Above works. Personally I'd make an array variable and loop through it.
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Feb 15, 2019MaskedImposter posted a message on I'd like to change unit's taken damage with unit's distancesPosted in: Triggers
I'm not really sure what the best solution would be... One option would be to give the unit multiple weapons with minimum and maximum ranges which do not overlap.
Edit: my solution would be for the attacker. Did you want this for the one receiving damage instead?
Feb 15, 2019MaskedImposter posted a message on (SOLVED) If armor is greater then or equal to damage no damage dealt passivePosted in: Data
I haven't looked at the other solution... Is this for a unit or all units. Because you can use behavior damage responses as dummies for event triggers.
Feb 10, 2019Posted in: Data
Here is a screenshot taken from Mapsters map 6. You can download the file from the project page if you want to look closer. https://www.sc2mapster.com/projects/vespene-warlord/files
Feb 9, 2019Posted in: General Chat
Not sure if you need help on part of it, or the whole thing.
Unit enters region is the correct event. Make a region in the terrain editor, and reference it in the event.
You'll want to add a condition. If there's only one dehaka, you can use "unit type of unit" then choose triggering unit is dehaka.
In actions you'll want to turn the trigger off first (so it only happens once). Next you can send the dialog.
Feb 3, 2019MaskedImposter posted a message on How to get unlocked arcade game from Starcraft ll to Starcraft editor?Posted in: General Chat
I think you can go to File>Manage published.
Jan 25, 2019Posted in: Miscellaneous Development
Probably make the flag like a resource pickup (mineral/vespene pallet), so that it "collects" when a unit comes near it. It could then give a flag buff to the unit that collected it. You can attach models to units based on buffs, so you could attach a flag to the unit this way. Then with triggers you can detect when a unit enters a region, if it has the flag buff, then score points/etc.
Jan 25, 2019MaskedImposter posted a message on Is there any way to make hercules load units only when grounded?Posted in: General Chat
You could validate based on behavior. If it doesn't do it already, just have the landing ability give/take away a behavior.
Jan 9, 2019Posted in: General Chat
I'm not sure if it's possible...
You could attempt deleting it on the main account then uploading it under the same name on the second... but I'm guessing this would eliminate all the reviews/etc... If you decide to try it, please report back so others can know.
Otherwise your only option may be to just change the map name on the new account and upload it as a "new" map. Thus leaving the old version, and introducing a new version (old version could tell users about the new one in description and other places).
Jan 7, 2019Posted in: Triggers
They are called pings. You make them in the trigger editor. I don't know how familiar you are with triggers. So let us know if you need more details. Some stuff to note is you can assign them to a global variable so you can destroy them later as needed. You can also do stuff with additional actions such as giving them a tooltip or attaching them to a unit.
Dec 29, 2018MaskedImposter posted a message on (Solved) Morph Ability while Moving - Animation IssuePosted in: Data
I would check the actor and see if there's a morph event that tries to change the animation.
Dec 13, 2018Posted in: Triggers
Btw, William, would you mind answering another question for me?
I've created an upgrade which works flawlessly, however the upgrade can be researched multiple times at once (it only works once), and it doesn't disappear from the Engineering Bay's Command Card. How do I fix this?You'll need to add a requirement to the upgrades research ability. Take a look at other upgrades for examples.
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