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    posted a message on Where are downloaded maps located?

    Thats so bad, blizzard should definitely fix many stuff for custom maps for next beta phase like the sort of maps not just population... so only like 20 maps would be played

    Posted in: General Chat
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    posted a message on Where are downloaded maps located?

    Okay thanks for the information, so when tests are finished i can publish mine.

    But is it true that it is impossible to play locked maps public? so that you can just dl it and play with friends?

    Posted in: General Chat
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    posted a message on Where are downloaded maps located?

    Sure that you can not republish with other name?

    EDIT: did you check it for locked maps if they are located there as well?

    Posted in: General Chat
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    posted a message on Publication errors

    I have fixed it already , saw it in the other thread you have written in, when you set the map dependencies this team mod is fixed as well when you login after that.

    Posted in: Miscellaneous Development
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    posted a message on Where are downloaded maps located?

    There are definitely no maps, just 1kb hardtile.bin files thats all, the map was locked we just wanted to know if you can steal the map somehow after opening like change a unit and republish with different name

    Posted in: General Chat
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    posted a message on End of CardCraft SC - vote for what to do on cardcraftsc.com

    Still trying to get a version work great on bnet but there are mroe errors than offline, so today there will be some tests and hopefully i can upload a prealpha today

    Posted in: Project Workplace
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    posted a message on Where are downloaded maps located?

    @PatchOne:

    right, i cant do open to public when hosting the game as well, dont know how to fix it yet

    Posted in: General Chat
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    posted a message on Publishing maps on other regions

    You need to have a key of the other region, bu tits just us and eu

    Posted in: Miscellaneous Development
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    posted a message on Problem offline<->online

    Its the timer, IF YOU USE A TIMER for online play you might need to use <= as operator instead of = because the time was negative it was -0.041... on initialization for me

    Posted in: Miscellaneous Development
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    posted a message on Where are downloaded maps located?

    only stuff on my pc with s2ma are random folders+.s2ma but there is just a 15-24kb bin file in it

    Posted in: General Chat
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    posted a message on Where are downloaded maps located?

    i can play mine locked, but just using it private so far because of bugs, what does the error say?

    Posted in: General Chat
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    posted a message on Problem offline<->online

    In my map tributing works just offline, if i play alone it jsut works there, if i play online its broken... its not a localization error, i used the same folder of sc2 and sc2editor for that. [Its not workign either for us nor for eu], but works perfectly when offline

            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    UI Cardmaster dialog buttons[1] == dialogitem
                Then
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (player is in UI Cardmaster tributing) == false
                        Then
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    (Remaining time of Tributetimer[player]) > 0.0
                                Then
                                    Error Message("This ability is still reloading!", pg)
                                Else
                                    Dialog - Set UI Cardmaster dialog buttons[1] text to "select unit" for pg
                                    Variable - Set unitgroup = (Selected units for player player)
                                    Unit Selection - Deselect unitgroup for player player
                                    Player Group - Add player player to UI Cardmaster tributing
                        Else
                            Dialog - Set UI Cardmaster dialog buttons[1] text to "Tribute Unit" for pg
                            Player Group - Remove player player from UI Cardmaster tributing
                Else

    UI Cardmaster target
        Events
            Unit Selection - Any Unit is Selected by player Any Player
        Local Variables
            player = (Triggering player) <Integer>
            pg = (Player group(player)) <Player Group>
            unit = (Triggering unit) <Unit>
        Conditions
            (Owner of unit) == player
            (player is in UI Cardmaster tributing) == true
            (Unit type of unit) != Cardmaster
            (Unit type of unit) != Obelisk
        Actions
            CCSC Trig Tributeunit(player, unit) <------------------------------------ this one isnt executed, but the others
            Unit Selection - Deselect unit for player player
            CCSC Tribute unit Update timer(player)

    CCSC Trig Tributeunit
        Options: Action, Create Thread
        Return Type: (None)
        Parameters
            player = 0 <Integer>
            unit = No Unit <Unit>
        Grammar Text: CCSC Trig Tributeunit(player, unit)
        Hint Text: player, target
        Custom Script Code
        Local Variables
            unit 2 = Arenacardmaster 2[player] <Unit>
            unitname = (Name of (Unit type of unit)) <Text>
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Remaining time of Tributetimer[player]) == 0.0
                Then
                    Timer - Restart Tributetimer[player]
                    Arenacomment(((Text PLAYERNAME[player] with color (Color((Current player player color)))) + (" has tributed " + unitname)), Arenaplayerinarena[player], Arenaplayerinteam[player])
                    Unit - Kill unit
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (unit 2 Energy (Current)) < 90.0
                        Then
                            Unit - Set unit 2 Energy to ((unit 2 Energy (Current)) + 10.0)
                        Else
                            Unit - Set unit 2 Energy to 100.0
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (player is in UI Cardmaster tributing) == true
                        Then
                            Player Group - Remove player player from UI Cardmaster tributing
                        Else
                Else

    Posted in: Miscellaneous Development
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    posted a message on Where are downloaded maps located?

    @WraithChaser:

    Hm no, theres just a folder with random numbers/letters and inside is a 1kb bin file

    Posted in: General Chat
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    posted a message on Publication errors

    Document dependency does not specify a battle.net file (mody/liberty...) for both mod files
    and
    document dependency header file is not available team 15 mod

    how to fix them?

    Posted in: Miscellaneous Development
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    posted a message on [Misc] Easiest Way to Localization

    So if you want it to work at the moment, somehow you will have to copy the folders. just extract whatever localization you are using like enUS.SC2Data

    and you will have to create a folder with the same content in the same directoy, but with the names of the other languages, i guess its enGB,itIT,deDE,frFR,esES,czCZ whatever... dont know all of them
    so it ha sto look like:

    mapname
         Base.SC2Data
              ....
         enUS.SC2Data
              LocalizedData
                   your 4 string files
         enGB.SC2Data
              LocalizedData
                   your 4 string files
         whatever language
              LocalizedData
                   your 4 string files
    ...

    You will always have to do this when you change or add a text (or mayb ealso string) either in data or trigger editor
    like Text Message Show "hello" then you would have to copy this stuff all again or add it manually to the files existing by copying the single line from your localization

    Posted in: Tutorials
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