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    posted a message on Detecting teams with triggers impossible?
    simple Player Group - Add player 1 to PlayerTeams[0] Player Group - Add all players in (Allies of player 1) to PlayerTeams[0] Player Group - Add all players in (Enemies of player 1) to PlayerTeams[1] (for 2 teams only)
    Posted in: Miscellaneous Development
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    posted a message on Anyone interested in creating Heroes for Enfos Clone ?
    Quote from alderis: yeah I'm pretty sure that was the major difference between Enfos and HLW, also I think enfos boards were usually top down instead of side to side but I don't think its all that important to follow every single aspect of the way something used to be its good to add some new ideas to any project which foundation comes from WC3 and/or SC. I wish you luck though Hero creation is to say the least a bitch especially when dealing with creating skills. From our team's personally experience good skills that are fairly complex take usually about a day of data editor/scripting work (bleh).
    yeah, I think I'm gonna wait for the retail version, and hope for some important editor fixes :/
    Posted in: Team Recruitment
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    posted a message on "Critical Strike" issue and Item Activation issue...
    Quote from zifoon: @pixartist: Go Well depends "when" you want to catch the damage response. Handling usually works. Ideally, since the damage taken trigger activates after the damage is actually taken, using damage handling effect with dummy evasion/critical buff then checking when the unit is damaged for that dummy buff, it will catch when the damage response happens. Of course that also means you can remove the dummy behavior when that trigger is triggered without any repercussion (resulting in a perfect MUI trigger).
    thanks, and what about the fraction stuff ?
    Posted in: Miscellaneous Development
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    posted a message on stack behavior ?
    @zifoon: I'm aware of that.. (0.9^2 = 0.81). I set the max stacking amount to 25 and could not see any increase in the damage response effect though ;(
    Posted in: Miscellaneous Development
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    posted a message on WASD Unplayable on BNet?
    @Reves: dude, your avatar is freaking me out, how the hell can it be so 3d ? :D on topic: why didn't blizzard implement a local keypress event, that just sends any traffic when the trigger is actually triggered? I'm sure they have a good reason for it, but it still sucks and is not what I expected from a modern engine..
    Posted in: Miscellaneous Development
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    posted a message on "Critical Strike" issue and Item Activation issue...
    Hm nice, but wouldn't it be possible to set "fraction" to 2 instead of putting the damage effect into the handle field ? also, when exactly does damage response trigger? I thought it would only trigger when the unit with the behavior TAKES damage ?! If the location changes this, wouldn't fraction work then ? also, zifoon, you seem to be pretty experienced with the editor, any idea how to catch a critical / evasion event with a trigger ?
    Posted in: Miscellaneous Development
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    posted a message on Anyone interested in creating Heroes for Enfos Clone ?
    @alderis: argh true, what was the game called again that was pretty similar to enfos, but had summening of units ? Hero line wars ?
    Posted in: Team Recruitment
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    posted a message on Dynamic hero skill levels ?
    phew I really hope so :D
    Posted in: Miscellaneous Development
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    posted a message on Dynamic hero skill levels ?
    @alderis: okay this looks kinda promising, but do you have any idea how to change - let's say - the chance of an damage response behavior ? (without creating an effect for every level)
    Posted in: Miscellaneous Development
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    posted a message on stack behavior ?
    How to stack a behavior on a unit? I made a custom behavior that gives a unit evasion, but I can't seem to stack it even though i put both stacking fields to 25. I could not find a field in the editor that stacks the behavior from the start and i tried adding it several times via trigger, but it seems not to stack (evasion did not increase) I set the evasion chance to 0.7 so after a few stacks it SHOULD be close to 1 but I did not see any change in the evasion behavior halp
    Posted in: Miscellaneous Development
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    posted a message on Dynamic hero skill levels ?
    Okay, in wc3 there where a LOT of maps that had like 100 hero levels, meaning about 25 levels of one skill. I really can't imagine, that we actually have to create 25 copies of the skill+behavior+effect etc for this. There just HAS to be a way to make a skill change with the hero level. To begin with, I'd like to create a combat mastery skill that has evasion. Now in the editor I have a field for "Chance" (behavior damage response) which obviously cannot take dynamic values. So I will have to modify this from outside somehow. But how? This just HAS to be possible... I WOULD try creating a new attribute which is increased by the hero skill level, BUT unfortunately attributeBehaviors don't have a damage response field, which is, in fact, retarded...
    Posted in: Miscellaneous Development
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    posted a message on Anyone interested in creating Heroes for Enfos Clone ?

    @pixartist:

    Progress was quicker then I expected, the basic functionality (except heroes) is done:
    - Income
    - Lives
    - Unit spawn & movement
    - Unit despawn
    - Unit summoning menu
    - very basic leaderboard

    The best thing is this:
    http://www.n00bie.de/pics/editor_addunit.jpg
    This function means that I can add a new unit to the game with ONE single action. It will automaticly create an entry in the Build menu including the tooltip and button positioning, and add the unit to all important variables in the game. The unit can be used instantly, without further coding.

    Ingame screen:
    http://www.n00bie.de/pics/ingame1.jpg

    still noone interested in helping me ?

    Posted in: Team Recruitment
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    posted a message on Screen Button Problems
    @stewie-Y: my i know how you fixed this ? I'm having the same problem
    Posted in: Miscellaneous Development
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    posted a message on Dialog buttons close dialog ?
    @xenrathe: I don't know why it closes it, but it does -.- edit: it's a galaxy bug. screen button pressed events will be toggled by ANY dialog button press
    Posted in: Miscellaneous Development
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    posted a message on Dialog buttons close dialog ?
    Quote from xenrathe: @pixartist: Hrm, have you considered just making them screen buttons? I JUST put two screen buttons and a dialog together, and they work fine.
    that would be quite annoying since i have an array which stores all those dialog buttons, so i can check which one was pressed in a trigger. there has to be a way -.-
    Posted in: Miscellaneous Development
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