Hey there, On the screenshot you see a command center and a dozer. But the dozer is able to clip through the building at the corners. I looked through the forums and the art tools documentation on how to prevent this but I can't seem to figure this one out yet.
Goal is simple not allow units to clip through the walls. Perhaps important to say there is a garage on the right side so I'd like them to be still able to spawn from in there and then move out when unit is constructed.
In the data module, in the units' tabs there are fields that allow (theoretically) to set distances of interaction between units/structures and between units/units.
Both units are to be "tweeked" and results may vary (your garage is not a square .. just the model is.
unit/actor/model radius/inside radius / and i think the last one i also called radius :D
you can try that but again the idea is that it works well on "round structures and the square ones "make do".
you could also make the corners unpathable.. with the tool (lol if it works) or with "invisible/invulnerable" doodads (i think that might be what you will "need")
as for getting the unit produced via data (?) to come out at the proper place .. same reasoning, make all other paths impossible to use for the units might work
Hey there, On the screenshot you see a command center and a dozer. But the dozer is able to clip through the building at the corners. I looked through the forums and the art tools documentation on how to prevent this but I can't seem to figure this one out yet.
Goal is simple not allow units to clip through the walls. Perhaps important to say there is a garage on the right side so I'd like them to be still able to spawn from in there and then move out when unit is constructed.
In the data module, in the units' tabs there are fields that allow (theoretically) to set distances of interaction between units/structures and between units/units.
Both units are to be "tweeked" and results may vary (your garage is not a square .. just the model is.
unit/actor/model radius/inside radius / and i think the last one i also called radius :D
you can try that but again the idea is that it works well on "round structures and the square ones "make do".
you could also make the corners unpathable.. with the tool (lol if it works) or with "invisible/invulnerable" doodads (i think that might be what you will "need")
as for getting the unit produced via data (?) to come out at the proper place .. same reasoning, make all other paths impossible to use for the units might work
gl
why dont you use a larger footprint. you make those in the data editor
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Ow sh*t thanks guys.. A whole new world opened... Footprints hmm never looked into that before. Thanks again !