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    posted a message on Dialog transparency issues.

    @freakinchair: Go

    I'm pretty sure most of the default dialog images have transparency built into them (alpha channel or similar) so if you want no transparency I'd think you'd have to modify them to be that way or make your own.

    Posted in: Miscellaneous Development
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    posted a message on I need info about custom campaigns

    If you're talking about on battle.net, then yea it's not yet implemented. If you mean offline, you save your maps in your Starcraft II\Maps folder or a subfolder there (if you use a subfolder you have to specify it in the link: Mycampaign\map2.sc2map).

    Posted in: Miscellaneous Development
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    posted a message on What type of audio files can the editor use?

    I just used audacity to export an edited mp3 file into ogg format, and that worked fine when I imported it. It was 44100 Hz audio if that matters.

    Posted in: Miscellaneous Development
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    posted a message on List of Animations

    You can look in the preview window for the model for the unit to see the animations it has. It sometimes seems like the names don't quite match up to the names available when choosing which animation to play, but I usually find what I need there.

    Attached a screenshot that'll hopefully help you find it.

    Posted in: Miscellaneous Development
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    posted a message on I need help with AI attacking triggers

    Using issue order should work, if you set it up right. In one map I'm working on I set it up so that groups patrol to random points on the map, attacking anything along the way.

    I'm attaching a basic method for doing it, but you'll need to modify it to get it working exactly like you want.

    Posted in: Miscellaneous Development
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    posted a message on Player ID

    I don't think grayed out means it doesn't work. I don't know what it means, but I'm pretty sure I've used grayed-out actions many times with no issues.

    Posted in: Miscellaneous Development
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    posted a message on Simple unit purchasing system

    I created a test map to see if I could make it work. So far it seems to work, but I'm not sure how you managed to put 5 civilians in before it created the tank. I ended up with a tank the instant the 4th entered the region.

    Map attached.

    Posted in: Miscellaneous Development
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    posted a message on Simple unit purchasing system

    I'd do something different than removing the triggering unit.

            Unit Group - Pick each unit in (Civilian (Male) units in Ambush 2 Units owned 
    by player Any Player matching Excluded: Missile, Dead, Hidden, with at most 4) 
    and do (Actions)
    
                Actions
    
                    Unit - Remove (Picked unit) from the game
    

    Something like that might work.

    Edit: attached screenshot for clarity.

    Posted in: Miscellaneous Development
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    posted a message on How to play downloaded .SC2Map maps?

    @Suterusu1337: Go

    That may not get you AI if it's an actual melee map. Then again maybe that wasn't what the OP was about. Sorry if I unnecessarily confused anyone anyway.

    Posted in: Miscellaneous Development
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    posted a message on How to play downloaded .SC2Map maps?

    Maybe someone will correct me if I'm wrong, but as far as I know the best way to play melee maps that you've downloaded against AI is to publish them to battle.net as Private with the editor then create a custom game on that map. The other option is trying to find them on battle.net in the custom games list, as the author may have possibly published it already.

    If they haven't published it and you don't want to (or know how) you could ask them to publish it for you.

    Edit: I should mention that if you know your way around the editor a little bit, you *can* play against AI offline. You need to add the number of computer players you want in Map>Player Properties, set their difficulty, and you might have to add a trigger that sets alliances (I think it defaults to enemy so if you're just doing 1v1 you might be able to skip that).

    Posted in: Miscellaneous Development
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    posted a message on Custom lighting on melee map(?)

    To actually change lighting on your map you either need to change it with a trigger, or go into the data editor, go to Terrain Texture Sets, find the texture set your map is based on (your tileset), and look for lighting in there. Then change that to whatever you want. I don't remember if it's necessary, but you might or might not have to close and reopen your map (File>Close) to get it to show up.

    As far as I know, Generate Lighting Map isn't necessary, but I'm no expert. All I can say is that I've never seen a use for it.

    You won't ever permanently overwrite the original values, but it may in some cases be hard to get back to the default values for your particular map. If you change Mar Sara tileset, that just essentially makes a copy of Mar Sara and changes the copy.

    Posted in: Miscellaneous Development
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    posted a message on Dependency questions

    Also, in File>Preferences>Test Document you can set a default test document (one of your maps that you want to test) and then just test the mod and it'll test it on that map. That seems to work for me. If you were switching between different maps a lot it might not help much though.

    Posted in: Miscellaneous Development
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    posted a message on Problem: Creating a Boss Fight

    @EuYaz: Go

    I haven't tested this but I think it might work. See attached screenshot.

    Posted in: Miscellaneous Development
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    posted a message on Slight Unit Offset From Editor to Game

    @KrayzBlu: Go

    I don't suppose you could attach your map to your post so we can test it?

    Posted in: Miscellaneous Development
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