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    posted a message on SC2Mapster Discord Server

    @Alzarath: Go

    so is Discord like a IRC server and you created a #sc2mapster chatroom?

    Posted in: General Chat
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    posted a message on Amazing Picture Graphic Glitch

    @SolidSC: Go

    I wonder how these graphic inserts were done?

    Posted in: General Chat
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    posted a message on Its been a while...
    Quote from iMisu: Go

    I havent been on SC2Mapster in almost 3 years.

    What is the best base defense map that we have to offer?

    Welcome back! You starting any new projects? I've always liked Power Towers remake from WC3 http://www.epicwar.com/maps/217909/. I wish someone could continue that map idea, it has lots of potential.

    Posted in: General Chat
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    posted a message on can it be done? WoL-type campaign

    @LucidIguana: Go

    thanks for the reply, I'm excited to see your work now. Yeah I've played Mass Recall, ill have to check under its hood.

    Posted in: General Chat
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    posted a message on can it be done? WoL-type campaign

    Is it possible to create a campaign using features found in Wings of Liberty?

    Campaign concept

    My friend is interested in creating a modest campaign but non-linear.
    After the player finishes the 1st level, she will be in the hyperion and she can choose which planet to visit. Player will only be able to play 3 out of the 7 planets and then afterwards there is the final boss map. Each planet a player visits provides new units or technology.

    Questions

    - When a map ends, is it possible for it to trigger to play a specific map in a pool of seven maps?
    - Is there a way to create a map and load up the Hyperion location?

    Posted in: General Chat
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    posted a message on Galaxy++ editor

    @whimsyduke: Go

    Thank you whimsyduke, I've always wondered how the 3.0 patch has affected this program. Thanks :)

    Posted in: Third Party Tools
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    posted a message on So are there no mods, or do they just not care about spam?
    Quote from eyamaz: Go

    Not entirely accurate so I will attempt to explain a little, as best I can.

    I've been when Curse for about two years now, as part of a team that works with the various communities tied to our "Author Platform." That being any of our modding/plugin/addon sites like sc2mapster, wow, bukkit, minecraft, etc. One of my primary concerns is dealing with source code review, particularly with bukkit and minecraft modding. Though, there are a large number of other "duties" I also do including site moderation. Apart from Curse, I also run a small minecraft modding team, but that is irrelevant to this subject.

    There is a newer, active website you can see at www.curseforge.com. Its been being worked on for a bit longer than I've been around, and we have a few sites running off of it (ie Minecraft, Wildstar, and Kerbal.) We have been working on and testing things to get it to a point to be able to move ALL the legacy sites to this new, far far superior design. The new site is not just an upgrade of the old, its a completely new code base built mostly from scratch.

    Now, there was a point when, because of financial reasons, the legacy code base was locked. This means that, unless the circumstances are extreme, the code will never be touched again. Money is a fairly evil thing, but it is what makes the world go round. Budgets can not justify pulling people off projects to do anything to legacy code. Its just the sad truth to the state of how the world works and I'm sorry for that.

    In 2015, we went through some major internal changes. The teams tied to the Author Platform all were moved to Irvine, CA from Huntsville, AL as part of this major shift. This resulted in a set back for starting to move the legacy sites over to the new sites. WoW will be the first site to make the move, so you know you will be moving once you see that happen.

    As part of the interim, my team was asked to check in on the site to help contain the spam until such time as we can get you moved onto the new platform. This is something we will do even if it takes another full year to get you moved. How active we are here directly correlates to what other projects we are working on, but we try to check in at least once or twice during our "shifts."

    TL;DR

    No we don't want you to die and go away, its just taking a lot longer than expected and our hands are tied as to what we can do in the mean time.

    Hey thank you eyamaz for your reply, it is a relief to see more Curse staff responding and being a bit more transparent with the situation. I have had the pleasure of PM with Jadedcat who responded to my not-so-good "report spam" post comment. He also explained in a way the situation that is Curse.

    I realized something and I feel bad, me and SC2mapster has taken this situation for granted. We need to understand that Curse as blessed us with a free website for a community and we're just been lucky that it hasn't been shut down...yet. I hope thing will start-up soon. Maybe you can help us out Eyamaz?

