As you probably know by now some units cannot be forced to unsnap to grid (meaning you gotta place them according to grid forcefully).
I'm using bunkers a unit that fits this example.
I'm wondering if there was a way to change data values in data editor that will give me a workaround solution for this. Any ideas?
If you don't need the bunker to actually do anything, just make a new doodad and replace the model with that of a bunker.
If you do need the bunker to just shoot things, then try taking a turreted unit like the siege tank or immortal and replacing the model with a bunker and the attack animation with that of marines. I've not tried doing this myself, but I don't see why it couldn't work given the power of the editor.
If you don't need the bunker to actually do anything, just make a new doodad and replace the model with that of a bunker.
If you do need the bunker to just shoot things, then try taking a turreted unit like the siege tank or immortal and replacing the model with a bunker and the attack animation with that of marines. I've not tried doing this myself, but I don't see why it couldn't work given the power of the editor.
Well I also need the bunker able to be loaded :S
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As you probably know by now some units cannot be forced to unsnap to grid (meaning you gotta place them according to grid forcefully).
I'm using bunkers a unit that fits this example.
I'm wondering if there was a way to change data values in data editor that will give me a workaround solution for this. Any ideas?
If you don't need the bunker to actually do anything, just make a new doodad and replace the model with that of a bunker.
If you do need the bunker to just shoot things, then try taking a turreted unit like the siege tank or immortal and replacing the model with a bunker and the attack animation with that of marines. I've not tried doing this myself, but I don't see why it couldn't work given the power of the editor.
Well I also need the bunker able to be loaded :S