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    posted a message on Revive Data

    @Demtrod: Go

    I mean the one like to Sotis_ It was probably a remake or did he remove some Event add-ons? Unlike the visual where you would be stunned then lays down..

    Saving Grace was the name of the Behavior.

    btw' Tonsa question is bugging my mind right now.

    How do you remake Warcraft 3's Tavern, the one where you could spawn heroes with. http://www.sc2mapster.com/forums/development/data/50365-issue-duplicate-units-spawning-from-train/#p3 like the one here' Called Slayer Altar however in my case I would turn it into Merc Haven Bar.. Thanks

    I really should and probably study C + + right now. xD

    and thanks about the 100% Visual stuff' Since I could self-study manually' Unless I'm lacking some very necessary fundamentals to base with.

    Posted in: Data
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    posted a message on Revive Data

    @Demtrod: Go

    Demtrod' I finally got your point with the -1 Death Time stuff.'

    and I noticed that if you'd set it to negative one it will pave way for the Valerian02 Incap to better execute it smoothly' or adjusted accordingly.

    Now last question' xD

    How do ya guys manipulate an actor using event+ like the one with the Valerian02 visual' With its events' I got used mainly to attaching an m3 as an add'on other than using built-in catalogs?.

    Like just for example.

    "Valerian02 Actor = uses Event+ to properly maneuver its actions just as how when a Unit Dies, it lays down and waits for a duration of 20 seconds then stands up after Incapacitated" or that's how I interpret things with it.

    The editor itself is one complexicated engine.

    Posted in: Data
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    posted a message on Revive Data

    I should probably wait till I get to college.

    I'm currently warming up with C + + when I started scripting using World Editor, then Galaxy Editor.

    Posted in: Data
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    posted a message on Revive Data

    @Demtrod: Go

    Not literally, But I'm trying to lessen Revive's [Valerian02] data function' to make it lagless. Without its Visuals tho, Which was pretty much irritating to see with a bug' and sorry but I dont have the Deluxe Copy right now' I currently am using a Retail one' and Incomplete.

    Posted in: Data
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    posted a message on Revive Data

    So does that mean' that If I set First Buff to = 1 it will set the Hero Units HP Percentage(Max) to 1% of its current HP and at the same time fully invulnerable ?

    I kinda get your point here, aaaaaand I only need its Behavior Effects and without the Visuals' Like hiding a unit from sight' and adding a - Target - to - Point stuff like that, But i should probably focus more on Trigger other than this. Anyways' Still trying to figure out how to hide the unit instead of applying the laydown death effect. Or add up Protoss Small Death atleast.

    Btw' Is there a way to add Centrifugal Hooks to a Baneling' without applying its upgrade ? It was kinda confusing diggin out Data Editor, Such help will be very much appreciated thanks.

    Posted in: Data
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    posted a message on Revive Data

    @Demtrod: Go

    You mean set Valerian02's duration to -1 ? or the Unit Itself ?

    Posted in: Data
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    posted a message on Revive Data

    Is there a better way to recreate Valerian02- Incap with lesser visual but with better Qualities?

    Alike to Sotis.

    If anybody could suggest something. Thanks'

    and I wanna recreate scroll of town portal either, Probably gonna use Mothership Recall - then apply as Item Buff

    Posted in: Data
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    posted a message on decreases entire unit's movement speed in map every 5min.

    How ? Its the same as OneTwoSC's Slow Cast Frost Bolt. Check his tutorials its there man, And yeah' He's right you better configure Deceleration to 10%

    Posted in: Triggers
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    posted a message on 1 Way Point 2 Map

    @zeldarules28: Go

    lol Cool thanks, If I could make things work' Please try out my Monster Hunter map ^_^

    Posted in: Triggers
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    posted a message on 1 Way Point 2 Map

    Is there' a way to copy Warcraft 3's Custom Campaign Founding of Durotar Waypoint System ? Like I mean the 2 Dungeon Caves' the one Leading to Thunder Brew Valley' what ever its name was and the One near the Blocked - to - Human near the Beach' Cave In ?

    I've seen a Doodad called Cave_In in the Editor, I was just wondering though. Thanks'

    Posted in: Triggers
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    posted a message on Making a unit spawn when another unit dies

    Try search for a Map called' Infested.sc2map through Ability Spell Contest thread.

    Posted in: Data
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    posted a message on Death Frenzy [Feedback Needed]

    @Darttagman: Go

    Heroes..

    Posted in: Map Feedback
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    posted a message on looking for some PC drivers

    @jamalvender: Go

    You could try asking your buyer, or' Try forums about Software on Google. There's tonsa sites out there' on openSource like elitepvper

    Posted in: General Chat
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    posted a message on Any ideas? Or suggestions atleast. >:D

    @yukaboy: Go

    Cool, lol' I was thinking about a Periodic Spawn instead of Initiate Trigger' then implement a Friendly Fire region so that the Critters won't get inside my Map. >:D

    Posted in: Tutorials
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    posted a message on Any ideas? Or suggestions atleast. >:D

    What's a good way to better improvise a PvP-based Map ?' Randomly spawn units everywhere? or, Make atleast different spawn point for each player's creeps. I'm still new to scripting and I am making a Tug of War Map, also I don't wanna be regarded as a Dota-Clone/ Dota-Copy mapMaker,so I'm trying to make it quite simple the same as Diablo-Like PvP atmosphere, With only limited heroes, but unlimited Items and "Fun"ctions..

    Posted in: Tutorials
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