• 0

    posted a message on Ai not work

    @xxxNEARBYxxx: Go

    I think there is a opion "Always", yes?

    Posted in: AI Development
  • 0

    posted a message on Ai not work

    THe player must be set to computer and not hostile. What kind of event do you use?

    Posted in: AI Development
  • 0

    posted a message on Ai not work

    have you set the player properties to computer and Ai to computer? Think you have to do that too,

    Posted in: AI Development
  • 0

    posted a message on Ai waves speed

    Hi

    So I was wondering if the Ai moduel when sending waves are using real time seconds or does the waves changes after gamespeed? And if so, can you change it to the one or the other?

    Posted in: AI Development
  • 0

    posted a message on Portraits after LoTv

    I don´t know if this has been covered.

    I notice now and then that since LoTv some have problems getting the portrait of certain units to appear correctly, sometimes only smoke will be seen or perhaps no background. I too had that problem, but I found out how to fix it.

    STEP 1 First choose "send transmission for player". Be aware that this is located in "general" not "Transmissions". The reason for using this is so we are able to set the "Portrait actor".

    STEP 2 I use "Source: Model Transmission Source. For example: Artanis Ex2 Portrait

    STEP 3 So now, all you have to do is to set the "portrait actor" to the same name as the "model transmission source" without spaces: ArtanisEx2Portrait.

    Now it should work!

    Posted in: Cinematic Creation
  • 0

    posted a message on Bi-Weekly Testing Thread #2: (Campaign Map) Last Remnant by EDHRIANO

    @EDHRIANO: Go

    Hi

    In order to show stukovs portrait you have to set the portrait actor. I do not know if this was a change from Hots or LoTv but many of the LoTv hero unit uses like "Artanis Portrait Ex 2".

    Stukov uses "Infested Stukov Portrait" so his Portrait Actor should be "InfestedStukovPortrait", =D

    Posted in: Map Review
  • 0

    posted a message on Hammer of Dawn - Custom Campaign Feedback

    played cradle of life, nicely done. I liked all about it, the terraining, the story is becoming very interesting. A good boss battle too. Played it on casual just to feel it out, maybe play it on some high difficult soon

    Posted in: Map Feedback
  • 0

    posted a message on Attack waves from to sides

    Never mind, found it

    Posted in: AI Development
  • 0

    posted a message on Attack waves from to sides

    Hi guys

    Im trying out the ai editor for the first time and I manage to make the computer attack from one direction so I wanted the computer to attack from both the west and south side at the same time. But the computer only attacks from the west side as before.

    I provide som images, hope you understand my issue.

    Posted in: AI Development
  • 0

    posted a message on (Solved) Add behaviour

    @willuwontu: Go

    Ah right you are, that was indeed the problem, thank you

    Posted in: Triggers
  • 0

    posted a message on (Solved) Add behaviour

    hmm, worked once anyways =(

    Posted in: Triggers
  • 0

    posted a message on (Solved) Add behaviour

    Solved it. Had to change this in the trigger. Instead of caster (Player 0) I changed it to from caster unit (Picked unit)

    Posted in: Triggers
  • 0

    posted a message on (Solved) Add behaviour

    @Kloupz: Go

    Hmm usaly works for me =/ but this time it is very strange

    Posted in: Triggers
  • 0

    posted a message on (Solved) Add behaviour

    @Trieva: Go

    Yeah, Is a good way, but I haven´t found anything yet. The trigger should be simple. So perhaps it is in the data .. I don´t know if you can see anything odd in these images.

    Posted in: Triggers
  • 0

    posted a message on (Solved) Add behaviour

    Can it be something with the effect and behaviour itself...

    Posted in: Triggers
  • To post a comment, please or register a new account.