0.28 is out and fixed banelings buildign attack and thors aoe
you can counter mass units with missile or thor
im sorry that there are still just a few cards but for this map it is very complex to add cards
I have just uploaded the map on Bnet again (after release).
all found bugs done by the patches are fixed
Have fun playing, i hope you can push it a bit so it becomes popular!!!
thanks guys, i hope you enjoy this map!!!!!
Edit: Use the search function and search for Cardcraft or Cardcraft SC
Im sorry but at the moment its just uped on EU server
I worked with the wc3 editor before as well, i could do anythign with it (except jass because i didnt learn it)
Since the project would be really big and needs lots of weapons/skills etc we need someone with more than just a few hours of time
Hi there, i am the leader of cardcraft sc and we are looking for an intermediate or if possible advanced object editor, who can make needed skills and weapons, at the moment just a few are needed, but the amount will increase shortly.
Heres a short video that you know what cardcraft is about
it got a stop the last week since i wanted to work with the object editor but it takes too much time doing triggering and object editor as 1 person for such a big project.
I tried myself but i cant convince myself to do another of them, they are very complex for me, the other teammates are oriented on arts, so they have no idea about it.
At the moment something is needed like:
-Aoe attack with temporary immobilization effect (as weapon effect) -passive injection ability for a queen, so that she injects a random allied unit giving attackspeed,movementspeed and that it gets more damage from incoming attacks. -bounce attack, with dealing less damage every bounce -cleave all un it infront get the damage -taunt -aura small biological units deal 20% less damage -if possible all units in range become commandable, when they get outside range they become uncommandable (if not it has to be solved with triggers) -eggs hatching after x seconds to broodlings
so most skills arent complicated…
icons/specific button explanations are not needed since they are not visible all skills have to be passive (behaviours)
Its impossible to verify that bug except with the map itself
But trigger filesize increases randomly sometimes
i had it with points saving into variables
tournament, there was nothing special
and now for every normal custom action
and i tried this bug several times, when i delete 3 custom actions and i add a new empty one with jsut a parameter and a return value it increases again by 400kb , are you sure it not th editors fault then?
No it is efficient, but everything is done by triggers
its the tcg game with arcade and adventure mode, i got a working
-save load for decks and adventure mode
-shop system done by dialogs for the whole database, now even included with a shop where you buy with money and you have a shopping cart where -you can do the transaction
-custom resource dialog
-leaderboard, working battlesystem
-ai for the comptuers that they can sue cards themselves (not cheating, they are equ8ivalent like players)
-lobby for players
-had a tournamen tbut it got out because it had the same bug and i thoguht it was coded too bad but now i know it better, it was the same bug a third time
-triggers for all spells
-summoning
-retreat
-drawing card
-showing hand
-board while being in battle
etcetc
dont say anything agaisnt the coding, its good, but the editor cant handle it somehow and i got this stupid bug several times
without the bug its: 5,23mb incompressed and 349kb compressed triggers
3232 actions
373 comments
802 conditions
74 events
53 folders
55 functions
2298 functioncalls
108 parameter
76 triggers
889 variables
14781 lines of triggers
and the code is shortened as much as possible, there are no copypaste things, if 2 functions use the same its done with a custom action used by both
**400kb is A LOT you are probably not efficiently programming it.i am even doing all my spells through my triggers and i have to say doing the math i probably only need 100K more if that. and would still have 50kb to spare.**
As i said i worked around 450 hours on this map, 400 just for triggering and solving those bugs
It cant be my memory its fine and new so the problem has to lie withing the editor, maybe you got luck or you didnt see it
btw if you really have 3mb compressed triggers 1st you should not be able to save, 2nd you would have a similar bug already or you have maaaany line sin trigger
i have aroudn 13.000 trigger lines with 350kb means you should have at least 80.000 lines int rigger if you DO NOT have this or similar bug
Edit: i had this filesizebug last time when i wrote the thread about the 2.5mb limit
my map was increased by 800kb compressed trigger!!!!! just because i added some poitn sto the map and stored them into variables at map ini but it should do a maximum of 30to 50kb.... so this is the same bug in a completely different region of the map
And i tried to sovle this bug, but its impossible this time, its not possible to fix itas long as i do not want to reduce the amount of actions with return value and i dotn want to
but if i keep it then maybe i will not be able to fix this bug ina later version so that all evrsiosn after could be bugged then AND this is the reason why i give up, i just dont want to handle this stupid editor anymore, i have spent too much time to be willing to pay 60 euro for an editor where i would have to wait months that something is fixed... i woudl do a workaround for this one, but the filesize is dropped when removing any custom action so i cant do it its not a fixed bug.... argh jsut forget it
Man.... i jsut want to start the project really fast and i put already 450 hours+ into my map, but everyday now as bigger the map becomes there come random bugs which are not solveable with thinking.... i mean i have to cut off my map if i dotn want a sizeincrease of 400kb and i know that it becomes mroe difficult to solve the bug the longer it is ago..
