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    posted a message on Full health on level up

    @Azizh: Go

    Make an Effects+ Modify Unit then Vitals+

    Life and Energy, You could also apply it for -Levelup and -Refresh

    Posted in: Data
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    posted a message on Creating a Persistent Effect from an Effect

    @DrSuperEvil: Go

    Thanks for the Damage Response Field _ I checked Handle, through Valerian02 which uses an Effect through an Effect.

    @Trieva: Go

    I was trying to dig out on how to detect an Effect through a Behavior or Effects+ like Strygwyrs Bloodthirst.

    Posted in: Data
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    posted a message on Creating a Persistent Effect from an Effect

    A question how do you create an effect once it detects a certain effect (Giving it Invulnerability and Regeneration :) ), Like I mean using Valerian02 and Orbital Scanner behaviors.

    While I was browsing the forums yesterday I saw this, http://www.sc2mapster.com/forums/development/data/54068-cone-of-vision-solved/#p8

    gtg to School.

    PM or reply, Waiting..

    Thanks!

    Still gonna continue my Moba project tho.

    Posted in: Data
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    posted a message on Raise dead ability and how to remove 50% of life

    Try using Torrasques revive, It has a duration based-from Skeleton King from Dota 1. :)

    Posted in: Data
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    posted a message on Data Editing Pro needed

    use CustomScript UnitRevive (LocalVariable of HeroUnit);

    then edit Stats: Death Time Field

    if you want revive, Maintain the category into Unit, and set Flags to Hero/Heroic :)

    Posted in: Data
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    posted a message on Any good bank guide out there?

    Try using OneTwoSC's Banking System - It supports both Kills / and Unit Property especially for Items. It was basic. And yeah check Editor Options :)

    Posted in: Triggers
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    posted a message on [Data -] Kills

    I'm trying to recreate a Tri-Kill system similar to Dota1 - but different' Since Sotis uses it, however Modifying Integer + 1 is more doable than efficient other than just using Get Unit Kills I manage it to Loop - Still enhancing the Formula though , I need Stability.

    - Anyways thanks for the Reply.

    Posted in: Data
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    posted a message on [Data -] Kills

    Like?

    Posted in: Data
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    posted a message on [Data -] Kills

    Is it Possible to sort out Unit Kills - with Filters?

    Like Heroic - Light only - Or Massive - Heroic - Light relatively.

    If you know how or if its doable.

    Thanks for the reply

    Posted in: Data
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    posted a message on Blizzard Allstars planned beyond 2013

    QQ? ...

    Posted in: Heroes of the Storm
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    posted a message on Solved - [Veterancy] Shared exp

    Thanks for this Demtrod and DrSuperEvil .- Gonna be inactive for days - I'm gonna be using CustomScript _ UnitRevive as my Revive system it doesn't lag as long as the Formula Works like a String :)

    Posted in: Data
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    posted a message on ¿How to see Kerrigan when she goes underground?

    Or atleast something like - this - A little up ground that you can see her wings or aura ' But the animation might look stupid - But its up to you.

    Take a look at how Tassadar floats but walks like he's on the Ground - The mover is like this

    Keyboard Schematics-

    ! < Just assume this is Tassadar. - - - - - - - - - Floating in the Air [Walking]

    - - - - - - - - - - - - - - - - - - - -Ground - - - - - - - Kerrigan - Unborrowed she's walking or idle.

    _ _ _ _ Under the Ground _ _ _ ! < Kerrigan while Borrowed - (Butterfly Effect)

    If you alter its Height through UnitFields+ (UnitFields - UI for me.)

    - - - - - - - - - Ground _ _ _ _ _ _ _ _ _ [.] < this is Kerrigan's wing or head probably 1.4+ or a little slight lower good enough that it will show of her Wings 0.99 Probably.

    Then its up to you :)

    Posted in: Melee Development
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    posted a message on ¿How to see Kerrigan when she goes underground?

    Try this - Look for Kerrigan Burrowed - Char

    then set its UI to the same field as Tassadars but not so high that Kerrigan will fly' Just enough that her head or wings will show up - :)

    Good Luck.

    _ Thanks for your Reply btw - Tassadar has 2.5 right ? :)

    Posted in: Melee Development
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    posted a message on ¿How to see Kerrigan when she goes underground?

    Try checking Tassadar - Since he is a Floating Protoss Hero - I'm also having a bad time moving him down -

    and once youre done that ' Try creating a Ground Mover - So that it will move - or check how Infestors burrow - They could move freely.

    Btw' I'm updating my Map - Very often I'm inviting you for a free play until I could figure out Data Editor intimately. :)

    AutoCast / SmartCast. :)

    Goodluck.

    Posted in: Melee Development
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    posted a message on ¿How to see Kerrigan when she goes underground?

    Probably an Animation Design' Even in the Campaign- They just probably are using Burrow Kerrigan - Then Move Unit Instantly other than just sticking Kerrigan there in-place during the last campaign.

    They probably didn't design an Animation m3 Burrowed Model of it - Or made one yet' Try checking out Heart of the Swarm since it focuses primarily on her vengeance -I heard there are new files in there since its an Expansion pack :)

    I'm just pure on scripting and calculations - Haven't fiddled with 3rd party programs yet. I'm just a compiler myself either tho - But I could suggest changing XYZ or yup Unit Height through Actor Fields+

    Posted in: Melee Development
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