Example: Blink on stalkers and Zeratul. It's not the same ability in that case technically, but I'm guessing they share an alias perhaps? In any case, does anyone know how this is done by Blizzard? I'd love to recreate the effect in my maps.
In my case it's actually the same exact ability, just on multiple unit types. It'd be great to allow the player to cast it on all the unit types with one button press.
There's a thread about the light bridges, I'll see if I can find it. Basically you have to tell all the light bridge doodads (via trigger) to play a certain animation for them to show up in game.
In case you're curious what smart filter is for, I'm pretty sure that decides what you can right-click to attack. I don't know exactly what the scan filter is though, maybe someone else can enlighten us. Probably what types of targets it can auto-acquire to attack (won't attack neutral unless you specifically tell it to) but that's just a guess.
I think he's actually trying to change the height of terrain objects, not doodads. I'm not sure if it works the same way, but I haven't actually checked that.
OK, I'm not sure what's wrong with the light bridge, but with some of the bridges you only need the Terrain Object (the Castanar bridges work well). Example attached.
Bridges are very picky, in my experience anyway. I've attached a possible solution for you. You need two things for a bridge:
1. A bridge terrain object (Terrain>Terrain Object>Add Terrain Object). This makes a terrain bridge that is invisible, which you'll need to cover with a bridge doodad. The only terrain objects are in the campaign dependency so you'll need to add that (File>Dependencies>Add Standard>"Liberty (Campaign)").
2. A bridge doodad (the visual portion of the bridge).
Note: Bridges only work for the cliff level they were designed for, and some of them are diagonal aligned only.
Edit: of course now I'm testing that map and the doodad isn't showing up, so I'll need to figure out what's behind that.
This is probably due to the silly restrictions Blizzard puts on text anywhere in a map. I've heard that you can't use the word "starcraft" in maps, but I don't know what "LOCAL" is about. It must be not allowed for some reason as well.
About the problems you were having with the power matrix map: it sounds like it might not have been localized for your area. If you want to localize it yourself you can use XhatiX's tool (http://forums.sc2mapster.com/mapping-utilities/third-party-tools/2613-sc2-localizer/). Domination is essentially a mind control ability so it probably won't allow you to target friendly units unless you change the target filters to allow it to target allies.
It could possibly work with a little tweaking though, or if you were willing to dig a bit you might figure out how they create the beam. All I know for sure is that actors would be the key to creating the beam.
OK, so I'm not sure why you did some things the way you did them (not saying you're wrong, just that I can't figure it out yet). I'm going to attach a screenshot of how I would have gone about your "do you win?" trigger, but keep in mind that I haven't (and can't, I think) test this out as it seems like it would require another player to test correctly.
Edit: guy above me has decent ideas as well. I'm not sure which will be more useful so I'll still show you what I did.
From the short time I've had with it, it seems like he wants a player to be defeated when their pylon dies, and he is trying to use a variable to track how many players still have their pylons alive. He also compares the number of active players to the number of defeated players, and if there is a difference of only 1 between them (the winning player) he wants to declare victory for the undefeated player.
That seems to be the intent, but it's really mixed up and seems to be doing it in a way that's harder than necessary. It'll take me some time to sort through in detail, but maybe that'll help others looking at it.
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Bump, hopefully someone knows something about this.
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Example: Blink on stalkers and Zeratul. It's not the same ability in that case technically, but I'm guessing they share an alias perhaps? In any case, does anyone know how this is done by Blizzard? I'd love to recreate the effect in my maps.
In my case it's actually the same exact ability, just on multiple unit types. It'd be great to allow the player to cast it on all the unit types with one button press.
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There's a thread about the light bridges, I'll see if I can find it. Basically you have to tell all the light bridge doodads (via trigger) to play a certain animation for them to show up in game.
Here it is: http://forums.sc2mapster.com/development/map-development/5623-need-help-using-the-monlyth-light-bridge/
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@ViG01: Go
In case you're curious what smart filter is for, I'm pretty sure that decides what you can right-click to attack. I don't know exactly what the scan filter is though, maybe someone else can enlighten us. Probably what types of targets it can auto-acquire to attack (won't attack neutral unless you specifically tell it to) but that's just a guess.
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@redconfusion: Go
Awesome, I was having this problem too. Thanks red.
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@Ownag3666: Go
Choose function, then convert player to player group, then choose your player.
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@Ash4meD: Go
I think he's actually trying to change the height of terrain objects, not doodads. I'm not sure if it works the same way, but I haven't actually checked that.
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@thegatepro: Go
Not sure, but it probably would have to do with allowing shared control of the race that owns the building.
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@froznic: Go
Haha, thanks. That's actually quite useful information.
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OK, I'm not sure what's wrong with the light bridge, but with some of the bridges you only need the Terrain Object (the Castanar bridges work well). Example attached.
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@froznic: Go
Bridges are very picky, in my experience anyway. I've attached a possible solution for you. You need two things for a bridge:
1. A bridge terrain object (Terrain>Terrain Object>Add Terrain Object). This makes a terrain bridge that is invisible, which you'll need to cover with a bridge doodad. The only terrain objects are in the campaign dependency so you'll need to add that (File>Dependencies>Add Standard>"Liberty (Campaign)").
2. A bridge doodad (the visual portion of the bridge).
Note: Bridges only work for the cliff level they were designed for, and some of them are diagonal aligned only.
Edit: of course now I'm testing that map and the doodad isn't showing up, so I'll need to figure out what's behind that.
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This is probably due to the silly restrictions Blizzard puts on text anywhere in a map. I've heard that you can't use the word "starcraft" in maps, but I don't know what "LOCAL" is about. It must be not allowed for some reason as well.
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About the problems you were having with the power matrix map: it sounds like it might not have been localized for your area. If you want to localize it yourself you can use XhatiX's tool (http://forums.sc2mapster.com/mapping-utilities/third-party-tools/2613-sc2-localizer/). Domination is essentially a mind control ability so it probably won't allow you to target friendly units unless you change the target filters to allow it to target allies.
It could possibly work with a little tweaking though, or if you were willing to dig a bit you might figure out how they create the beam. All I know for sure is that actors would be the key to creating the beam.
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OK, so I'm not sure why you did some things the way you did them (not saying you're wrong, just that I can't figure it out yet). I'm going to attach a screenshot of how I would have gone about your "do you win?" trigger, but keep in mind that I haven't (and can't, I think) test this out as it seems like it would require another player to test correctly.
Edit: guy above me has decent ideas as well. I'm not sure which will be more useful so I'll still show you what I did.
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@gizmachu: Go
From the short time I've had with it, it seems like he wants a player to be defeated when their pylon dies, and he is trying to use a variable to track how many players still have their pylons alive. He also compares the number of active players to the number of defeated players, and if there is a difference of only 1 between them (the winning player) he wants to declare victory for the undefeated player.
That seems to be the intent, but it's really mixed up and seems to be doing it in a way that's harder than necessary. It'll take me some time to sort through in detail, but maybe that'll help others looking at it.