|
Any idea for a kickass name for a new terran force ?
>>
|
|
24
|
2,980
|
|
about today's news : "fix the keyboard/mouse control lag"
>>
|
|
17
|
2,495
|
|
Fire effect : make it still when the attached unit is in movement
>>
|
|
16
|
1,999
|
|
Wait for condition make my local triggers bug ?
>>
|
|
14
|
1,323
|
|
Spiked Carapace -like ability
>>
|
|
12
|
1,936
|
|
Dialog item image question
>>
|
|
11
|
1,597
|
|
Using "Mod" instead of "Map" for a modified melee mod
>>
|
|
6
|
1,095
|
|
Dialog buttons, what am I doing wrong ?
>>
|
|
5
|
902
|
|
Add a behaviour when hit
>>
|
|
4
|
962
|
|
Working with Persistent offset (colossus beam trajectory)
>>
|
|
4
|
981
|
|
Best SC1 campaign in SC2 engine?
>>
|
|
3
|
1,608
|
|
Terrain tiles bug
>>
|
|
2
|
1,781
|
|
Detect unit dying from ability
>>
|
|
2
|
674
|
|
Forcing the Computer's wave to make a Drop using AI
>>
|
|
2
|
674
|
|
Casting bar
>>
|
|
1
|
1,004
|
|
remove "message log" (F11) button
>>
|
|
1
|
826
|
|
[AI] Making a computer defend its building and not attack
>>
|
|
1
|
598
|
|
Using the "Achievement unlocked" sparky model
>>
|
|
1
|
679
|
|
Air unit that can be targeted by ground attacks
>>
|
|
0
|
991
|