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    posted a message on Any support for a supplement sc2mapster webpage?

    I only new since this year. But I can tell you if switch from site or make a brand new one even that site is better ? Search options and all of different functions. You will lose a part of the community behind and it will be more like a split. To make it SC2 related. For example: The Game Starbattle from zedu. Zedu left so remakers went to try to remake and get some of the community what ended in a split between two versions... What is just bad in general.

    Posted in: General Chat
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    posted a message on Map Ideas Thread

    Hi guys and girls,

    I am thinking of a Turn Base Strategy Game, with abilities like they use in Co-up at the moment.

    I gonna start with only 1 Hero (later on more). Jim raynor: Call down hyperion and air strike (specials), 1 other ability still need to be found.

    You start with a base of 10 health. (1 gold mineral, where a mule can farm 5 minerals a turn). You can warp in Units on 2 warppoints that each player got (see units). In each map there will be 2 or 4 (Zones that will give you +1 essence if you control it, for instance you lose it then it takes 1 turn to gain the control) if you got it the mule will farm a little bit faster what will give you 1+ essence, for each zone).

    Units*:

    Scouts (SCV) - Health 1, Moves 5 (also vision), damage 1.

    Soldiers (Marine) - Health 3, Moves 3, damage 2.

    Snipers (Ghost) - Health 1, Moves 1, damage 3.

    Tank/Heavy (Firebat) - Health 4, Moves 2, damage 3.

    Medic (medic) - Health 1, Moves 3, boost ally (regular Health +1).

    For now these are the Units, later on maybe allow the rest aswell*

    Because I like Co-up I want for instance if you safe up 7 essence, you can unlock a special of Jim raynor. (that you can use only after 1 turn, so the enemy got atleast time to prepair his forces (They recieve a warning that, special forces are inbound!).

    For now that are the abilities Hyperion and air strike I got in mind (Because they are easy to implent). Only not sure what for damage I should give them, for and can you spawn them on the whole map or only at the position you control+1.

    I want to make it small maps, so more people can play at once I was thinking of a small map, max 80 zones, that are just big enough to let the units stand on it. (keep in mind I dont got code experience, so if you know someone or you got spare time to help me or give me a nice tip! Already watching and learning the tutorials). For instance I want to allow 6 players join the map, and play a small inside tournament.

    For now it are still dreams:) but who knows I will be able to make it with my unskilled SC 2 editor use.

    If you want you can play with a timer, so each turn takes max 1 minute. Or a time limit for instance after 15 minutes, like in chess its over.

    You win if the base is 0 or you win by standing on the two warp points each player got, so they cant warp in units if they dont got units on the battlefield.

    Let me know: what you think of the whole idea! if its old - fresh | if you think its possible | if you think the concept is complete | If you are willing to help me |.

    Posted in: Map Suggestions/Requests
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    posted a message on Starcruisers

    @sandround: Go

    Haha, yea those games are really nice:D

    It looks aswesome as usual!

    is this uploaded in your latest map so I can test it:D

    Love flying big space Ships:D

    You are getting motivated again by Stelaris? Maybe for nice space maps:D Or you should have a look at the two maps that Dreadnought got now:D

    Maybe outdated that trailer of 2014, but I liked the fact when you do for instance that ability: of nuke. You see appear a little portrait then you got the feeling there is someone actually inside of it.

    Keep up the good work:D

    Posted in: Project Workplace
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    posted a message on Starcruisers

    Nice, I am at the moment in the beta of dreadnought:)

    I think SC 2, will eventually be to small for the ideas you got:) Are you willing to make a game out of it? or is it just a project where you can try things out.

    • The SC 2 editor will be to small to implent this + the terain you got in mind, it will lagg massively (the more players you gonna play).

    Your work is great:)

    Posted in: Project Workplace
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    posted a message on Starcruisers

    Hey I notice you like : Spaceships.

    Maybe you can help the community out of Star Battle?

    There is still a group (competetive players) + its still one of the top played games.

    Maybe you got interest to make a new Ship:

    Zerg, Protos, Terran,

    With all a unique ability!

    For the rest I say keep up the good work:D One of the best looking Space ships!:D

    Else I hope you will eventually make a game out of it? Kinda like SB:D Love the effects !!! and firing of missles even the shield adapt you got implented:) Keep your mind fresh eat enough fruit:D So we can see soon a map with Objective:)

    Maybe work as a team: 3 (vs Boss). For example a Big Leviathan if you want to keep it close to SC2. Kinda like a raid with space ships would be Wonderfull:D

    Keep up the wonderfull work!:D Cant say that enough!!!

    Posted in: Project Workplace
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