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    posted a message on How to fix the Mapping communities

    @FockeWulf: Go

    Well if you are actually actively doing things like that, then that's great, I never though I would say that about you :P

    Posted in: General Chat
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    posted a message on How to fix the Mapping communities

    @FockeWulf: Go

    Thats great you made 2 tutorials, that helps it does, but at the same time, this is a brainstorming thread :P. its to come up with ideas on what could actually be done, specifically to fix the modding scene. something has to be done. otherwise it will die, and soon... Right now we still have some player base left.

    Okay Idea time

    1. Merge all arcade regions, keep melee regions separate. This would place the player base at max capacity.

    Posted in: General Chat
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    posted a message on How to fix the Mapping communities
    Quote from FockeWulf: Go

    @houndofbaskerville: Go

    If you think that any arcade map will be profitable by the time LotV comes out then you have got another thing coming. There will not be sufficient saturation, by a very long shot, to make the arcade profitable. And by LotV it will be too late to get any such saturation.

    By the summer of 2014 the arcade will be fully written off. People know by now that Blizzard will drop support for LotV at the earliest possible moment, regardless of what state it's in.

    Regardless of what you think... this is not a QQ thread, Post a valid idea for once -_- .....

    This threads entire goal is to think of stuff that blizzard or the community, mostly the community, could do to help the mapping scene, crying over the past will never help us move forward, and saying that there is nothing the community could do is BS. Heres another idea from me.

    1. Move the entire arcade to starter edition. THEN implement an in-game marketplace using an in-game currency thats EARNED(not bought) by playing arcade maps. This currency can be earned from having a certain amount of average amp over a certain amount of game-time, (it does not increase with apm, apm only verifys you aren't sitting in a game and are actually playing it).

    2. For the community: Run new Trigger,Data,Terrain exercises but INSTEAD of just doing throw away's, do it so that these are uploaded to curse and can be used later for people who need it for example. a terrain exercise would be "create a 4 team arena" (always done on a blank map). Then archive these exercises in the WIKI, so that new people can grab these terrains, libraries, cool abilities and stuff in data, etc. The reason we have a low amount of new mappers is because the editor is so difficult, its OUR job as a community to help them and make sure they can build up experience so that in turn they can help others. The editor being hard is blizzards fault but there are things we can do to lessen the impact.

    Posted in: General Chat
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    posted a message on Starcraft Universe kickstarter will fail?
    Quote from KorvinGump: Go

    So, i follow this since the first day http://www.kickstarter.com/projects/747939120/starcraft-universe. It is funded on 50%. And noone donates now. At the first day i thought it will be funded, but now seems it's dead. What happened? Why it received all funds at the first week?

    Damn I bet it would fail at 25-30k, 30-40 was my initial :( it never had a chance it was way too greedy, they were asking for more money then indie developers(developing on blizzard RTS makes you a modder not indie developer).

    Posted in: General Chat
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    posted a message on How to fix the Mapping communities

    @FockeWulf: Go

    If the player-base can be found, then the map makers will return. They have until Titan releases to do this, otherwise they are fucked forever. if they dont have this done by titan, their modding community is completely gone. and it will be no ones fault except for the people in charge of starcraft 2, and deciding it would be a crappy E-Sport rather then a game balanced between E-Sports and fun family game, greed will have killed it.

    Posted in: General Chat
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    posted a message on How to fix the Mapping communities

    @FockeWulf: Go

    Right now its just a launcher, but IF blizzard were to put the arcade on that, it would open it up to players across warcraft, starcraft, and diablo. and if they made it free2play, then it could REALLY be amazing

    Posted in: General Chat
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    posted a message on How to fix the Mapping communities

    @FockeWulf: Go

    Your completely wrong about your number 1.

    Number 2. This is not a QQ thread, move that to one of the other 2 threads that are for that.

    About number 1. There is a brand new platform, the new blizzard launcher could become a central hub. There is no longer a reason to have it inside of their titles if all of them are going to share a steam like application.

    Posted in: General Chat
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    posted a message on State of Mapmaking

    @houndofbaskerville: Go

    Was your pointless rant for Eiviyn or myself?

    Posted in: General Chat
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    posted a message on State of Mapmaking
    Quote from SoulFilcher: Go

    @SearingChicken: Go The thing is, nobody here is supposed to clean that up. ScorpSCII pointed out things he believes were part of the problem, and all were Blizzard's fault, so how would you clean that up?

    Yeah I know, but my only last hypothesis, is blizzard doesnt know HOW to fix it.. they have run out of ideas. Think about it we are on patch 2.0.11, 7 months after the game release, by this time we should be on 2.2.0. so I think they are completely out of ideas. thats what the thread was about, it was less about what could the community do, and more of what could both the community and blizzard do to fix this mess. :) if its never even thought about then it can never be fixed.

    Posted in: General Chat
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    posted a message on State of Mapmaking
    Quote from ScorpSCII: Go

    @Eimtr: Go

    There's been no threads on the subject of melee map making around here for as long as I can remember. Feel free to prove me wrong though :)

    I just made one yesterday :( it wasnt a QQ thread though it was a thinking thread about how to "Fix" Everything... but only 3 people participated... I guess people would rather cry over spilled milk instead of cleaning it up.

    Posted in: General Chat
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    posted a message on State of Mapmaking

    @ScorpSCII: Go

    I dunno about GO, but I know source games are eternally fucked. I wasnt in it for any money, I was in it to make a map, and everytime they would break something weekly.

    Posted in: General Chat
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    posted a message on State of Mapmaking

    @ScorpSCII: Go

    Don't go to steam games, that's where I came from, Its MUCH worse.... Yes your crap will get played, but Valve breaks it every week... its a huge pain in the ass. I created 2 of the top 10 highest maps for DoD:S, Valve is worse then blizzard trust me on that.

    Posted in: General Chat
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    posted a message on State of Mapmaking

    @zenx1: Go

    I bought it for the campaign and the melee :), The arcade was another part of it, but that part disappointed me.

    Posted in: General Chat
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    posted a message on State of Mapmaking
    Quote from Mozared: Go

    @zenx1: Go

    I haven't exactly been keeping up, but... wasn't Blizzard doing the exact opposite of this? Allowing people to play HotS games without having HotS through the party mechanic?

    Yes, but the problem is with the arcade abysmal already, its dumb to split the services, The expansion should have been campaign and melee only :/ this is the reason I am using cut models, with SoPs and attachments to make new units instead of using the HoTS assets from the game I bought.

    Posted in: General Chat
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    posted a message on State of Mapmaking
    Quote from SolidSC: Go

    There is a Thread on Bnet that basically says that the people that participated in the TLMap Contest #2 contest never received their promised prizes from Blizzard. What is that about?

    Link: http://us.battle.net/sc2/en/forum/topic/9754145796?page=1

    Least they had contest -_-

    Posted in: General Chat
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