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    posted a message on Force Turret To Look At Angle/Point

    It's very easily done. You're thinking too complicated.

    I tried to fraps my working mouselook turret, though it seems to be having none of it...

    Edit: This'll have to do for now. Don't give up!

    http://img402.imageshack.us/img402/3382/sc2turret.th.jpg
    Click for bigger version.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Fixed camera

    Camera - Turn camera height displacement Off for player 1
    Camera - Turn camera height smoothing Off for player 1

    I know this has been suggested earlier in the thread. I also know for a fact that this is a solution to your problem since I had the same myself.

    Posted in: Miscellaneous Development
  • 0

    posted a message on FPS with projectiles

    Now that is impressive.

    I don't suppose you'd be willing to share how you did it, or the map itself?

    Posted in: Miscellaneous Development
  • 0

    posted a message on Forcing units to not snap to grid

    If you don't need the bunker to actually do anything, just make a new doodad and replace the model with that of a bunker.

    If you do need the bunker to just shoot things, then try taking a turreted unit like the siege tank or immortal and replacing the model with a bunker and the attack animation with that of marines. I've not tried doing this myself, but I don't see why it couldn't work given the power of the editor.

    Posted in: Miscellaneous Development
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    posted a message on Camera going crazy.

    Camera - Turn camera height displacement Off for player 1
    Camera - Turn camera height smoothing Off for player 1

    Posted in: Miscellaneous Development
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