• 0

    posted a message on Halo: Recollection - A Custom Campaign

    Great job, I am verry curious what kind of maps you gonna make Terrain and how the story will end up. Are you gonna use cutscenes?

    Posted in: Project Workplace
  • 0

    posted a message on Halo: Recollection - A Custom Campaign

    @AlexanderNova: Go

    I think it will be enough if you change it this way. Make sure you still give enough credits and it will be okey. Just like GNA says: Change the names.

    That was with the Starcraft Universe the case, what first was called: World of Starcraft.

    Posted in: Project Workplace
  • 0

    posted a message on Halo: Recollection - A Custom Campaign

    @Pr0nogo: Go

    Or you can try to make certain changes, so it wont be a copy right. For example: Skulls in ODST and Halo. To make the game harder. You can change that into Artifacts (that are around the 12 missions to find in the corners). So next time your play will be different if you put a Artifact active.

    Are you getting the excact units from those games? Maybe can change that into zerg units.

    Change the medal system: into brons * three tiers etc.

    Just, modify it enough to the basis of Blizzard races (but make it so that people will see the resemblance of it enough), so you wont have to worry about the Copy right because it would be a disapointment to all the hours you invest and in one day to another you will get the message its deleted because of Copy right.

    Goodluck I like the Halo universe!:D I

    Posted in: Project Workplace
  • 0

    posted a message on [Showcase] NanaKey&Delphinium's Models

    @Delphinium1987: Go

    Sweet:D I will try to learn it thanks for your affords putting it together:D

    Posted in: Artist Tavern
  • 0

    posted a message on Dead Zone - Night Watch

    I gonna test this soon with 2 others. How long is the game play of the map right now?

    Posted in: Project Workplace
  • 0

    posted a message on Remake of the co-op Hero

    @MaskedImposter: Go

    is it possible, or they don't allow the Co-up stuff in the editor to use for arcade?

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on [Showcase] NanaKey&Delphinium's Models

    Nice, website. But the loading of all those pictures takes to long. Maybe you can add a system they start moving while your cursor is on it.

    +add a feature where your tutorials are linked of youtube.

    Posted in: Artist Tavern
  • 0

    posted a message on Cutscene Editor - Testing Cutscene

    @CybrosX: Go

    I like the 0:00-0:003 its nice to have a storry with the same intro, as that.

    The 'talk of Kerrigan starts a bit toe early:)

    The turning of Allarak, I should cut that out. Or make it switch first talk: then turn, when he want to face Kerrigan.

    The walking of Alarak brought something extra to this Scene, I love it:D Well done:D The moment he stops is also good with the things he has to say.

    If Alarak is talking dont try to zoom in on: Kerrigan. Dont switch a lot choose one of the Camera setting, (in back of Kerrigan facing Allarak or Close-up).

    Overall nicely done:D

    Posted in: Artist Tavern
  • 0

    posted a message on [Trigger] Questions for my map

    Also do people know, if you can detect in the editor the settings of the player. For example the hotkey, settings?

    Posted in: Triggers
  • 0

    posted a message on Publishing an unlocked map

    @breakthewind:

    No its locally, if you for example play on the same account on a different PC you start fresh, unlesh you send your folder with and open it in the new folder for SC2.

    Its the same concept as the server, switching.

    Posted in: General Chat
  • 0

    posted a message on Starcraft 2 coop Upcoming commanders

    I think also, Blizzard dont want to let people know they can play free campaigns else they will lose sales of their own campaigns.

    To bad blizzard dont infest in the arcade community, but see it as a project that can keep the game last longer a live.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Starcraft 2 coop Upcoming commanders

    @Domper:

    Yea, I am quit new to this forum. So dont know which things you already tried?
    Blizzard never came to this website or contacted one SC2mapster, what you guys want or exspect from the editor?

    Or you guys have to wait for the next: Warcraft (Game) game that come out where they will lisen to a few of your ideas. So you guys will follow and help that game standing for a longer period.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Starcraft 2 coop Upcoming commanders

    Yea, I think Blizzard notice that the Co-up and the arcade are the only two things that still attracts people to SC 2. Overall the Ladder system, 3.4 update will encourage some people to go back to SC 2 but that will only effect the game for a certain time. Till it will be again in the struggle system they are in right now.

    I wish that some SC 2 people will gang-up together making Co-up maps, just to show how good some of you are exspecialy when you guys work together:D

    I see really nice Campaigns, but they almost never get played (or is that because Blizzard dont anouce new arcade games that good (for instance Spotlight should be updated weekly (For different Genres, so people can see which games are currently working on and which games are Populair).

    Blizzard will from now only make new commanders payable, ofcourse its fun to have them but after a few games playing with them its like the every game if you constantly have to start from the standard things, standard builds etc. It will be borring in the end and it will not grow.

    Co-up is special now because its now every week change because of the Mutations.

    I wish you guys on SC2mapster, will team up and show Blizzard you as community can make the same almost without all the tools they got. And maybe they will help the arcade afterwards.

    Example: Make the Campaign Wings of Liberty, for Multiplayer, with Co-up.

    Posted in: Miscellaneous Development
  • 0

    posted a message on CybrosX Model Showcase

    really nice mapmakers, are working together or want to help others out!

    Posted in: Artist Tavern
  • 0

    posted a message on [Trigger] Questions for my map

    Hi all,

    I am not that great in trigger, so I just learning from scratch thanks to the Wiki and some assets I could find.

    Do someone got a nice tutorial of how to make a ingame, Tutorial or a asset?

    I want to make a ingame tutorial for my map, that will handle quests. and will show you which Icon you need to click at the command card, Upgrade section to fulfill that quest.

    I know how to make quests, but how can I make certain Icon 'Glintch up' between the other Icons or make the other Icons Grey if that quest is active.

    2nd thing.
    I already made a dialog for this, but want the Things you bought to glinch up in that dialogue (after you open that dialogue, the first thing you bought will glow, the first time.

    I also want this, if you get hit by enemy units with abilities so you can see what those abilities does, while you first encounter that Unit ability. This time the newest ability where you get hit by takes the top position in that dialogue the rest will go 1 place down, this dialogue only will show the 4 latest abilities you encounter.

    Greetings, AppleFee

    Posted in: Triggers
  • To post a comment, please or register a new account.