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    posted a message on Looking to join a team.

    @DarcZaFire: Go

    I also have a team waiting for approval from the website. It's called Team Genesis. Aimed at helping noobs and creating the combination of their noobish imagination.

    Posted in: Team Recruitment
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    posted a message on Looking to join a team.

    @LongLivetheTalDarim: Go

    I'll take u on if u r serious. my number in game is 558 add me and we'll talk. I don't know much but I can show u and introduce you to things and ppl i know.

    Posted in: Team Recruitment
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    posted a message on Angry Pro Editors

    I understand that you gain more knowledge of a task if you complete it yourself; if you progress through the steps and have no one help or do it for you.

    My frustration is with the way that pros claim to no experience of having help, they go on and say things like, "figure it out yourself", "I did it myself so can you", "That's too easy come back when you have a challenge"...

    Anyone with familiar with editing knows that there are times that you cannot find the answers, and those times are when you wish someone would just tell you. My question for any "pros who know it all" is why? Why would you be rude and give someone a cold shoulder when theyre asking you for your knowledge? You wanted help, and because you got the cold shoulder you pass it on?

    There are a few good editors out there... the better ones are those that share their wealth and contribute to the joy of editing... rather than push off the "noobs" and make them feel like so.

    Posted in: General Chat
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    posted a message on Angry Pro Editors

    I understand that you gain more knowledge of a task if you complete it yourself; if you progress through the steps and have no one help or do it for you.

    My frustration is with the way that pros claim to no experience of having help, they go on and say things like, "figure it out yourself", "I did it myself so can you", "That's too easy come back when you have a challenge"...

    Anyone with familiar with editing knows that there are times that you cannot find the answers, and those times are when you wish someone would just tell you. My question for any "pros who know it all" is why? Why would you be rude and give someone a cold shoulder when theyre asking you for your knowledge? You wanted help, and because you got the cold shoulder you pass it on?

    There are a few good editors out there... the better ones are those that share their wealth and contribute to the joy of editing... rather than push off the "noobs" and make them feel like so.

    Posted in: General Chat
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    posted a message on Two Issues: Salvage Ability and Icon Color

    Since I have already plugged this ability into every single structure, can I alter something within the salvage ability??? I won't be needing it for anything other than to destroy the structures...

    Posted in: Miscellaneous Development
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    posted a message on Two Issues: Salvage Ability and Icon Color

    IS there a way to get rid of the salvage refund altogether?

    I salvage a hatchery and it gives me like 500 minerals... Really messes up eco.

    Posted in: Miscellaneous Development
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    posted a message on (Solved) Burrowed movement

    Roach burrow movement ability for lurkers took me here, It's all in the movement tab. copy everything over from the roaches (burrowed) unit to the Lurkers (burrowed) unit movement tab and you should be good to go. I also added the abilities from roach to lurker.. from burrowed roach to burrowed lurker... Hope that helps!

    Posted in: Miscellaneous Development
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    posted a message on Syntax error in trigger editor :(

    Syntax error line 21 ================================================================================================== Generated Map Script Name: Axis Of Chaos Author: DarcZaFire ================================================================================================== include "TriggerLibs/NativeLib"

    -------------------- Library Initialization -------------------- void InitLibs () { libNtve_InitLib(); }

    -------------------- Global Variables -------------------- unitgroup gv_;

    void InitGlobals () { gv_ = UnitGroupEmpty(); }

    Feel free to look up the map its unlocked and public for now. I cant make any progress on it until this is solved... add me my number is 558. Will check back tomorrow.

    Posted in: Triggers
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    posted a message on new user, hello everyone

    @Swagblanket: Go

    Your Team Blitz Tactics game is fun. Ive brought about 5 people to it. one guy got bored when I beat him lol. You keep making changes so my progress with your leader board keeps changing but nonetheless I still come bck for me. You just added a new "menu" button to hide all the stuff that would normally stay up on-screen in match intermissions. I appreciate that. I think you are making accurate progress in your map unlike myself. I concern myself with other unimportant things like model size over unit spawning triggers.. lol priorities of sc anyone?

    Posted in: Off-Topic
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