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    posted a message on Heroes of Starcraft


    Heroes of Starcraft originally was my discussion plan on how I would approach making each map type. What I've discovered was that I consistently wanted hero variations or sub-factions. Some of the map types include:

    - Tower Defense
    - tug of war map
    - Zombie survival - be the zombie
    - Melee map mod
    - Mission objective - like CO-OP command maps
    - Campaign Story - Mass Effect + Starfox game style

    Here are some on the spot rambling about the map type ideas:

    Tower Defense
    Most Tower defense maps has no race selection. In my map, I would enable race selection and have 3 sets of towers to choose from. I'm thinking a semi co-op type tower defense map instead of separate islands. Maybe one giant island that is initially separated by mountain range, river, but as the game progresses, players can unlock tunnels, bridges that allow for minions to pass through other players lanes. This can help alleviate pressure by making enemies go through additional roads through other players before the enemy gets to the end. How about a map where it encourages race diversity; Towers of different race that synergies. (like a zerg tower that poisons, a protoss tower that slows, and a terran tower that damages). Or even unlock towers if 2 towers of different race are close proximity. Maybe a unique "ultimate" ability that you press on each tower with cooldown of 1 minute.

    Tug of War
    Instead of just picking a race, you get to pick a subfaction. There would be 3 subfaction per race making a total of 9 armies to choose from. Each Subfaction in a race will similar but each get unique structures, units and even their own unique ultimate. As players play numerous matches, they will discover synergies. For example, if one team has Artanis Protoss and Alarak Protoss, they'd get to unlock Super Archons. If one team chooses Kerrigan Zerg and Raynor Raider Terran, then they get to unlock the Sons of Korhol with Terran Ghost Kerrigan units. Maybe have a dynamic terrain where different rocks when destroyed will yield additional minerals or unlock a neutral outpost.

    Zombie survival - be the zombie
    All the zombie maps are terran units trying to bunker down on an outpost. This map is inspired by Helms deep map on SC1 when playing as the orcs. you get to control mass units of different kinds of zombies. The lore would be - a virus outbreak which affected people in different geographical areas making different zombie tribes. You go rampage on a city. It would be like taking Grand Theft Auto V world map and shrinking it to 256x256 SC2 map. Each zombie tribe will have their own unique zombie hordes and tankers and creepers.

    Melee map mod
    I would simply create subfactions for each race and have them inherit unique structures, units and abilities. There are lots of fun like heptacraft and SCExpanded, but I myself would decide on the uniqueness of each subfaction. Since SC2 is inherently micro-intensive, balancing a new variety melee map would be impossible, instead this would be an ongoing balance effort catered to the bronze players of SC2.

    Mission objective - like CO-OP command maps
    This project was renamed to: SC2 generals. It was going to be another co-op series but free for everyone. I stopped working on it because I "Accidentally" bought lots of games during the Steam sale and now I'm trying to play them all. As far as balancing goes, it would be much more easier because... it would be nonexistent :P. I can create a level where you control Kerrigan and 1 hive and can only build drones and you must kill enemy base B and at point B. I would just have to tweak the AI enemy computer.

    Campaign Story - Mass Effect + Starfox game style
    Choose your own ending! Story: the REAPERS from the void are coming to consume the galaxy. Their mission is to restart the galaxy by purging intelligent living things. Players start off by choosing a sub-faction. Their on a rescue mission flying to different planets. As players save more people, they provide additional units and buildings and abilities. There will be base building levels, hero walking levels, defend levels, assault levels. Unfortunately, time is running out and the end battle is near. Players can only save so much. Each play through will create a unique army to go against the Void Reapers. Unlock additional skins for saving a combination of generals.

    Here is how many games i have on Steam:

    Posted in: Map Suggestions/Requests
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    posted a message on The 10,000 post club


    DrSuperEvil is just 2 post away from 10,000 posts. How do you feel?

    Posted in: Off-Topic
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    posted a message on StarCraft 2 Origins Campaign Help Needed

    What is the progress on this project?

    Posted in: Team Recruitment
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    posted a message on Recommended games to play
    Quote from EDHRIANO: Go

    I really enjoy the Mass Effect series [well ... the 1st and the 2nd anyway ... the 3rd not so much].

    The Dragon Age series [the 1st and the 3rd, the second I didn't even finish it].

    TES : Skyrim [with mods for the pc].

    Also I really enjoy DarkSouls series [died a lot but I welcome the challenge!]

    I played Skyrim on PS3 and I just got a copy on PC. I want to learn more about Skyrims mods, can you recommend me some?

    Posted in: Off-Topic
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    posted a message on Recommended games to play

    @R0binicus: Go

    How is Civilization Beyond Earth? I've heard mix reviews in that its just like Civ V but renamed items to sci-fi items. To me, all civ games are the same so whats wrong with that? Playing a sci-fi version of Civ would be cool, is it worth the buy?

