Awesome! What method did you use? I know you can do it using unit move orders and height adjustment, or by moving the projectile every fraction of a second.
The thing that interests me is the 'set destination' function. If it works as is described, you can make an actor move to a specified XYZ co-ordrinate. Haven't had any luck with it upto now though :(
that is awesome, are you going to share the code for the target receptacle and targeting system itself?
Maybe when I iron out some of the critical bugs. Like I have 3 different ways of tracking projectiles. One really bad one, the most successful one, is that from certain angles for some reason my shots go invisible, like they're removed from the game. Weird thing is none of the triggers involved work with angles, so it has to do with the unit that I am firing on. Currently working on that.
Honestly, we're all people here, sometimes you just want to see how far you get yourself sometimes. I've seen some amazing physics and other maps before this, and I was the same way. Truth is no one really cares about the person just the script itself. The projectile tracking I have in the video is extremely easy to do with aboslutely no leaks but tedious. Once I get the ball rolling, I will help out people who want this data.
Here is my new video... w/out projectile tracking.
Check out my video
Now that is impressive.
I don't suppose you'd be willing to share how you did it, or the map itself?
@PSGMud: Go
Awesome! What method did you use? I know you can do it using unit move orders and height adjustment, or by moving the projectile every fraction of a second. The thing that interests me is the 'set destination' function. If it works as is described, you can make an actor move to a specified XYZ co-ordrinate. Haven't had any luck with it upto now though :(
that is awesome, are you going to share the code for the target receptacle and targeting system itself?
I have a similar map: http://www.sc2mapster.com/maps/g-3pshooter/
Your projectiles seem to be working better than mine are though. I'd love to see how you did yours.
Maybe when I iron out some of the critical bugs. Like I have 3 different ways of tracking projectiles. One really bad one, the most successful one, is that from certain angles for some reason my shots go invisible, like they're removed from the game. Weird thing is none of the triggers involved work with angles, so it has to do with the unit that I am firing on. Currently working on that.
Honestly, we're all people here, sometimes you just want to see how far you get yourself sometimes. I've seen some amazing physics and other maps before this, and I was the same way. Truth is no one really cares about the person just the script itself. The projectile tracking I have in the video is extremely easy to do with aboslutely no leaks but tedious. Once I get the ball rolling, I will help out people who want this data.
Here is my new video... w/out projectile tracking.