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    posted a message on several questions - sotis styled "dialogs" etc..

    I knew' I did check the date of post though' Was just checkin out If I could make threads like this- Since I don't know how to occupy with the Dialogs and Dialogs Items myself.

    Posted in: Triggers
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    posted a message on ¿How to see Kerrigan when she goes underground?

    Decloack her Flags and you can see her' Also remove the Burrowed Flag - So that it might slightly show up a little. :)

    Posted in: Melee Development
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    posted a message on Rise of Nigma RPG

    Awesome UI you got there.

    Posted in: Map Feedback
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    posted a message on several questions - sotis styled "dialogs" etc..

    There's a decrypted copy of it somewhere here in SC2mapster - Even though its difficult to decipher - You might still be able to find the Leaderboard your looking for ' Try Library Section :)

    Posted in: Triggers
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    posted a message on Rise of Nigma - Needs Story/Items

    No prob. But I don't give my ideas right away- Likewise. :)

    Posted in: Team Recruitment
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    posted a message on Rise of Nigma - Needs Story/Items

    My ideas are open but they need legit' Exchange positions atleast. :)

    Examples are Old Man's Cloak - Gives bonus dodge point' Or agility' Idk if that exists but maybe they will soon. Since burrow charge exists as a Weapon+ during alpha stages of sc2 -continuation- Anti-Spell Immune stacks and does not affect with splash and spell dmg other than normal - Mana Regeneration - Could cloak for a duration of seconds - Complete Invisibility '

    and Orbs - Depends if its a Buff - Aura or Thorns.

    Just a couple of doable ideas I could make are Wards of Visibility.

    and Salve-like potions - Regeneration.

    If you want help with Dota-or Medieval - Like Data Scripting . PM me - I'm open to any ideas. Even though I'm a beginner myself - I could compile thread ideas and turn em into one :P

    Posted in: Team Recruitment
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    posted a message on Hero Icon

    You could but through Attribute Check.

    Set it to Heroic.

    Posted in: Data
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    posted a message on (Solved) Starting Stack (Behavior Buff)?

    @DrSuperEvil: Go

    Thanks dude. :D

    Posted in: Data
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    posted a message on Need Hero Designers

    I'm a good Concept contributer' Been working with an RPG Map lately' But cant seem to adjust it carefully' Even though I lack experience with triggering and C + I could hand over you my Hero Concepts bro :)

    Posted in: Team Recruitment
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    posted a message on Just a Quick Question.

    How do you add up a Customized Highlight-able Unit Model - With a kinda Color Schemed Shadow behind it ?

    Like when you select it' I saw most RPG - Maps use this like the one from Star World ORPG ?' Just wanna give it a try though :)

    Posted in: Triggers
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    posted a message on (Solved) Starting Stack (Behavior Buff)?

    It could' Somehow with my Theory'

    Its a Behavior Flag which shows the Behavior stack right?

    Try applying 2 behaviors with Flags < Behavior Buttons on.

    Probably it will work' Or if it won't there's an Open Source Sotis' somewhere here in SC2mapster.

    Posted in: Data
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    posted a message on Valerian02 and Veterancy. [Help]

    @DrSuperEvil: Go

    lol ok ok. Thanks' But is there a better way to Revive both Warcraft 3's Reviving Data System ' and Teleport Scrolls.

    I've seen how Torrasque works' But I kinda lack budget buying the copy right now' .. I wanna fried chicken effin try it :D

    Posted in: Triggers
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    posted a message on Blizzard Allstars planned beyond 2013

    Can't wait to see Witch Doctor and Thrall :)

    Posted in: Heroes of the Storm
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    posted a message on Valerian02 and Veterancy. [Help]

    That's not what I meant :) ' Nevermind about the Valerian02 _ I kinda borrowed Sotis's Saving Grace and Revised it eitherway. Btw the Data Behavior already has Fatal _ The confusion was within the Triggering _ If Hero has Behavior = Valerian02 = True.

    At first impact the Hero would eventually execute actions' Without even finishing the Conditions and or the assigned Events + kinda like a bug. Or probably my imagination.

    Also' I had trouble with my Leveling System _ Which will execute once a Hero _ Attacks another Hero < the Attacker Hero wont gain Experience from the Damaged Hero _ rather' He would execute the Trigger accurately without even checking it properly.

    Thanks for the Response _ I badly need to revise it soon.

    Its my first time with Java and that' My friend which is already working needs to hire my abilities _ Were working on with C + +

    and I had another idea' The other way around _ He's working with a Mini Game and that we started with MineCraft.

    Was pretty bored though' So I meddled another stuff I kept in my mind. :)

    Posted in: Triggers
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    posted a message on Hurricane Shrine Hiring

    http://winterwyvern.proboards.com/ < You can check my site here if you wanna add up _

    I'm gonna try and combine Blizzard's Diablo and Dota _ Into one thus rephasing it into _ an RPG - Style genre ' Also I need experienced programmers who has been with World Editor since Dota's success' Or trigger editors who could help me out with Data - Trigger _Ability Mathematics' and Basic Art Modeling _ Who has 3rd party software' Don't worry I have mine either.

    It will be combined with a new Tri_Kill . System which will different from Dota _ Its not gonna be as hard as it looks _ But the experience is worth the fun - If your fast enough' Or an RPG Gamer _ Which is mostly played here in Asia / Everywhere.

    Posted in: Team Recruitment
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