    I play Minecraft A LOT. I didn't want to mention it unless someone did. I am currently looking for a Minecraft server to play on but I'm looking for people to play with. Maybe us 3 can play on a server?

    Spore didn't seem appealing to me - didn't really like the creepy crawly alien things you can make.

    I have kerbal space program i still need to start that up.

    I'm gonna edit the original post and provide pictures and brief description of games people have mentioned here.

    Posted in: Off-Topic
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    posted a message on Recommended games to play


    Thanks for reminding me! I need to finish Skyrim. Even though I've done 80% of the quests, i've finally did the quest where you walk up the mountain and talk to that dragon. So after 500+ hours, I've finally started the Skyrim main storyline lol.

    I've heard mix reviews of Skyrim remaster. I'll just install the original and learn more about Skyrim mods. Here are some mod lists I keep seeing on reddit:

    Posted in: Off-Topic
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    posted a message on [Showcase] Overwatch by Taylor Mouse and Ahtiandr

    @TaylorMouse: Go "Soon some pictures to make you start druuling"
    Lets see some pictures?

    Posted in: Artist Tavern
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    posted a message on Recommended games to play

    What games do SC2mappers play?


    As you know, Mozared announced why he has been absent - hes enjoying other things and playing other games. Just because we map make doesn't mean don't play other games (except TerraAzure who hass been living under a rock). Anyway, I thought we'd make a thread on recommended games to play other than Starcraft 2! Lets try them out. I will document some games mentioned in this post with images, wiki description and their download link





    BATTLERITE is an action-packed team arena brawler; A unique combination of a top-down shooter with a fast-paced fighting game. Challenge friends and others in a battle of reaction, unleashing the champion within you.

    Mass Effect series




    Mass Effect is a science fiction action role-playing third-person shooter video game series. Story revolves around a soldier named Commander Shepard, whose mission is to save the galaxy from a race of powerful mechanical beings known as the Reapers and their agents, including the first game's antagonist Saren Arterius.

    Dragon Age Series




    Dragon Age series is a role-playing single player game developed by BioWare. Set in the fictional kingdom of Ferelden during a period of civil strife, the game puts the player in the role of a warrior, mage or rogue coming from an elven, human, or dwarven background who must unite the kingdom to fight an impending invasion by demonic forces known as the "Darkspawn". The player character is recruited as a Grey Warden and is tasked to defeat the Archdemon (a being with the soul of an old god in the body of a powerful Dragon) that commands the Darkspawn, and end the catastrophe known as the Blight.

    Dark Souls Series




    Dark Souls is an action role-playing video game developed by FromSoftware. Dark Souls has a minimalistic plot. Historical events in this world and their significance are often implicit and left to player interpretation rather than fully shown or explained. Most of the story is given to the player through dialogue from characters within the game, flavor text from items, and world design.

    Civilization Series




    Civilization is a series of turn-based strategy video games. Centered on building a civilization on a macro-scale from prehistory up to the near future. Each turn allows the player to move his or her units on the map, build or improve new cities and units, and initiate negotiations with the computer-controlled players. In between turns, computer players can do the same. The player will also choose technologies to research. These reflect the cultural, intellectual, and technical sophistication of the civilization, and usually allow the player to build new units or to improve their cities with new structures. In most games in the series, one may win by military conquest, achieving a certain level of culture, building an interstellar space ship, or achieving the highest score, among other means. The pictures shown above are Civilization 6. I have played the 3rd, 4th and 5th one.





    Spore is a 2008 life simulation, real-time strategy single-player god game developed by Maxis and designed by Will Wright, released for Microsoft Windows and Mac OS X. Covering many genres including action, real-time strategy, and role-playing games (RPG), Spore allows a player to control the development of a species from its beginnings as a microscopic organism, through development as an intelligent and social creature, to interstellar exploration as a spacefaring culture. It has drawn wide attention for its massive scope, and its use of open-ended gameplay and procedural generation. Throughout each stage, players are able to use various creators to produce content for their games. These are then automatically uploaded to the online Sporepedia and are accessible by other players for download.





    BioShock is a first-person shooter video game developed by 2K Boston. BioShock is set in 1960. The player guides the protagonist, Jack, after his airplane crashes in the ocean near the bathysphere terminus that leads to the underwater city of Rapture. Built by the business magnate Andrew Ryan, the city was intended to be an isolated utopia, but the discovery of ADAM, a genetic material which can be used to grant superhuman powers, initiated the city's turbulent decline. Jack tries to find a way to escape, fighting through hordes of ADAM-obsessed enemies, and the iconic, deadly Big Daddies, while engaging with the few sane humans that remain and eventually learning of Rapture's past.

