I'm making a multiple map campaign (to be offline only due to limitations of battle.net sadly) that will include an upgrade system in between missions. The upgrades will be divided into two groups: air upgrades and ground upgrades. I'm trying to create upgrades that effect all or most of the units in that class (air or ground), are very noticeable and useful upgrades, and are actually able to be created without importing new models.
I've started off with an afterburners upgrade that some of you may have seen when I was asking for help with a problem. When you research this upgrade all your air units will have this ability for the rest of campaign.
Now I'm sure I'll come up with other ideas, but I'd love to incorporate ideas from other people as well (and I can definitely use the advice). If I use your idea (or even something close to your idea) I'll credit you in the map and on the project.
Stat bonuses are OK, but they really just aren't as interesting as an ability or special upgrade of some kind. My problem is deciding how to make an upgrade that's good for all air or ground units. I don't just want to make it give splash damage, as that wouldn't help the medivac and it might overpower some units, plus it's not as interesting as something like (makes the viking fire 3 times as many missiles per shot) or similar.
It's possible I may decide to change the upgrade system so that upgrades can sometimes just be for individual units rather than all air or all ground units, but I'm trying to consolidate as much as possible on upgrades (aiming for around 4 to 5 for each type, air and ground).
I'm making a multiple map campaign (to be offline only due to limitations of battle.net sadly) that will include an upgrade system in between missions. The upgrades will be divided into two groups: air upgrades and ground upgrades. I'm trying to create upgrades that effect all or most of the units in that class (air or ground), are very noticeable and useful upgrades, and are actually able to be created without importing new models.
I've started off with an afterburners upgrade that some of you may have seen when I was asking for help with a problem. When you research this upgrade all your air units will have this ability for the rest of campaign.
Now I'm sure I'll come up with other ideas, but I'd love to incorporate ideas from other people as well (and I can definitely use the advice). If I use your idea (or even something close to your idea) I'll credit you in the map and on the project.
Stat bonuses are OK, but they really just aren't as interesting as an ability or special upgrade of some kind. My problem is deciding how to make an upgrade that's good for all air or ground units. I don't just want to make it give splash damage, as that wouldn't help the medivac and it might overpower some units, plus it's not as interesting as something like (makes the viking fire 3 times as many missiles per shot) or similar.
It's possible I may decide to change the upgrade system so that upgrades can sometimes just be for individual units rather than all air or all ground units, but I'm trying to consolidate as much as possible on upgrades (aiming for around 4 to 5 for each type, air and ground).
Bump for ideas.