There are so many mistakes in GE , as SBeier say, it`s hard to correct them. The compiler can not support Array Ref and the other two Ref. And some bug in your script can`t find out too, such as the parameters in the declaration of function is not the same as function entity it self, GE can not find it.
I updata it here, my vision support English and Chinese.You can choose one
I don`t know if there are some body still use GE now. And one and a half years past from last reply by me.
Because of the change of the offical Mod of SC2 in 3.0, the GE can not get SC2 Libs from the MPQ.
I have modify the code and so that GE can load galaxy files at \TriggerLibs
So that it can work now.
If SC2 change its Lib, you can get the new files from SC2 yourself, and then copy them to \TriggerLibs .
Or you have some mod wiht custom lib, and you want to use it at many different Projects , you can also put the galaxy files of the Libs in \TriggerLibs .
@KorvinGump: Go
There are so many mistakes in GE , as SBeier say, it`s hard to correct them. The compiler can not support Array Ref and the other two Ref. And some bug in your script can`t find out too, such as the parameters in the declaration of function is not the same as function entity it self, GE can not find it.
I updata it here, my vision support English and Chinese.You can choose one
I don`t know if there are some body still use GE now. And one and a half years past from last reply by me.
Because of the change of the offical Mod of SC2 in 3.0, the GE can not get SC2 Libs from the MPQ. I have modify the code and so that GE can load galaxy files at \TriggerLibs So that it can work now. If SC2 change its Lib, you can get the new files from SC2 yourself, and then copy them to \TriggerLibs . Or you have some mod wiht custom lib, and you want to use it at many different Projects , you can also put the galaxy files of the Libs in \TriggerLibs .
I updata the source file to the GitHub ,If anyone who want to modify it, you can download at https://github.com/Whimsyduke/GalaxyEditorPlusPlus.git
@whimsyduke: Go
Thank you whimsyduke, I've always wondered how the 3.0 patch has affected this program. Thanks :)