everyday i have to fight against those random editorbugs 3-8hours a day jsut because soemthing is done incorrectly by the editor....
i hate sc2 meanwhile
you have so many bugs which you cant solve, you have to cut the map
many functions which are lsited dotn work and dont get fixed even that they were psoted, already 1 motnh ago
banks and triggers are not encrypted
everyone can steal your map and release it on a different server or you have to invent a crack to even do it on the same server
i really hate go give up those many horus of working time, but you have to understand that this editor makes me too crazy
i understand that it is still in development, but how can you have such random bugs? thats impossible
I got another bug, it is NOT redoable on a new map, but i can explain the reason really good somehow
My map has around 350kb triggers and i use some custom actions with return value
Now i have the problem that after i have adde x of those actions, any of those increases the trigegrsize by 400kb!!!!
it does not matter which custom action with return value i remove, the first i delete, no matter which decreases the trigegrsize by 400kb, so i can not solve this bug....
and this bug was defintiely enough i hate this silly editor i get every day 1-10different bugs and 90% of my time go to bugfixing of the editor so i give up my map, have fun sc2mapster... no cardcraft will be there
i dont wnat to go on with that its jsut a waste of time to use this stupid thing
Every day i have to complain about this thing.....
Hf i quit sc2mapster and sc2, i wont buy it anymore (got 50-150different editorbugs which are defintiely not my fault, jsut random errors caused by it)
0
0.28 is out and fixed banelings buildign attack and thors aoe you can counter mass units with missile or thor im sorry that there are still just a few cards but for this map it is very complex to add cards
0
map got patched twice due to urgent bugfixes, map was imbalanced due to unknown bugs caused by blizzardpatch Its available with version 0.27 now.
US wont be available soon as i said because unicorn does not have an account yet, so sorry guys but US has to wait some more time =/
0
I have just uploaded the map on Bnet again (after release). all found bugs done by the patches are fixed Have fun playing, i hope you can push it a bit so it becomes popular!!!
thanks guys, i hope you enjoy this map!!!!!
Edit: Use the search function and search for Cardcraft or Cardcraft SC Im sorry but at the moment its just uped on EU server
0
I worked with the wc3 editor before as well, i could do anythign with it (except jass because i didnt learn it) Since the project would be really big and needs lots of weapons/skills etc we need someone with more than just a few hours of time
0
It will be a lot of work, so i hope someone really advanced or someone with lots of time wants to join
0
Hi there, i am the leader of cardcraft sc and we are looking for an intermediate or if possible advanced object editor, who can make needed skills and weapons, at the moment just a few are needed, but the amount will increase shortly.
Heres a short video that you know what cardcraft is about
it got a stop the last week since i wanted to work with the object editor but it takes too much time doing triggering and object editor as 1 person for such a big project.
I tried myself but i cant convince myself to do another of them, they are very complex for me, the other teammates are oriented on arts, so they have no idea about it.
At the moment something is needed like:
-Aoe attack with temporary immobilization effect (as weapon effect)
-passive injection ability for a queen, so that she injects a random allied unit giving attackspeed,movementspeed and that it gets more damage from incoming attacks.
-bounce attack, with dealing less damage every bounce
-cleave all un it infront get the damage
-taunt
-aura small biological units deal 20% less damage
-if possible all units in range become commandable, when they get outside range they become uncommandable (if not it has to be solved with triggers)
-eggs hatching after x seconds to broodlings
so most skills arent complicated…
icons/specific button explanations are not needed since they are not visible
all skills have to be passive (behaviours)
0
if "pool" is a unit then use "acquired target" for the pool unit, the entering unit is "triggering unit"
0
I always use smaller files for saving
Its just a random stupid bug like it would add a ton of garbage code into triggers which i didnt add
0
Its impossible to verify that bug except with the map itself
But trigger filesize increases randomly sometimes
i had it with points saving into variables
tournament, there was nothing special
and now for every normal custom action
and i tried this bug several times, when i delete 3 custom actions and i add a new empty one with jsut a parameter and a return value it increases again by 400kb , are you sure it not th editors fault then?
