing
Else
UI Cardmaster target
Events
Unit Selection - Any Unit is Selected by player Any Player
Local Variables
player = (Triggering player) <Integer>
pg = (Player group(player)) <Player Group>
unit = (Triggering unit) <Unit>
Conditions
(Owner of unit) == player
(player is in UI Cardmaster tributing) == true
(Unit type of unit) != Cardmaster
(Unit type of unit) != Obelisk
Actions
CCSC Trig Tributeunit(player, unit) <------------------------------------ this one isnt executed, but the others
Unit Selection - Deselect unit for player player
CCSC Tribute unit Update timer(player)
CCSC Trig Tributeunit
Options: Action, Create Thread
Return Type: (None)
Parameters
player = 0 <Integer>
unit = No Unit <Unit>
Grammar Text: CCSC Trig Tributeunit(player, unit)
Hint Text: player, target
Custom Script Code
Local Variables
unit 2 = Arenacardmaster 2[player] <Unit>
unitname = (Name of (Unit type of unit)) <Text>
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Remaining time of Tributetimer[player]) == 0.0
Then
Timer - Restart Tributetimer[player]
Arenacomment(((Text PLAYERNAME[player] with color (Color((Current player player color)))) + (" has tributed " + unitname)), Arenaplayerinarena[player], Arenaplayerinteam[player])
Unit - Kill unit
General - If (Conditions) then do (Actions) else do (Actions)
If
(unit 2 Energy (Current)) < 90.0
Then
Unit - Set unit 2 Energy to ((unit 2 Energy (Current)) + 10.0)
Else
Unit - Set unit 2 Energy to 100.0
General - If (Conditions) then do (Actions) else do (Actions)
If
(player is in UI Cardmaster tributing) == true
Then
Player Group - Remove player player from UI Cardmaster tributing
Else
Else
0
@WraithChaser:
Hm no, theres just a folder with random numbers/letters and inside is a 1kb bin file
0
Document dependency does not specify a battle.net file (mody/liberty...) for both mod files
and
document dependency header file is not available team 15 mod
how to fix them?
0
So if you want it to work at the moment, somehow you will have to copy the folders. just extract whatever localization you are using like enUS.SC2Data
and you will have to create a folder with the same content in the same directoy, but with the names of the other languages, i guess its enGB,itIT,deDE,frFR,esES,czCZ whatever... dont know all of them
so it ha sto look like:
mapname
Base.SC2Data
....
enUS.SC2Data
LocalizedData
your 4 string files
enGB.SC2Data
LocalizedData
your 4 string files
whatever language
LocalizedData
your 4 string files
...
You will always have to do this when you change or add a text (or mayb ealso string) either in data or trigger editor
like Text Message Show "hello" then you would have to copy this stuff all again or add it manually to the files existing by copying the single line from your localization