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    posted a message on Dialog buttons close dialog ?
    Hi, can I somehow get dialog buttons NOT to close the dialog they're in ? It's pretty annoying >(
    Posted in: Miscellaneous Development
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    posted a message on Dialog button Image?
    Hi, I'm trying to create a dialog button (25x25) with an scv image on it, but somehow it seems that the button tries to use the image as a border or something (i also tried setting the image type to normal) is it even possible to get a SCALED image onto a button ? edit: okay now I managed to see the image on the button, but now the button has no borders anymore AND the image is stretched vertically even though the button is a square !?!?!
    Posted in: Miscellaneous Development
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    posted a message on Dodge

    @Artanis186:
    did you have a look at the behavior modification list ? there are TONS of settings in there...
    also maybe you could create a trigger like
    onUnitIsAttacked
    ->chance to give unit a buff that makes it invulnerable for a short amount of time..
    but this is a very dirty solution of course

    Posted in: Miscellaneous Development
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    posted a message on Anyone interested in creating Heroes for Enfos Clone ?
    Hi, since I don't have enough time to get into that right now, I'm looking for someone who has some experience at creating Heroes. I'm abled to create regular units, triggers and terrain at a decent rate, but I'm just not experienced with Hero creation. I already created a basic map layout If you are interested, I can offer a private teamspeak 3 server for communication, I'm german, but my english is decent.
    Posted in: Team Recruitment
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    posted a message on default camera distance ?

    How can I change the default & maximum camera distance ? (so that people can actually scroll out further)

    Posted in: Miscellaneous Development
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    posted a message on Unpolished maps ?

    How come that lik 80% of the successful maps on bnet EU are seriously bad and unpolished? Many US->EU ports are not localized, td maps are missing basic feature like a solid income/interest system, sometimes you can't even see how much money you get from killing enemies, many maps are spamming high amounts of error messages etc. I mean it's really not that hard to create those basics, why not do it when you go through the process of creating custom units etc. anyway ?

    Please guys, when releasing a map to the public, make sure it's at least a bit polished, free of bugs and spelling mistakes. Thanks

    Posted in: Miscellaneous Development
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    posted a message on Regions - why does this not work ?

    @s3rius:

    I found another method to get my map to work, but I think region variables are useless, they cant be use in events at all, they just won't work. Thats probably the reason why you can't select them via UI in the first place

    Posted in: Miscellaneous Development
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    posted a message on Regions - why does this not work ?

    @pixartist:

    no idea ? anyone ?

    Posted in: Miscellaneous Development
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    posted a message on Regions - why does this not work ?

    So I created a region array called unitRegions, and did this in the init:
                    Unit - Create 1 Tron Bike for player (Picked player) at ((Center of (Entire map)) [...]
                    Variable - Set unitRegions[(Picked player)] = (Region((Point(0.0, 0.0)), 10.0))
                    Region - Attach unitRegions[(Picked player)] to (Last created unit) with offset (Point(0.0, 0.0))

    so no I attached the region to my unit...
    now I created a trigger:
    test
        Events
            Unit - Any Unit Enters gv_unitRegions[1]
        Local Variables
        Conditions
        Actions
            UI - Display "test" for (All players) to Subtitle area

    gv_unitRegions[1] is custom code obviously, since variables can't be selected for enter region events via UI. BUT: This does not trigger. why ?

    Posted in: Miscellaneous Development
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    posted a message on Dialog Button Hotkeys

    @FlauntRoK:

    Yea, why is there a "Hotkey" marker when there are not hotkeys anyway ?

    Posted in: Miscellaneous Development
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    posted a message on Hide UI but buttons still pressable ?

    Is there a way to do this ? A unit is selected but the UI is hidden...the user needs to be abled to use skills without keypressed event...(it's just too delayed online)

    edit:alternativly i could hide the whole UI but still SHOW the buttons. But how to do that? The only way to create ui elements i can think of is via dialogs which can't have hotkeys -.-

    Posted in: Miscellaneous Development
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    posted a message on TriggerAddEventUnitRange still triggers when unit is removed

    thanks, found a workaround for my problem...

    Posted in: Miscellaneous Development
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    posted a message on remove region ?

    sorry, i meant via trigger of course

    Posted in: Miscellaneous Development
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    posted a message on TriggerAddEventUnitRange still triggers when unit is removed

    Guys seriously, i need this :(

    attached the map, look at tick2 and collision triggers

    Posted in: Miscellaneous Development
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    posted a message on remove region ?

    ARGH !?
    how can i remove a region or remove rectangles from a region ? I hope this is not impossible -.-

    Posted in: Miscellaneous Development
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