That jungle terrain is looking quite nice. It feels very akin to Diablo 3's terrain, at least to me. You seem to have found just the right fog and lighting settings. That, along with the fantastic background detail really builds an amazing sense of atmosphere.
Was actually inspired in part by some of the great distant perspectives in Diablo 3's environments.
I began to realise how manipulating perspective can be very effective.
If this thing's any indication of what the real thing is, it might be the best campaign ever. It has a really cinematic edge to it. Excited to see the story, gameplay, etc. What can you tell us about it?
Nah I lack the data editing and triggering knowledge for it to be anything too spectacular atm... but I am learning! I edited the original post with intended storyline.
Something I've been working on for a time, just a teaser;
A custom single player campaign set between two perspectives on a brewing conflict; the protoss and the terran. Follows the story of a wealthy industrialist/philanthropist/bicyclist commissioning a merc unit to capture exotic species of fauna for his collection from an alluring alien planet. The arrival of terran forces on this foreign planet initiates the awakening of a dire, sleeping protoss AI, that then attracts the attention of the Dominion army. War ensues.
Narrative arch and gameplay will involve two perspectives on the conflict - the protoss; following the humble beginnings of the Protoss AI as it creeps slowly through the dangerous jungles to awaken more of its kin to battle.
And the Terran: Dominic Clarke - a dominion cannon-fodder marine that gets drafted into the conflict on the planet wherein he experiences the horror of dominion marine warfare in bloodbath after bloodbath of his fellow soldiers and regiment. After hearing of a citizens coup on his home-planet against the dominion powers that be, the shell-shocked and demented marine decides to disobey orders and flee from battle to return home to his wife.
I've done the terrain and basic design for 3.5 maps so far, however, I'm still learning data editing and how to properly use triggers. This is a hobby I enjoy working on whenever I have the spare time, which can fluctuate. Regardless I'm glad it has gained some interest.
But when i go to Bel'shir, and screw with skyboxes, they all work fine.
I'm at wits end with this goddamn editor. Does anyone know if there is a fix for this?
Ok, so now im trying to use the VikingSky doodad but apparently it doesn't appear in max farclip during my cinematics.
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Was actually inspired in part by some of the great distant perspectives in Diablo 3's environments. I began to realise how manipulating perspective can be very effective.
Just takes practice and time
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'shakes fist' :)
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Nah I lack the data editing and triggering knowledge for it to be anything too spectacular atm... but I am learning! I edited the original post with intended storyline.
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These are beautiful tutorials and very effective, I am glad you do them.
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Jesus christ Mozared has infested the forum.
Thanks guys
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Something I've been working on for a time, just a teaser;
A custom single player campaign set between two perspectives on a brewing conflict; the protoss and the terran. Follows the story of a wealthy industrialist/philanthropist/bicyclist commissioning a merc unit to capture exotic species of fauna for his collection from an alluring alien planet. The arrival of terran forces on this foreign planet initiates the awakening of a dire, sleeping protoss AI, that then attracts the attention of the Dominion army. War ensues.
Narrative arch and gameplay will involve two perspectives on the conflict - the protoss; following the humble beginnings of the Protoss AI as it creeps slowly through the dangerous jungles to awaken more of its kin to battle.
And the Terran: Dominic Clarke - a dominion cannon-fodder marine that gets drafted into the conflict on the planet wherein he experiences the horror of dominion marine warfare in bloodbath after bloodbath of his fellow soldiers and regiment. After hearing of a citizens coup on his home-planet against the dominion powers that be, the shell-shocked and demented marine decides to disobey orders and flee from battle to return home to his wife.
I've done the terrain and basic design for 3.5 maps so far, however, I'm still learning data editing and how to properly use triggers. This is a hobby I enjoy working on whenever I have the spare time, which can fluctuate. Regardless I'm glad it has gained some interest.
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Indeed.
Is this possible yet?
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YES, that kind of asset is exactly what the community needs. Build!
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Shadow radius did not affect the shadow, has anyone discovered a way to do this yet?
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Will alert God.
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That was pretty great, these kinda things are exactly what the community (and I) need.
Would love to see more
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Odd, it appears for me when following that link but not directly through assets.
Regardless, ty =)
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Yeah but there's no download link :\
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Awesome modified colonist, im sure a lot of projects would benefit from these assets if you released them!
Any ETA on the TC umojan?
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But when i go to Bel'shir, and screw with skyboxes, they all work fine. I'm at wits end with this goddamn editor. Does anyone know if there is a fix for this?
Ok, so now im trying to use the VikingSky doodad but apparently it doesn't appear in max farclip during my cinematics.