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    posted a message on [Data, Actor] [Events + Message] Texture Select By ID

    http://i.imgur.com/VXfJONK.jpg I think the green looks pretty decent :D

    Posted in: Tutorials
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    posted a message on This is a Kickstarter

    @DogmaiSEA: Go

    yeah this is a pretty cool looking project, I saw this a couple days ago on a Pax video.

    Posted in: Off-Topic
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    posted a message on [Model Showcase] Warcraft Units
    Quote from Triceron: Go

    Hey all

    I took a major break from 3D stuff, making use of the summer while it's still here. Just came back from vacation, so I'm slowly getting back into SC2 stuff.

    I've been workin on revamping some of my character textures. Here's a progress shot on the Mage so far.

    Amazing as always :) Does it have attachment points at the end of the staff, and in the hands?(the fireball in warcraft 2 comes from the end of the staff)

    Posted in: Artist Tavern
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    posted a message on Star Tool - Export bugged WoW models ?

    @ShawarmaKhan: Go

    Dont use Nintoxics use http://www.sc2mapster.com/profiles/Leruster/ that guy is AWESOME :). he continued it after nintoxic quit on it.

    Posted in: Artist Tavern
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    posted a message on Compendium of Lag Knowledge
    Quote from intanjir: Go

    Avoid using events that occur very often. ie avoid 'Any unit dies', 'Any unit is issued an order to attack', etc. This may require some creativity.

    You can test if actors are destroyed properly by using 'ActorInfoDisplay' when testing your map.

    If your map has very large numbers of units: Use Slow(but probably not Slower) Gamespeed. Disabling blob shadows for each unit will lower the number of actors used for people who have to run on low graphics. I have lowered my graphics down to low and had my FPS drop simply because the game now had to keep track of a blob shadow actor for each unit. Be conscious of the vertex/poly count of the models you are using. Zerglings are 5.5x less detailed than ultralisks for a good reason.

    really good tips, thanks for sharing.

    Posted in: Miscellaneous Development
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    posted a message on Map Night Revived! (EU-NA)

    Like I said I wont be there :P, But you should check out this cool map called "Evo-Frenzy" its really fun. but its NA only

    I gtg to NY for a family reuinion :(

    Posted in: General Chat
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    posted a message on Map Night Revived! (EU-NA)
    Quote from missile17: Go

    i want it to be in NA

    most mapmakers are in NA and so are alot of EU its better i would like to attend my i dont want to publish my map on eu untill minor fixes are done

    Not just that, but if Public players are needed, NA has over 3 times the amount as EU or any other region.

    Posted in: General Chat
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    posted a message on Map Night Revived! (EU-NA)

    @Mozared: Go

    if its done on saturday, then you could do it at around 18:00 GMT and it would be okay times for NA, it would be 11:00am - 3:00pm depending on where in US you are at. if I am converting timezones correct.

    Posted in: General Chat
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    posted a message on Map Night Revived! (EU-NA)
    Quote from Hookah604: Go

    Lets bring back the map nights!

    At Friday night I invite you to: starcraft://group/2/130284 to play all the fun maps. (2013-8-30 18:00 GMT,on EU server)

    (Looking for ideas for NA map night time)

    I think this is both a good and bad idea, I think we should consider just using one region, the reason it was split before was due region locks :). Co keep that in consideration, Unfortunately I wont be able to attend this weekend.

    Posted in: General Chat
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    posted a message on How to fix the Mapping communities
    Quote from JademusSreg: Go

    Stay on topic or the topic gets locked. In a trunk. At the bottom of a lake. On Europa.

    Well played burrito, well played... back to the topic at hand another thing I think we as a community could do is perhaps put together a community project. someting simple,

    Right now we have several un-organized map exercises, why not use the best of each of these exercises to randomly make a map, each week we take the best submission(chosen by the exercise mod leader), and then add that to the project. then over time we will have a cool unique community created mod :)

    Posted in: General Chat
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    posted a message on How to fix the Mapping communities

    @FockeWulf: Go

    Lets just say, I am a well mannered, Intelligent, polite individual that knows the inner workings of this community very well :) and leave it at that.

    Posted in: General Chat
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    posted a message on How to fix the Mapping communities

    @FockeWulf: Go

    I am but someone who has been around since the mid-late 90s :)

    Posted in: General Chat
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    posted a message on Starcraft Universe kickstarter will fail?
    Quote from GhostNova91: Go

    @SearingChicken: Go

    No worries

    We tried to spread the word wherever we could I know I sent emails and made posts on a few but I'm sure most of them heard about it through other sites and Kicktraq and figured if they mark it as a full fledged MMO everyone will go crazy and click on the news page. Or they stopped at the part where it used to be called World of StarCraft. I'm not sure which ones Ryan contacted but we tried to get out there to everyone we could even IGN I believe. Sadly I don't think they made an article :(

    I unfortunately have no idea as far as the featured thing. Although I figure it might have something to do with us being featured before they started doing fancy demo videos. Again I'm not in the loop on that but I wouldn't put it past them to feature other past games with videos too. Who knows.

    ah okay cool, thanks for the info.

    Posted in: General Chat
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    posted a message on Starcraft Universe kickstarter will fail?
    Quote from GhostNova91: Go

    @SearingChicken: Go

    Not sure who that is but he's not a part of our team. For some reason I can't play the video. What is it of? I haven't been on TL in a long time but I'll make sure to correct him on that.

    ah okay. my bad then, and if you say you haven't been given any special privileges then ill accept that too, your a pretty reliable trust-able guy(no sarcasm intended).

    Then I do have a few questions though.

    1. How did you get gaming news sites to help out.

    2. What steps did you get to become featured?

    Posted in: General Chat
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    posted a message on Starcraft Universe kickstarter will fail?

    @GhostNova91: Go

    i dunno about the whole team but... http://www.teamliquid.net/forum/viewmessage.php?topic_id=399278 it not only specifically says MMO, but ask to change the title to reflect MMO.

    Posted in: General Chat
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