    Bioshock Infinite




    BioShock Infinite is a first-person shooter video game developed by Irrational Games and published by 2K Games. The game is set in the year 1912 and follows its protagonist, former Pinkerton agent Booker DeWitt, who is sent to the floating air city of Columbia to find a young woman, Elizabeth, who has been held captive there for most of her life. Though Booker rescues Elizabeth, the two become involved with the city's warring factions: the nativist and elite Founders that rule Columbia and strive to keep its privileges for White Americans, and the Vox Populi, underground rebels representing the underclass of the city.

    Kerbal Space Program




    Kerbal Space Program (KSP) is a space flight simulation video game developed and published by Squad. In the game, players direct a nascent space program, staffed and crewed by humanoid aliens known as "Kerbals." The game features a realistic orbital physics engine, allowing for real-life orbital maneuvers such as Hohmann transfer orbits.





    Portal is a first-person puzzle-platform video game developed and published by Valve.The game consists primarily of a series of puzzles that must be solved by teleporting the player's character and simple objects using Portals. Players must complete each puzzle with the promise of receiving cake when all the puzzles are completed. The game's unique physics allows momentum to be retained through portals, requiring creative use of portals to maneuver through the test chambers.





    Faeria is a card/tabletop video game made by Abrakam SA. It combines the core values of Strategy Card Games together with a Living Board, giving you the ability to shape the board as you play to create strategies. Each game of Faeria is not only unique, beautiful and fast-paced but also highly competitive with upcoming features such as an observer mode and integrated tournaments.

    Offworld Trading company




    Mars has been colonized. Now, Earth's greatest corporate titans have been invited to build companies to support it. The competition to dominate the market is fierce in this new economic strategy game by Civilization IV lead Designer, Soren Johnson.

    Fallout 4




    Fallout 4 is an action role-playing video game developed by Bethesda Game Studios. You play as the "Sole Survivor" who emerges from a long-term cryogenic stasis in Vault 111, an underground nuclear fallout shelter, after witnessing the murder of their spouse and kidnapping of their only child, and ventures out into the Commonwealth to search for their missing child. The player will subsequently explore the game's dilapidated world, completing various quests, helping out factions, and acquiring experience points to level up and increase the abilities of their character.

    Company Of Heroes Series




    Company of Heroes is a 2006 real-time strategy video game developed by Relic Entertainment.Company of Heroes is set during the Second World War and contains two playable factions. Players aim to capture strategic resource sectors located around the map, which they use to build base structures, produce new units, and defeat their enemies. In the single-player campaign the player commands two U.S. military units during the Battle of Normandy and the Allied liberation of France.

    XCOM 2




    XCOM 2 is a turn-based tactics video game developed by Firaxis Games and published by 2K Games. It was released for Microsoft Windows, OS X, and Linux in February 2016, and for PlayStation 4 and Xbox One in September 2016. XCOM 2 is the sequel to 2012's reboot of the series, XCOM: Enemy Unknown. Taking place 20 years after the events of Enemy Unknown, it follows the continuity that XCOM, a military organization trying to fight off an alien invasion, has lost the war, and is now a resistance force against their occupation of Earth.



    Cossacks: European Wars is a real-time strategy video game for Microsoft Windows made by the Ukrainian developer GSC Game World. It was released on 24 April 2001. The game has an isometric view and is set in the 17th and 18th centuries of Europe. It features sixteen playable nations each with its own architectural styles, technologies and units.
    Players must avoid famine and engage in army expansion, building construction and simple resource gathering.[1] Mission scenarios range from conflicts such as Thirty Years' War to the War of the Austrian Succession, and the game is renowned for the seemingly unlimited number of units players may control.

    Rome 2




    Total War: Rome II is a strategy game developed by The Creative Assembly. Total War: Rome II is set in the classical antiquity period, and focuses on a more inclusive and in depth portrayal of each culture. The grand campaign begins in 272 BC, and lasts for 300 years. However, the player also has the option to play further, as there are no timed victory conditions in Rome II.

    Anno Series




    Anno is a real-time strategy video game series with business simulation and city building elements. It involves colony building and resource management on a series of small islands. It includes aspects of exploration, combat, diplomacy and trade. It is developed by various developers and currently published by Ubisoft. In the Anno 2070 game, the year is 2070 and Global warming has melted the Arctic ice cap, which has raised the global sea level so that the coasts were flooded. As a result, many old cities have vanished under the ocean, and much of what was once highland has been turned into chains of new islands. Responsibility for settling and exploiting these new frontiers is given to a select group of people, who captain mobile ocean-going bases known as Arks.

