I can't seem to remove the Zergling's attack noise from a duplicate, even with a new actor, ive changed the attack index's value to the primal zergling attack sound as well as the ultralisk and all sorts and nothing is changing the default cricket chirp attack.
How do i change this attack noise if not through the attack index? Why do no primalzergling sounds seem to work when i change values to them? Even though they can play fine when previewed?
And how might I link the tint event to the yeti's death model, i have tried making the name of the unit's death model the target but that has not worked.
Searched and read through, still struggling to make the damn thing retain its tint when it dies.
Attempted to use actor event 'UnitDeath - Set Tint Colour', also tried 'destroy - Set tint colour'
Neither appear to be working, any help would be appreciated.
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@JacktheArcher: Go
Thanks man, thats amazing =) I will sing PROUDLY TO YOUR NAMES AT TOAST IN THE HALLS OF VALHALLA
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Anyone know how to fix the animations?
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Well thats good, horray! Hopefully Legacy of the void fixes the arcade.
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I would like better custom campaign support :( I dont like how hard it is to copy data between maps.
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I seriously hope they use that money to at least release some or all of their assets to the community, such as models etc.
80,000... what is that even used for
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Hey there, thanks Jack i shit bricks when i saw that youd sorted it, but!
One big problem, THE ANIMATIONS D: THEY DO NOT WORKKK, it only seems capable of standing still D:. Tested in two maps and cutscene editor, same issue.
Can anyone fix?
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Hell i'd settle for someone removing the bayonet and flashlight
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I would actually kill if someone could do that for me.
Remove the:
- Skull Face
- Bayonet
- Flashlight
AND I WILL KILL FOR YOUU
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I got a GODDAMN MESSAGE FOR BLIZZARD:
WHY CANT I COPY AND PASTE TILTED DOODADS YOU BASTARDS
MY CREATIVITY, STIFLED.
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Can i send crazy PM's to moderators too? :F
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Allow him back if he agrees to make a marine based on the higer poly RaynorLab model with team colours for my campaign.
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Oh, i see, yeah I did duplicate.
Thing is i struggled to make my own perform the leap attack that the Raptor duplicate does.
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I can't seem to remove the Zergling's attack noise from a duplicate, even with a new actor, ive changed the attack index's value to the primal zergling attack sound as well as the ultralisk and all sorts and nothing is changing the default cricket chirp attack.
How do i change this attack noise if not through the attack index? Why do no primalzergling sounds seem to work when i change values to them? Even though they can play fine when previewed?
Stumped, will give nudes for help.
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And how might I link the tint event to the yeti's death model, i have tried making the name of the unit's death model the target but that has not worked.
0
Searched and read through, still struggling to make the damn thing retain its tint when it dies. Attempted to use actor event 'UnitDeath - Set Tint Colour', also tried 'destroy - Set tint colour'
Neither appear to be working, any help would be appreciated.