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    posted a message on making a simple ability

    @pokenoufl: Go

    yeah just dont use a learn ability :P.

    And instead change the vailidators for the switch to compare behavior veterency levels.

    Posted in: Data
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    posted a message on Something hit me last night...
    Quote from Charysmatic: Go

    @houndofbaskerville: Go

    We still haven't gotten to know each other, you and I.

    imma just leave for a while, so you two can just go ahead and do your buisness.

    Posted in: General Chat
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    posted a message on How to fix the Mapping communities

    @FockeWulf: Go

    Well good to hear. :)

    Posted in: General Chat
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    posted a message on Something hit me last night...

    @FenixKissKerrigan: Go

    yeah, if done right it could become MASSIVE< and once the player base is there then they could implement their paid maps garbage that I dont even want to deal with :P, I just want a simple donate button.

    Posted in: General Chat
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    posted a message on Something hit me last night...

    @FenixKissKerrigan: Go

    Yeah but I was thinking more of the blizzard launcher. that way WoW, D3, Sc2, Titan, All stars players would all have full access to it.

    Posted in: General Chat
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    posted a message on Something hit me last night...
    Quote from FenixKissKerrigan: Go

    @FockeWulf: Go

    Yeah... I don't know, maybe there's signs that Blizzard is wising up. Like spawning, opening up the arcade, etc. But the question is whether it is too late, or whether improving things will bring lots of people back.

    I mean, WoW is dying too, so they've implemented things like 'F2P to level 20' etc. So...

    if they want to bring people back, the arcade HAS to be put on its own platform.

    with its own engine(based on the sc2 engine so our maps are fully transferable). and then that platform has to be heavily advertised.

    Posted in: General Chat
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    posted a message on How to fix the Mapping communities

    @houndofbaskerville: Go

    Then please for the love of basic comprehension, use quotation marks :(

    Posted in: General Chat
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    posted a message on How to fix the Mapping communities

    @houndofbaskerville: Go

    2 things.

    1. Theres a quote button, it makes things look much more presentable when your quoting someone else.

    2. When he says "You have another thing coming to you" that's not a threat, he is simply saying that if you believe that it will become profitable by that time, then you will be proven completely and utterly wrong.

    Note* I am not agreeing with or disagreeing with what he said, just simply calming down the tension :) Cultural Barriers can cause phrases to not work out so well.

    Posted in: General Chat
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    posted a message on Compendium of Lag Knowledge

    okay the point of this thread is to post whatever tips you can give for people to reduce lag.

    1. Make sure to destroy actors properly.

    2. Lower Game-speeds, It is not recommended to use over normal game speed.

    3. Actor sizes, Large actors tend to cause more lag.

    4. Use Looping triggers.

    Posted in: Miscellaneous Development
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    posted a message on Something hit me last night...

    @Eiviyn: Go

    you said that two people make false claims, usually when you attack someone it is customary to show your evidence of your claims, otherwise they are false the moment you say the.

    Posted in: General Chat
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    posted a message on Something hit me last night...

    @Eiviyn: Go

    Quite so, quite so, yet you still have posted no evidence and have only attacked someones character. bad troll is bad.

    Posted in: General Chat
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    posted a message on (Solved) Map loading in editor is too slow
    Quote from Highsouled: Go

    I made a <To the Moon> starcraft version. (<To the Moon> is an adventure game) The work is almost done, but it takes too long to open the map file. Usually, it takes more than 5 min. I think it has slowed after extending map bounds. I have known this problem. But I thought map files could be open in starcraft client, so I didn't care about it.

    Only a few hours ago, I realized that a local custom map file could be run in the map edtior...

    How can I solve this problem?

    Download : http://db.tt/mL4XGUak (54mb)

    Game Video

    This looks really great, if anyhting deserves a kick-starter its this(if the custom models are yours or at-least non copyrighted)

    Posted in: Miscellaneous Development
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    posted a message on Something hit me last night...

    @Eiviyn: Go

    links to Snyderguys or TW's Fabricated Nonsense? otherwise your a bad troll...

    Posted in: General Chat
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    posted a message on Starcraft Universe kickstarter will fail?
    Quote from Mozared: Go

    @SearingChicken: Go

    I like how you linked a card game, a game I already linked and a tank game asking for $50.000 (which really isn't a far shot from the $80.000 SCU asked for). But alright, there's three cheaper games in there. I'm not saying cheaper indie games don't exist, I'm just putting the $80.000 in perspective. I think it's a bit much for a StarCraft 2 map, too - especially considering how small a team is working on SCU (WFTO has a team of 19 and pledged for less than double), but I don't think it's ridiculous or anything; indie games have been known to aim for more.

    yeah I can see that. I fully admit that I am biased, simply because they have been given every special privilege possible. Such as new gaming sites at blizzards urging. in game rewards(I was specifically told that we cant do this), Claiming its an MMO :/ when its 1 player currently and max of 12 later... Being Featured on blizzard multiple times, ingame featured channel, private support, etc. I mean they have had every possible advantage.... so I am biased that being said, 80k is completely ridiculous, I mean I understand they want money, I do and the people working on it are all great mappers, but still -_-, its a bit much. then again I thought mineralZ was too much as well.

    Posted in: General Chat
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