0
No it is efficient, but everything is done by triggers
its the tcg game with arcade and adventure mode, i got a working
-save load for decks and adventure mode
-shop system done by dialogs for the whole database, now even included with a shop where you buy with money and you have a shopping cart where -you can do the transaction
-custom resource dialog
-leaderboard, working battlesystem
-ai for the comptuers that they can sue cards themselves (not cheating, they are equ8ivalent like players)
-lobby for players
-had a tournamen tbut it got out because it had the same bug and i thoguht it was coded too bad but now i know it better, it was the same bug a third time
-triggers for all spells
-summoning
-retreat
-drawing card
-showing hand
-board while being in battle
etcetc
dont say anything agaisnt the coding, its good, but the editor cant handle it somehow and i got this stupid bug several times
without the bug its: 5,23mb incompressed and 349kb compressed triggers
3232 actions
373 comments
802 conditions
74 events
53 folders
55 functions
2298 functioncalls
108 parameter
76 triggers
889 variables
14781 lines of triggers
and the code is shortened as much as possible, there are no copypaste things, if 2 functions use the same its done with a custom action used by both
**400kb is A LOT you are probably not efficiently programming it.i am even doing all my spells through my triggers and i have to say doing the math i probably only need 100K more if that. and would still have 50kb to spare.**
As i said i worked around 450 hours on this map, 400 just for triggering and solving those bugs
0
It cant be my memory its fine and new so the problem has to lie withing the editor, maybe you got luck or you didnt see it btw if you really have 3mb compressed triggers 1st you should not be able to save, 2nd you would have a similar bug already or you have maaaany line sin trigger
i have aroudn 13.000 trigger lines with 350kb means you should have at least 80.000 lines int rigger if you DO NOT have this or similar bug
Edit: i had this filesizebug last time when i wrote the thread about the 2.5mb limit my map was increased by 800kb compressed trigger!!!!! just because i added some poitn sto the map and stored them into variables at map ini but it should do a maximum of 30to 50kb.... so this is the same bug in a completely different region of the map
And i tried to sovle this bug, but its impossible this time, its not possible to fix itas long as i do not want to reduce the amount of actions with return value and i dotn want to but if i keep it then maybe i will not be able to fix this bug ina later version so that all evrsiosn after could be bugged then AND this is the reason why i give up, i just dont want to handle this stupid editor anymore, i have spent too much time to be willing to pay 60 euro for an editor where i would have to wait months that something is fixed... i woudl do a workaround for this one, but the filesize is dropped when removing any custom action so i cant do it its not a fixed bug.... argh jsut forget it
0
Man.... i jsut want to start the project really fast and i put already 450 hours+ into my map, but everyday now as bigger the map becomes there come random bugs which are not solveable with thinking.... i mean i have to cut off my map if i dotn want a sizeincrease of 400kb and i know that it becomes mroe difficult to solve the bug the longer it is ago.. everyday i have to fight against those random editorbugs 3-8hours a day jsut because soemthing is done incorrectly by the editor....
i hate sc2 meanwhile you have so many bugs which you cant solve, you have to cut the map many functions which are lsited dotn work and dont get fixed even that they were psoted, already 1 motnh ago banks and triggers are not encrypted everyone can steal your map and release it on a different server or you have to invent a crack to even do it on the same server
i really hate go give up those many horus of working time, but you have to understand that this editor makes me too crazy
i understand that it is still in development, but how can you have such random bugs? thats impossible
0
I got another bug, it is NOT redoable on a new map, but i can explain the reason really good somehow
My map has around 350kb triggers and i use some custom actions with return value
Now i have the problem that after i have adde x of those actions, any of those increases the trigegrsize by 400kb!!!! it does not matter which custom action with return value i remove, the first i delete, no matter which decreases the trigegrsize by 400kb, so i can not solve this bug....
and this bug was defintiely enough i hate this silly editor i get every day 1-10different bugs and 90% of my time go to bugfixing of the editor so i give up my map, have fun sc2mapster... no cardcraft will be there
i dont wnat to go on with that its jsut a waste of time to use this stupid thing Every day i have to complain about this thing..... Hf i quit sc2mapster and sc2, i wont buy it anymore (got 50-150different editorbugs which are defintiely not my fault, jsut random errors caused by it)
0
room buttons just mean the ui buttons where you can click on, they are similar to the normal ui buttons
0
y thats what i mean
^^
... i have nothing agaisnt that someone looks into my triggers as long as he just doesnt copypasteBut i cant hide the saveload and thats crap for my adventure mode.
As serius said it would be totally easy to just copy one trigger, put there a custom code and you have it, create any code you want lol