40 minutes is alright. I would say try not to ever go longer than an hour in game length.
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Sep 23, 2018Posted in: Triggers
Does the AI have sufficient resources (minerals/gas) to rebuild? Do they have the tech requirements? For example you need an engineering bay to build a missile turret.
Side note, I've found players generally don't like a rebuilding enemy AI. So keep that in mind when making a level.
Sep 23, 2018Posted in: Map Feedback
Hey! I just finished playing through your map! It was great. I made a video of my play through which gives my impressions as well as possible improvements. I'll post a link when it's all uploaded n whatnot. I think you did a lot of stuff right. I played on medium, and I think the difficulty was appropriate. The terrain was nice in both visuals and flow. The game length was perfect as well, I generally aim for 20-30 minutes for a campaign level play through and this hit that nicely. It's a great first mission as well in that it doesn't introduce you to a million brand new things all at once as some campaigners will do.
You did have a few small English errors, but it was great overall. Anything that was wrong, you can just say they were too drunk to speak correctly! :)
Well I'm bad at thinking of more stuff to say in retrospective, so I'll just stop now and let you watch the video when its ready!
Sep 17, 2018MaskedImposter posted a message on How to select a worker constructing a structure? (Peon in Warcraft 3)Posted in: Data
Terran buildings have this. Is this for Zerg?
Sep 10, 2018Posted in: Triggers
I've never had issues with the first and I've used it a lot. On my phone so I can't treat. Wondering why you use timer elapsed of 0 instead of map initialization. You should throw a debug message at the very bottom of the actions to make sure this is even running.
Sep 8, 2018Posted in: Data
You should have several tile sets to choose from after doing the Standard (wing of Liberty) part. I think the default is sometimes blank, which is the black. But you should be able to choose something else.
Sep 6, 2018Posted in: Data
There were also a few campaign levels which have trigger based AI. I believe the ghost nukes and the Diamond back moving backwards while attacking were two such examples. Should probably be able to find them in the later HoTS levels.
Aug 26, 2018MaskedImposter posted a message on [solved] Asking for advise - One Big Mod or Mod + Parts?Posted in: Data
If you are sharing it for people to download, just make sure they can download all the files they need at once.
I wanted to try out a new mod someone had made on sc2mapster and when loading it, it was like "You need x mod to open this mod". So I download x mod, and try to open the original mod again... "you need y mod". Download that... "you need z mod"... Super annoying. Eventually got it working but sheesh.
Aug 24, 2018Posted in: Data
You can use "issue order" to unit to change auto cast state. However, it's on a per unit basis, and the player could probably just turn it back on. I assume you want it so the player doesn't get that choice. In which case your best bet may be to either (1) skip autocast, and use a behavior which activates the ability when a suitable target is found (the behavior would have a period effect which searches the nearby area for suitable targets, or whatever is relevant). You could then remove that behavior if you don't want it to fire automatically. Or (2) Have a second copy of the ability which is basically the same, but one has autocast and one doesn't. You can use triggers to "enable/disable ability for player" so that only the one relevant ability is active.
Aug 22, 2018MaskedImposter posted a message on How do you make a unit that spawns another random unit upon death?Posted in: Data
Easiest way would probably be triggers.
Event - unit dies
condition - unit type of unit (set it so the triggering unit type is your chest unit)
Then the event would be a create unit (your neutral unit). Create it at the position of triggering unit (the chest)
Aug 22, 2018MaskedImposter posted a message on [Solved]Set unit Facing speed or Facing while moving
This map in marauders. That's a twin stick shooter, right?
Aug 19, 2018MaskedImposter posted a message on [Solved]Set unit Facing speed or Facing while movingPosted in: Triggers
Looking at aciddragoon's recent marauders map could probably help.
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