You can open every map and change any nontrigger value and save it, you can jsut not publish it on the same server
You can see every trigger of every map when you open it with mpqviewer and take a look into the galaxyscript file, the triggers are written in plain text, they arent encrypted or whatever.
So just take a map, copy trigger, use the 3rd part editor where you can use the custom script and thats all or not?
I am so dissatisfied with this system and they said it should be protected even better than in wc3.
There it was at least not openable or readable after protection!!!
I will go on my prject, but either i hope blizzard will fix this, or noone will support copies of the original maps!!!!
Heres the map you ordered, i got the new bug a bit clearer now. When you use picked player or a player group inside a loop except a definite number which is useless in this case for a loop show doesnt work.
loop
add player to pg
show text tag to playergroup pg
endloop
and
loop pick all players in all players
show text tag to player grouo(convert picked player)
endloop
Seems the problem lies somewhere else, i did it on a new map and there it works+
But when i do it in my map:
Text Tag - Hide Questmarkers[quest] for pg
Text Tag - Show Questmarkers[quest] for pg
it just hides, it doesnt show it afterwards anymore, player group pg and integer quest is the same for both
I have even readded both actions but show doesnt work...
I tried it with a label and a button, but both do not work, i just found something where i need it and no way to make it work .
You isnert an integer from 0 to 360 but neither 45, 180 or somethign else make the item rotate
I was able to improve my codings so that i was able to lower it from 1.19mb to 292kb, so the 2mb could be fine for me now.
somehow it were just 2 triggers out of more than 70, i deleted one and redid the other one all other codes are perfect
I try to make 26th of july to have 1.0 out, but its not a real final since many many cards will be added and the adventure mode will still be expanded a lot!
Yesterday i have started with the adventure mode and today i did a lot of recodings to shrink the trigger filesize from 1.19mb to 292kb for that i had to temporary cut out the tournament and had to fix something with points
0
I want to add a secure saveload system but if its not encrypted anyone could learn how to make the code and do it by himself and this is totally ...
In that case i could just add the code unencrypted into the bank and everyone can change it how he wants... will be the same rofl
0
You can open every map and change any nontrigger value and save it, you can jsut not publish it on the same server You can see every trigger of every map when you open it with mpqviewer and take a look into the galaxyscript file, the triggers are written in plain text, they arent encrypted or whatever.
So just take a map, copy trigger, use the 3rd part editor where you can use the custom script and thats all or not?
I am so dissatisfied with this system and they said it should be protected even better than in wc3. There it was at least not openable or readable after protection!!!
I will go on my prject, but either i hope blizzard will fix this, or noone will support copies of the original maps!!!!
0
Heres the map you ordered, i got the new bug a bit clearer now. When you use picked player or a player group inside a loop except a definite number which is useless in this case for a loop show doesnt work.
loop
add player to pg
show text tag to playergroup pg
endloop
and
loop pick all players in all players
show text tag to player grouo(convert picked player)
endloop
DO NOT WORK!!!
For proof see in the attached map
0
Seems the problem lies somewhere else, i did it on a new map and there it works+
But when i do it in my map:
Text Tag - Hide Questmarkers[quest] for pg
Text Tag - Show Questmarkers[quest] for pg
it just hides, it doesnt show it afterwards anymore, player group pg and integer quest is the same for both
I have even readded both actions but show doesnt work...
0
Show text tag doesnt work if you made it hidden once... it seems to be gone then
0
As title, they are just not shown or they dont get created
0
I tried it with a label and a button, but both do not work, i just found something where i need it and no way to make it work . You isnert an integer from 0 to 360 but neither 45, 180 or somethign else make the item rotate
0
I was able to improve my codings so that i was able to lower it from 1.19mb to 292kb, so the 2mb could be fine for me now. somehow it were just 2 triggers out of more than 70, i deleted one and redid the other one all other codes are perfect
0
I try to make 26th of july to have 1.0 out, but its not a real final since many many cards will be added and the adventure mode will still be expanded a lot!
0
Your map is so cool, i love playing it! Go on like that!
0
Yesterday i have started with the adventure mode and today i did a lot of recodings to shrink the trigger filesize from 1.19mb to 292kb for that i had to temporary cut out the tournament and had to fix something with points
0
bump
0
I cannot see that you can use it like an integer or convert it to or from one... so what can it be used for?
0
I really need to have 4-6mb for that out of the 10,5mb allowed for a single map otherwise i cant finish my project
Edit: OR a workaround to add more content
0
I know, but this doesnt work
Then it has an actor, but this giant ubble which normally says that there is something missing to show the actor for this