• 0

    posted a message on Anyone could remodel Infested Mercenary Haven?

    Just a slight suggestion _ But could anybody' Remodel Infested Merc Haven ? ' I was new to the editor back then ' So i had trouble assigning the correct Data + _ So I made a separate copy so that it wont lag' But if ever. Thanks.

    Posted in: Artist Tavern
  • 0

    posted a message on Text to String?

    String with Boolean could display faster than Text' But Text Variables are more worth than Strings.

    However' I do not seem to trust them despite their efficiency so I'd prefer String' If you want Game Modes'

    But if you'd only regard it for Visuals - Like Dialogs - Cinematics and stuff' Text is more like - International in SC2 language.

    Choose your bet :)

    Posted in: Triggers
  • 0

    posted a message on Valerian02 and Veterancy. [Help]

    Right' So I'm trying to make a Map' with PvP and Respawning procedures.

    So here's the Prob.

    Whenever' I'm trying to attach Valerian02 to my Hero Unit' It would always display a Bug like - Auto-Trigger or something like that, And would execute eventually' Without the Conditions checked' Probably my miscalculation or my Theory got the other way around.

    Whenever he gets an Effect-Damage or Normal Damage - Eventually he ends up' executing the actions' Without even reaching to Fatal stage-

    and it wont even let him seem to enable experience gain from Hero - to Hero duel' also I double checked Data - I'm still kinda new' But such great help is appreciated.

    Unit Takes Damage Fatal or Non-Fatal if you know what I mean' But nvm I'm uploading my Map here' for test.

    Posted in: Triggers
  • 0

    posted a message on (Solved) Lurker/Impaler burrow move

    Try using Infestor.

    Putting all of its Data Tabs into Burrowed - Then make a Mover' or simply use Lurker's mover.

    at first glimpse' I thought you were referring to' Making an Impaler ability like Burrow Charge from Heart of the Swarm. lol

    Posted in: Data
  • 0

    posted a message on (Solved) Casting an ability on right click

    Autocast ?

    Try using Augment' It works fine with my Critical Strike with an Autocast feature'..

    Simply use an animation from Ghost Sniper to make it seemingly unnoticeable.

    Also for Melee. But yeah' Try his suggestion. Smart Cast :)

    Posted in: Data
  • 0

    posted a message on how to create a weapon?

    @TheSC2Maniac: Go

    Burnnnnnn. >:D

    Posted in: Data
  • 0

    posted a message on Effect Behavior for a Morph.

    Just a question tho' I've seen several threads regarding Morph having an Effect' But I cant seem to find it in my Data Editor' So heres the question' I need to add a Regeneration Effect to my Morph which is burrow' So that I will regenerate hp/mana per second' While underground'

    If anyone could help me thanks.

    Posted in: Data
  • 0

    posted a message on [Solved] Leaderboard Variable display

    Then If you want to add a score sheet for your Leaderboard simply do it this way.

    Variable Integer *2 must be constant or it will lag/ Since it changes very often through kills.

    Var 1 = Kills

    Var 2 = Lives

    Var 3 = Deaths

    Then Dialog Label or Title / I'm using Label through my Alpha.

    Name of Player / Variable 1 = Kills / Var 3 = Deaths / Var 2 = Lives

    and If somebody dies' Simply set "Dialog Label Text < Copy Paste this if you wanna add up more" and add a Variable (Integer) modifier + 1

    Set Lives = 3 / or whatever you want.

    Then go to deaths and Modify Lives - 1

    If you could phase out the concept' Then I'm sure you could get my point here. Btw' I'm gonna watch Hunger Games 1 lol.

    So uh Good luck then.

    Posted in: Triggers
  • 0

    posted a message on [Solved] Leaderboard Variable display

    Why not try using Dialog and Dialog Items for your Leaderboard Scoretab / That way' You could either add up a Picture using a Function through getPortrait < You have to script this manually btw otherwise you can't find it elsewhere and inplace it in your Library Tab.

    and if you want to add a Text 'use a Dialog Title Label for it to work out. EG

    Portrait of Triggering Unit /Name of Player/ Name of Unit Type / Experience Level of Triggering Unit and Quantity of Team Members within Unit Group / Active Group [1]

    Posted in: Triggers
  • 0

    posted a message on [Data]Custom Minimap Icons In Under 5 Minutes

    Can't seem to find all of Art's: Minimap Scaling stuff other than the MinimapBackground.dds UI' Is that a dependency dependent function ? :)

    Reply. thanks.

    Posted in: Tutorials
  • 0

    posted a message on Rolling Animation de Banelings'

    @Kueken531: Go

    Thanks again with the Actor = Baneling and Superior Baseline stuff man. I managed it to work just fine and changing its animation ms to the exact speed from the unit speed made it seemingly to work just fine.

    Btw' Kueken I've seen your 6openSlot UI Inventory working. How did u manage it to work ? :D

    Posted in: Data
  • 0

    posted a message on Rolling Animation de Banelings'

    @Kueken531: Go

    Right, Thanks' btw How did u manage to make ur 8openSlot Inventory to work on the UI, and how did u activate it through Game UI ? Could u help me out with that ? ^^

    Posted in: Data
  • 0

    posted a message on Rolling Animation de Banelings'

    and I managed to add a Weapon which spawns Broodlings on the process for 8sec duration through a map' I found here in SC2mapster.

    Posted in: Data
  • 0

    posted a message on Rolling Animation de Banelings'

    @epicprawntime: Go

    I did' Some say that if only you adjust its speed to 4% it will roll out. But I was talkin about applying it without the Upgrade stuff, btw. I'm creating an RPG game.

    Posted in: Data
  • 0

    posted a message on Rolling Animation de Banelings'

    btw, I got a Question about how to make its Roll-Out animation work' Got any ideas ?

    Posted in: Data
  • To post a comment, please or register a new account.