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Best SC1 campaign in SC2 engine?
>>
|
|
3
|
1,595
|
|
Terrain tiles bug
>>
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|
2
|
1,771
|
|
Spiked Carapace -like ability
>>
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|
12
|
1,924
|
|
Add a behaviour when hit
>>
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4
|
951
|
|
Fire effect : make it still when the attached unit is in movement
>>
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|
16
|
1,989
|
|
Casting bar
>>
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|
1
|
997
|
|
remove "message log" (F11) button
>>
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|
1
|
821
|
|
Working with Persistent offset (colossus beam trajectory)
>>
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|
4
|
967
|
|
Wait for condition make my local triggers bug ?
>>
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|
14
|
1,320
|
|
Any idea for a kickass name for a new terran force ?
>>
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|
24
|
2,961
|
|
Detect unit dying from ability
>>
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|
2
|
671
|
|
about today's news : "fix the keyboard/mouse control lag"
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|
17
|
2,478
|
|
[AI] Making a computer defend its building and not attack
>>
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|
1
|
596
|
|
Dialog item image question
>>
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|
11
|
1,589
|
|
Dialog buttons, what am I doing wrong ?
>>
|
|
5
|
890
|
|
Using the "Achievement unlocked" sparky model
>>
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|
1
|
676
|
|
Air unit that can be targeted by ground attacks
>>
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|
0
|
985
|
|
Forcing the Computer's wave to make a Drop using AI
>>
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|
2
|
669
|
|
Using "Mod" instead of "Map" for a modified melee mod
>>
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|
6
|
1,090
|