    The pics shown is Anno 2070

    Endless Legend




    Endless Legend is a turn based 4X fantasy-strategy game developed by Amplitude Studios and published by Iceberg Interactive for Microsoft Windows and Mac OS X in September 2014. The purpose of the game is to dominate the world "Auriga" with one of the eleven races/factions through either diplomacy or war while developing new technologies, exploring new lands and founding new cities.

    Final Fantasy VIII




    Final Fantasy VIII is a 1999 role-playing video game developed and published by Square. It is a time of war. Galbadia, a Global Superpower, has declared war on Dollet, a country whose training academy is home to two personalities: the hot-headed Seifer and the 'lone wolf', Squall Leonhart.

    Caesar III




    Caesar III is a video game that was released on September 30, 1998, developed by Impressions Games and published by Sierra Entertainment. It is the third installment of the Caesar series of games and is part of Sierra's City Building Series. Players take on the role of a Roman governor, tasked with building up a grand Roman city, in which they must ensure their citizens have their needs met, that their city is safe and profitable, while meeting various goals set for them and dealing with various disasters, angry gods and hostile enemies.

    Posted in: Off-Topic
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    posted a message on How to join SC2mapster's Discord text/voice chatroom

    What is Discord

    Discord is an All-in-one voice and text chat for gamers.

    Why is it so popular?

    - It is free to use compared to other paid programs: Teamspeak, Ventrillo, Mumble.
    - There is no setup, you just goto the website. Registering is optional.
    - Users have created tens of thousands of chatrooms already for everything. You can bet there are several chatrooms related to different video games and gaming communities. SC2mapster has an unofficial server.

    How to join this SC2mapster Server?

    Step 1. Smack yourself for not using it already
    Step 2. goto http://www.discordapp.com
    Step 3. Click the download button OR click the open discord button to open it in that website
    Step 4. When you're in the program, click the + button on the left side. You should now see this picture:
    Step 5. Click on Join a Server Step 6. You should now see this picture:

    type this: https://discord.gg/0uZ3stG8QXaZcbMT

    Step 5. You should now be in the SC2mapster discord channel. It looks like this:


    Courtesy of Alzarath for creating this, thank you.

    Posted in: General Chat
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    posted a message on #SC2Mapster Quote Thread

    Lets bring this back? Heres a link to the IRC Logs


    the last numbers are the date. For example that page is for the logs of 2010, June, 18th. Change the numbers to get logs of that particular date. Lets see if anyone can find more funny quotes!

    Posted in: Off-Topic
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    posted a message on Deepmind project and Blizzard

    Deepmind Project and Starcraft 2 collaboration

    Embed Removed: https://www.youtube.com/v/5iZlrBqDYPM?fs=1

    "Today at BlizzCon 2016 in Anaheim, California, we announced our collaboration with Blizzard Entertainment to open up StarCraft II to AI and Machine Learning researchers around the world....

    We’ve worked closely with the StarCraft II team to develop an API that supports something similar to previous bots written with a “scripted” interface, allowing programmatic control of individual units and access to the full game state (with some new options as well). Ultimately agents will play directly from pixels, so to get us there, we’ve developed a new image-based interface that outputs a simplified low resolution RGB image data for map & minimap, and the option to break out features into separate “layers”, like terrain heightfield, unit type, unit health etc. Below is an example of what the feature layer API will look like. We are also working with Blizzard to create “curriculum” scenarios, which present increasingly complex tasks to allow researchers of any level to get an agent up and running, and benchmark different algorithms and advances. Researchers will also have full flexibility and control to create their own tasks using the existing StarCraft II editing tools. We’re really excited to see where our collaboration with Blizzard will take us. While we’re still a long way from being able to challenge a professional human player at the game of StarCraft II, we hope that the work we have done with Blizzard will serve as a useful testing platform for the wider AI research community. "


    Now I was watching that stream presentation but I can't find a replay of it. On the presentation, they talked about releasing the Starcraft 2 API and they wants everyone to help participate in it (correct me if i'm wrong). Isn't the galaxy editor already the SC2 API?

    Posted in: General Chat
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    posted a message on Fallout4 perks reset tool

    Thats a pretty neat tool!

    Posted in: Off-Topic
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    posted a message on Twitch buys Curse

    Does this mean that Twitch employees will be responsible for deleting our spam? :)

    Posted in: General Chat
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    posted a message on [Showcase] Taylor Mouse's Models
    Quote from TaylorMouse: Go

    Finally got the correct data from the animation files, thnx to this site https://owdev.wiki/Main_Page

    Now implement that data into max so it can be applied to the models.


    wow thats so cool! keep up the work and be sure to post on the overwatch reddit forums

    Posted in: Artist Tavern
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    posted a message on [Showcase] Overwatch by Taylor Mouse and Ahtiandr

    @TaylorMouse: Go

    Hows the project going?

    Posted in: Artist Tavern
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