    Since you are here Eyamaz, any chance you can be our liasion for the time being to the Author Platform. Here are some ideas:
    - setting up some kind of kickstarter or gofundme for work efforts for the transition
    - setting up a basic sc2mapster xenforo curse site for now until the Author Platform team moves posts/assets/maps.
    - Setting up a volunteer dept for spam dealing (let us members have the abilities to remove spam so this will free the Curse staff time to work on legacy)
    - (similar to first one) besides curse premium, allow people to pay for forum trinkets on the site like premium access to emoticons or change color of name.

    Posted in: Off-Topic
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    posted a message on List of triggers are broken triggers?

    @willuwontu: Go

    oh okay thanks, that worked.

    Posted in: Triggers
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    posted a message on How to gain attention on bnet?

    @ZenonMalinowski: Go

    play in the NA region with me :)

    Posted in: Map Review
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    posted a message on List of triggers are broken triggers?

    http://i.imgur.com/HJGP2dA.png

    http://i.imgur.com/bHCJSdu.png

    While moving triggers and variables around, my map now has broken triggers as shown above. I loaded up an older version I worked on a week ago and now its showing the same errors. I even loaded a different old map however, the trigger list is the same broken errors. I even tried making a new map from scratch; adding events or actions are now named in a weird way. Finally, I restarted my computer a few times, I used CCleaner to clean and Avast to scan any viruses. The errors are still present in map editor.

    Do you think I need to reinstall Starcraft 2?

    Posted in: Triggers
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    posted a message on How to gain attention on bnet?

    @ZenonMalinowski: Go

    Its about building rapport with other players and actively playing your own map everyday. Join in some fun in other Arcade maps and start expanding your friend list. Then, start sharing your map to your friends and see.

    In the end, if they are not interested and you're getting bored with your empty lobbies, you now have friends to fall on to play Arcade maps.

    I'm just finishing up on some tutorials, I can tryout your map if you like.

    Posted in: Map Review
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    posted a message on Play all 3 races custom campaign idea

    @SamsaraNoMas: Go

    Any progress so far on this map idea?

    Posted in: Map Suggestions/Requests
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    posted a message on 3-race campaign idea

    @EivindL: Go

    I know you don't have time but have you worked up some story ideas so far? the level names are a mystery to me :P

    Posted in: Map Suggestions/Requests
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    posted a message on Two map Idea's I would like to see
    Quote from IrishDrinker: Go

    was the one that had a bunch of wonders up at the top of the map, with little beacons that one could buy. It had unique units based on the civ you were.

    I think when you came across Civilization Sapphire, you were hoping to play a remake of a SC1 but were like "omg whats going on lol".
    I know the map you're talking about, I was actually part of the clan that made that map. It was a fun map to play back in the day :). Same goes for Rise of rome and the other diplomacy maps.

    To everyone else: so what IrishDrink is talking about is a simplified version of Risk SC2 map. Players would start in a single outpost and try to expand as fast as they can, controlling certain outposts would give access to unique units. In the Civilization SC1 map, players would invest their money in a linear tech tree which would provide bonuses. These bonuses were simple like more money, or spawning better units.

    I'd say check out the tutorials here:
    http://us.battle.net/sc2/en/game/maps-and-mods/#map-tutorials
    Then check out the other older tutorials here:
    http://www.sc2mapster.com/wiki/galaxy/tutorials/

    Once you get started and have basic questions, just start posting. I'd like to see more people posting on my thread here:
    http://www.sc2mapster.com/forums/player-zone/map-suggestions-requests/86896-ask-simple-question-get-simple-answer

    Posted in: Map Suggestions/Requests
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    posted a message on Shango tw
    Quote from Forge_User_03199172: Go

    I was missing the map as well so I decided to make it :P

    Any progress so far :). I 'd like try it out.

    Is it this map you're remaking? http://www.hiveworkshop.com/forums/maps-564/shango-tw-winter-edition-270942/

    Posted in: Map Suggestions/Requests
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