Topic Latest Post Replies Views
How can I change the maximum number of harvesters from 3 to 5 for example. >>
by _ForgeUser17813259
17 2,545
If specific button is pressed do this... (problem) >>
by _ForgeUser17813259
15 2,491
Can I use inventory to work with "super weapons" like in c&c generals >>
by _ForgeUser17813259
13 2,300
How to make battalion of units work? >>
by _ForgeUser17813259
11 1,771
Rotate structure ingame before actually placing them. Possible? >>
by _ForgeUser17813259
8 3,050
Selection offset doesn't do anything? >>
by _ForgeUser17813259
7 1,364
Advice on merging multiple animation(.max files) into one animation (one timeline) >>
by _ForgeUser17813259
7 1,668
How can I hide/remove vespene geyser when build on it and put it back or unhide when the building is killed. >>
by _ForgeUser17813259
6 1,235
Emulate electricity 'requirement' for buildings (like in C&C) >>
by _ForgeUser17813259
5 1,006
Arcade map doesn't find .sc2mod models >>
by _ForgeUser17813259
4 2,061
How to create a collision with art tools? >>
by _ForgeUser17813259
3 1,096
Choose custom race window & base location(triggers) >>
by _ForgeUser17813259
3 1,084
A place to get Unlocked maps (for learning purposes) >>
by _ForgeUser17813259
3 928
Change the location from where a trainned unit spawns at. >>
by _ForgeUser17813259
2 1,073
Duplicate units from specific player into a battle region >>
by _ForgeUser17813259
2 1,001
Weekly/Monthly Data Exercise files are available again in case you missed it! >>
by _ForgeUser17813259
1 631
Is 1 SC2 unit 1 meter in 3ds max? >>
by _ForgeUser17813259
1 1,035
How to: If unit is build start animation (gate opening) from the structure it comes out off >>
by _ForgeUser17813259
1 636
How to: If unit is build start animation (gate opening) from the structure it comes out off >>
by _ForgeUser17813259
0 548