Should I have a representation of the spawning unit in every zone, so everyone exactly knows what units spawn where, or should I not, so that experienced players have a little advantage ? (the concept that zones further from spawn points have better units will be explained anyway)
so why do functions offer arrays as return values ?
edit: btw, most modern languages in fact allow returning arrays. Only low level languages like c don't allow this, but you can get around that by using structs (and i'm pretty sure you can directly return structs in c, not just pointers)
I'm making a zone control, and I separate all zones with decals. Thats > 1200 decals. Is that too many? I'm not sure whether my performance dropped in test mode...
make a new condition definition
Number of units in region
Options: Condition
Return Type: Integer
Parameters
Region = No Region <Region>
Grammar Text: Number of units in Region
Hint Text: (None)
Custom Script Code
Local Variables
Actions
General - Return (Number of Living units in (Any units in Region owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount))
@bradleo:
The thing is, many maps are full of serious bugs, many even have tons of error messages. I was not talking about the finishing touch or perfect balancing, I just meant, people should release PLAYABLE maps.
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Should I have a representation of the spawning unit in every zone, so everyone exactly knows what units spawn where, or should I not, so that experienced players have a little advantage ? (the concept that zones further from spawn points have better units will be explained anyway)
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is that possible without checking "unit in region" for all possible regions ?
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@BlinkHawk: Go
so why do functions offer arrays as return values ?
edit: btw, most modern languages in fact allow returning arrays. Only low level languages like c don't allow this, but you can get around that by using structs (and i'm pretty sure you can directly return structs in c, not just pointers)
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@RileyStarcraft: Go
well, is it possible then to create just the model of a unit without any pathing information via trigger? (without fiddling with the data editor)
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@pixartist: Go help :(
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@xenrathe: Go that will still prevent building on top of the unit :(
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Okay functions can return arrays apparently, but return always only gives me the possibility to return 1 single value. How can I return 2 values ?
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I'm making a zone control, and I separate all zones with decals. Thats > 1200 decals. Is that too many? I'm not sure whether my performance dropped in test mode...
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Possible ? how ?
thanks
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the screen button event is bugged, create a condition like "button pressed = screen button x" or something in addition to the event and it will work
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make a new condition definition
Number of units in region
Options: Condition
Return Type: Integer
Parameters
Region = No Region <Region>
Grammar Text: Number of units in Region
Hint Text: (None)
Custom Script Code
Local Variables
Actions
General - Return (Number of Living units in (Any units in Region owned by player Any Player matching Excluded: Missile, Dead, Hidden, with at most Any Amount))
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6) Profit
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As the titles says, I'm in need for about 7 beta testers for my map.
Realm: EU
Contact: Ts3 83.169.1.191:9987
Map: http://www.sc2mapster.com/maps/pix-team-survival/
Language: German or English
Thanks
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