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  • _ForgeUser4363734
  • Registered User
  • Member for 13 years, 5 months, and 4 days
    Last active Mon, May, 8 2017 02:41:19
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  • 168 Total Posts
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  • View _ForgeUser4363734's Profile

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    Sep 27, 2016
    _ForgeUser4363734 posted a message on [Solved]How do I show the inner(downer) part of some doodads?

    Hide terrain texture cells.

    Don't place cliffs they fuck with everything

    Posted in: Terrain
  • View _ForgeUser4363734's Profile

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    Sep 2, 2016
    _ForgeUser4363734 posted a message on Machines of War Cinematic

    NEVERMIND I FIGURED ITT

    You gotta open game storage - Heroes of the Storm PTR, not the data folder within, that kept crashing it.

    Ty regardless

    Posted in: Heroes of the Storm
  • View _ForgeUser4363734's Profile

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    Sep 2, 2016
    _ForgeUser4363734 posted a message on Machines of War Cinematic

    Alleyviper, how do you even change the folder it looks in to the PTR one rather than the usual live one?

    Posted in: Heroes of the Storm
  • View _ForgeUser4363734's Profile

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    Sep 1, 2016
    _ForgeUser4363734 posted a message on Machines of War Cinematic

    How the shitballs do I get CASC to find the PTR models? I gotta change the path or something or something.

    Anyone know?

    Posted in: Heroes of the Storm
  • View _ForgeUser4363734's Profile

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    Aug 30, 2016
    _ForgeUser4363734 posted a message on Weekly Terraining Exercise #254: Quiet Times

    He's busy getting laid wargirl.

    Posted in: Terrain
  • View _ForgeUser4363734's Profile

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    Aug 19, 2016
    _ForgeUser4363734 posted a message on Machines of War Cinematic

    I know the differences between the two games

    Posted in: Heroes of the Storm
  • View _ForgeUser4363734's Profile

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    Aug 18, 2016
    _ForgeUser4363734 posted a message on Machines of War Cinematic

    How Starcraft II should've looked.

    Heroes has a better art team !

    Posted in: Heroes of the Storm
  • View _ForgeUser4363734's Profile

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    Aug 6, 2016
    _ForgeUser4363734 posted a message on New Textures laid weirdly

    Has anyone discovered a way of toggling the strange way textures are laid and interact on Void and Nova tilesets? I'd love to be able to turn it on and off.

    Posted in: Terrain
  • View _ForgeUser4363734's Profile

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    Aug 5, 2016
    _ForgeUser4363734 posted a message on Well? Where are your Beach terrains?

    Anyone would think a DLC with three tilesets hasn't dropped.

    Posted in: Terrain
  • View _ForgeUser4363734's Profile

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    Feb 15, 2016
    _ForgeUser4363734 posted a message on [BLIZZCON] Nova DLC Announced.

    I love a good pair of buns BUNS BUNS BUNS

    I have drawn a diagram:

    ( . Y . )

    I am the best terrain artist in the world and you will accept buns

    Posted in: General Chat
  • View _ForgeUser4363734's Profile

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    Jan 31, 2016
    _ForgeUser4363734 posted a message on Campaign Project Update (Video)

    Thanks

    Quote from Mozared: Go

    I see you're still using the indoor fish tank.

    There must always be a fish tank.

    Posted in: General Chat
  • View _ForgeUser4363734's Profile

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    Jan 29, 2016
    _ForgeUser4363734 posted a message on Campaign Project Update (Video)

    A custom single player campaign set between two perspectives on a brewing conflict; the protoss and the terran.

    Environments in Video:

    Interior Cityscape: Based in the middle of a stormy-ass ocean on the fringe of Dominion territory the city serves as a powerhub for corporate powers and trading between factions. Money provides the military means of keeping the peace, but with Mengsk in power relations are stressed to breaking point. War between the rich moguls and the dominion erupts.

    Exterior Jungle/Mountain Ascent: A lone protoss awakens from stasis to a world where the brothers and sisters of his tribe have seemingly vanished. Abandoned and without answers he begins an ancient rite; ascending into the mountain ruins of his people to discover why he was left behind.

    Posted in: General Chat
  • View _ForgeUser4363734's Profile

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    Jan 4, 2016
    _ForgeUser4363734 posted a message on Heroes Import - Blue Rectangle (SOLVED)

    @FunkyUserName: Go

    You magnificent son of a bitch

    @TheSC2Maniac: Go

    Thank you, and all of you for your efforts, I found a workaround to get the program to operate and display the materials properly.

    I will upload a video at some point soyou can see the beauty resulting from your noble actions

    Posted in: Galaxy Editor Bugs and Feedback
  • View _ForgeUser4363734's Profile

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    Jan 4, 2016
    _ForgeUser4363734 posted a message on Heroes Import - Blue Rectangle (SOLVED)

    @TyaArcade: Go

    Sure, here's the M3: (A different Pottedtree, yes I have the Gold_Reflection.dds - the same blue rectangle persists.)

    http://www.filedropper.com/stormdoodadluxoriapottedtree00

    Posted in: Galaxy Editor Bugs and Feedback
  • View _ForgeUser4363734's Profile

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    Jan 4, 2016
    _ForgeUser4363734 posted a message on Heroes Import - Blue Rectangle (SOLVED)
    Quote from FunkyUserName: Go

    there are 2 materials, on your screenshot plant_01 =

    Other Materials has nothing in it.

    Quote from TheSC2Maniac: Go

    Some material do not appear on the model propertis, as it does the second. I use this tool for viewing all of the textures.

    Downloaded program, dragged M3 file in and the program just shuts down. You ever have that? Tried pressing any key, also causes the program to shutdown.

    Any other means of properly viewing all materials the model uses?

    Posted in: Galaxy Editor Bugs and Feedback
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