I know that you have to use scale for this, but i do not know how i have to copy an actor that it is working.
I only know if you want to use twice the same actor you can copy the events+ from the actor which are referring to one unit and also refer it to another unit.
But if i duplicate an actor, what do i have to change that it works for another unit?
i have a unit, but the player should select which one he wants to have, it will be saved into a variable and i dont want to create each untitype for every player before map starts
and you cna not use a unit variable in an event so i need a custom script for adding an event to a trigger
If you know how to properly remove the model/actor whatever of a unit and change it to another, i f ound that you can add a new actor to it that it takes over, but i can tfind how to delete the actual one
the variables with a capital at the beginning are global ones in mine.
About the your error, do you use parameters? its saying that it can not get the dialog from there like you used this as as an action but you did not put in the dialog you want to modify
It should be like 4 or 5mb otherwise i will get int robule, i have already like 1.22mb and i have jus tlike 15-30% of my triggers written down and they are compressed as much as possible
For your first problem you have to put out the wait and defeat for player out of the actions from the loop:
Conditions: .....(Unit type of (Triggering unit)) == Queen
Actions .....Unit Group-Pick each unit in (Any units in (Entire map) owned by player (Owner of (Triggering unit)) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
.............Actions:
..................Unit- Kill (Picked unit)
...................UI-Display (Text) says that unit has been killed
General- Wait 4 game time seconds
Game - End game in Defeat for player 1
For the second problem:
Any Unit Dies Actions: .........If
.............(Triggering player)! = (Killing Player) <-exchange them with trigegring player=>owner of trigegring unit and killing player=>owner of killing unit
Hey there,
is it possible to move the battlenet buttons in the lower right of the itnerface?
They disturb a lot for maps which hide the ui, for mine it is blocking the last card on the right for 4:3 resolutions
Yesterday i have accidently published the map on eu as private, but it is fixed now and it has already the dialog hide fix it is called "CardCraftSC V0.1" has some problems with the names there... somehow it did not want to overwrite cardcraftsc.
Sorry for multiposting but i cant edit and bump the thread without that
There is a slight bug when you try hiding the cards, it moves the dialog for all players, it is sovled but not republished, its dialog items now instead, but i need mroe bugs for republishing
The map got published on EU and US as CardCraftSC have fun playing, but it is locked so you can pnly play with friends or bots, but you dont have to add computers, ingame its fine if a slot is nto used by a player.
0
I know that you have to use scale for this, but i do not know how i have to copy an actor that it is working.
I only know if you want to use twice the same actor you can copy the events+ from the actor which are referring to one unit and also refer it to another unit.
But if i duplicate an actor, what do i have to change that it works for another unit?
0
hm noooo
i have a unit, but the player should select which one he wants to have, it will be saved into a variable and i dont want to create each untitype for every player before map starts
and you cna not use a unit variable in an event so i need a custom script for adding an event to a trigger
If you know how to properly remove the model/actor whatever of a unit and change it to another, i f ound that you can add a new actor to it that it takes over, but i can tfind how to delete the actual one
0
you could use the the switch action
switch dependend on triggering player
1->run trigger 1
2->run trigger 2
...
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I know that this is possible, so can anyone tell me how i can do this?
I need: Add event - any unit enters 3.5 radius of unit since you can not use variables in events
0
the variables with a capital at the beginning are global ones in mine.
About the your error, do you use parameters? its saying that it can not get the dialog from there like you used this as as an action but you did not put in the dialog you want to modify
0
It should be like 4 or 5mb otherwise i will get int robule, i have already like 1.22mb and i have jus tlike 15-30% of my triggers written down and they are compressed as much as possible
0
For your first problem you have to put out the wait and defeat for player out of the actions from the loop: Conditions: .....(Unit type of (Triggering unit)) == Queen
Actions .....Unit Group-Pick each unit in (Any units in (Entire map) owned by player (Owner of (Triggering unit)) matching Excluded: Missile, Dead, Hidden, with at most Any Amount) and do (Actions)
.............Actions:
..................Unit- Kill (Picked unit)
...................UI-Display (Text) says that unit has been killed
General- Wait 4 game time seconds
Game - End game in Defeat for player 1
For the second problem: Any Unit Dies Actions: .........If
.............(Triggering player)! = (Killing Player) <-exchange them with trigegring player=>owner of trigegring unit and killing player=>owner of killing unit
0
Hey there, is it possible to move the battlenet buttons in the lower right of the itnerface? They disturb a lot for maps which hide the ui, for mine it is blocking the last card on the right for 4:3 resolutions
0
Fixed it just now its on as v0.12 and its working
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I have uplaoded my map on US and EU, on US it works nice, but on EU its not visible, but its set to public
EDIT: you have to use an european version of sc2 to upload it, then it works
0
but i have set it to public =(
0
Yesterday i have accidently published the map on eu as private, but it is fixed now and it has already the dialog hide fix it is called "CardCraftSC V0.1" has some problems with the names there... somehow it did not want to overwrite cardcraftsc.
Sorry for multiposting but i cant edit and bump the thread without that
0
There is a slight bug when you try hiding the cards, it moves the dialog for all players, it is sovled but not republished, its dialog items now instead, but i need mroe bugs for republishing
0
The map got published on EU and US as CardCraftSC have fun playing, but it is locked so you can pnly play with friends or bots, but you dont have to add computers, ingame its fine if a slot is nto used by a player.
Tell me if you get errors!!!
Have fun playing!
0
How should it be? i used a 512x512x16 tga file but it doesnt show up ingame, whats wrong?