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    posted a message on [Showcase] FockeWulf's models

    That plane looks lot smoother than I remember. The wings don't look as segmented as they did before. very cool.

    Posted in: Artist Tavern
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    posted a message on Defense Structures (photon cannon, spine crawler, bunker)

    Well if you could tht would be great. Unedited, the photon cannon fires perfectly fine. This might be a bug with the editor and I'm going to assume as much if there is no solution found.

    Since you're the only one responding to this post, I'm guessing either no one has bumped into this problem, or they don't want to waste their time telling me that it cannot be fixed.

    Posted in: Data
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    posted a message on Defense Structures (photon cannon, spine crawler, bunker)

    I made those changes and it didn't work.

    Did you actually make it work in the map file I sent you? I wouldnt be here asking for help if it was a simple fix.

    Posted in: Data
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    posted a message on [Data, Actor] [Events + Message] Texture Select By ID

    @BorgDragon: Go

    Could someone do this over with the 1.5 buttons? I have no idea what is in the red circle in the second image. I would have been able to find it in the old editor.

    Posted in: Tutorials
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    posted a message on Change Race Name for the Lobby Choices

    This one should be really simple. I get a lot of appeal from the dark protoss units thatI have in my map and I'd like to have it obvious from the lobby that protoss has the very cool appearance.

    How would i "adjust" the "protoss" name as it appears in the lobby?

    Posted in: Data
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    posted a message on Defense Structures (photon cannon, spine crawler, bunker)

    @DrSuperEvil: Go

    Im not sur ewhat else to do. me and another have been working to solve this problem ALL day lol. Add me on skype so I can pass you a version. We have set the filters, to parent values.. flags.. effects.. it doesnt work.. copy paste values from a photon cannon and a command center flags and even compared unit attributes from melee maps.

    I know that this is possible because in melee you can cannon rush. You can spine crawler rush as well. It just doens tmake sense and maybe im just not looking in the right area. this map is on its uphill climb for attention. was at 3 and a half stars with the new publish Ive got 5 star ratings all the way through. it was suggested that these defense structures attack structures because sometimes players like to build in their enemies base. a defense structure would discourage this.

    Posted in: Data
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    posted a message on Defense Structures (photon cannon, spine crawler, bunker)

    Problem: These defense structures attack units with no problem but when enemy buildings/structures are placed within range, they do not get attacked. the units that come out of these producing structures/buildings get killed as well.. and units attack these defense structures.. and placing an enemy defense structure within range of another, they do absolutely nothing to each other.

    The bunker uses the missile turret weapons, including the hellstorm and the longbolt missiles and attacks both air and ground. Photon cannon uses the default weapon air and ground also. same goes for the spine crawler for air and ground.

    Field Missile Turret - Longbolt Missile Weapon: Target Filters Required: Visible; Excluded: Missile, Stasis, Dead, Hidden, Invulnerable

    ex: of target filters.. identical for all 3 defense structures. each belonging to their rightful races.

    I want the bunker to be able to attack a spawning pool. if either are placed within the attack range of the defense structure. what else do i need to change?

    Posted in: Data
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    posted a message on Pink Terrain After Patch... for 1.5

    Low quality shader results in pink terrain on Geforce 9300M GS graphics card. Setting it to medium or higher fixes this. This applies to the latest 1.5 patch released on the 13th of July.

    Posted in: Terrain
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    posted a message on More Terrain Levels?

    I have heard of a triggering.. or scripting that allows u to wlk on the lowest 0 cliff level. If that is really possible then I suppose there would be a way to use coding to allow another cliff level higher. I can guess that if this is possible, and if it has been done that it would be quite common. Many of the experienced editors come from wc3.. which from what I hear, has more cliff levels.

    Posted in: Terrain
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    posted a message on Pink Terrain After Patch... for 1.5

    nope. I actually just messed with all the view setting.. preferences etc.. still pink. I saw something on bnet saying that the patch was an "environmental" update.

    Just hope they get back to me soon. I will call support tomorrow.

    Posted in: Terrain
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    posted a message on Pink Terrain After Patch... for 1.5

    @xcorbo: Go

    no error messages displayed and I have reinstalled twice. Thanks for your help I will share this link with the other threads I have created for this issue.

    Posted in: Terrain
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    posted a message on Pink Terrain After Patch... for 1.5

    @xcorbo: Go

    Units, doodads, and water, are untouched also.. they appear just as they should. As for the actual tint of the color, I think it can change from person to persen and depends on screen settings. To me it is pink, the same pink u get when importing models and textures but the textures dnt set correctly.

    as for all that mpq terminology. "Check if you have the Assets MPQ open, either can be the editor that's messing up with the file access permissions, or another program such as a third party editor or an MPQ editor (this could be the same reason why sc2 map editor won't open if you have the mpqs open with an mpq editor).".. very confusing/intimidating. Messing with that stuff, and making mistakes within that area is dangerous I think. Secondly, my understanding of the files, MPQ related, is slim to none..

    so first things first..

    How do I check if the Assets MPQ is open?

    Posted in: Terrain
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    posted a message on Pink Terrain After Patch... for 1.5

    Hi Robert, As with all Blizzard Entertainment betas and test versions of our products we do not provide any type of support through customer service. we can only support retail or completed copies.For help will any of our betas we suggest that you post on the beta forums as this is the only way to pass the information to our development team so they know what issues are coming up and to fix before the game is released.If you have any further questions or concerns, please feel free to respond, or call our Billing department directly at 1-800-592-5499 - Australian Customers: 1-800-041-378 and one of our representatives will be happy to assist you, or check our online support site at:http://www.blizzard.com/support

    AND here is the thread I posted in the beta bug forums:

    http://us.battle.net/sc2/en/forum/topic/6079750523

    http://us.battle.net/sc2/en/forum/topic/5913031696 says:

    (Sticky Locked) Beta Update - Patch 3 Active!

    We have updated the beta environment with our latest patch!

    Posted in: Terrain
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    posted a message on Pink Terrain After Patch... for 1.5

    sorry,

    I think I was on a streak of people apart of projects making their teams look bad. Had a member on my own team who "trolled" a diplomacy thread, meanwhile I'm working on a diplo map. The troller meant it as a joke but there was no way of knowing when u read his thread.

    @Mozared: Go

    I posted a ticket on battle.net. I also posted a new thread on battle.net's beta testing forums.. on my way there now.

    Posted in: Terrain
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    posted a message on Pink Terrain After Patch... for 1.5

    @Ahli634: Go

    thank you.. I made a "ticket" whatever that really is lol idk.. on battle.net. hope it solves something.

    Posted in: Terrain
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