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    posted a message on Dixel's TD

    @Ulab: Go

    What the hell? It was fine when I tested it.

    Posted in: Map Feedback
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    posted a message on [Dungeon Wars] - Out of Beta, Video Included

    @ZealNaga: Go

    It's time to drop it, dude. He got the point when Svei joined the "war", and I gave the guy what he wanted with an actual review of his game. Anything from this point onward really is just flaming.

    Posted in: Map Feedback
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    posted a message on Come learn basic Leaderboard making

    Nice stuff, but this should really go in the tutorial section.

    Posted in: Triggers
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    posted a message on SCIIMapster iPhone/iPod Touch App

    @WraithChaser: Go

    I would totally be good with developing something like that, except there is a problem. No, I am not talking about obvious problems like getting Curse to open up their repository to us, or creating a program that would parse the main page's feed. I am talking about the glaring problem of paying about $100 just to be able to design an iApp at all.

    Posted in: General Chat
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    posted a message on Periodic Timer Lag help

    You could use Periodic Event rather than relying on timers.

    Posted in: Triggers
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    posted a message on Where's vjeux?

    @SouLCarveRR: Go

    Redux not reduce.

    @Sixen: Go

    Just did all of the above. He's not on the IRC atm, so I guess all I can do is wait.

    Posted in: Wiki Discussion
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    posted a message on Wiki questions.

    @SouLCarveRR: Go

    It's a script that's causing it to do what it is doing. Unfortunately we can't disable the script without disabling all of the pretty formatting and tree structures and stuff, so all we cal really do is roll with it.

    If you surround your links with <li> tags, it should help with the spaces. I have no idea what you should do for the header.

    Posted in: Wiki Discussion
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    posted a message on Where's vjeux?

    As some of you may know, I've been trying to redux the trigger portion of the wiki. I've been corroborating with vjeux to try and understand how the system he set up works so I don't have to scrap the whole thing and start from scratch. A few days ago, all communication ceased and I haven't heard from him since. Anyone know how to get a hold of him?

    Posted in: Wiki Discussion
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    posted a message on Home Page Makeover
    Quote from progammer: Go

    http://www.sc2mapster.com/themes/

    Why have I never heard of this page? O_o

    Posted in: General Chat
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    posted a message on Very Basic MPQ Question

    @brothman01: Go

    The mpq files for SC2 are in your installation directory's mod folder, e.g. C:/Program Files(x64)/Starcraft II/Mods. If that folder's empty you shouldn't be able to run anything SC2 related at all.

    I'm pretty sure the mpq files for SC1 are just in the installation directory.

    Posted in: Art Assets
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    posted a message on [Alpha]WWII DESTRUCTION with Video! Need Testers

    @WraithChaser: Go

    I don't remember any part of the map where it says the word "Nazi", but if it does then yes, this map will definitely get banned.

    Posted in: Map Feedback
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    posted a message on Help me at the official forums :P

    @Lonami: Go

    Awesome ideas. Wish I could like, but the forum is freaking out and not recognizing my login as having "A valid StarCraft II License". Sigh...

    Posted in: General Chat
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    posted a message on How to make Rain apper in game ? (Question)

    @Bronxsy: Go

    The rain doodad is just a sound emitter. It doesn't actually look like rain.

    Posted in: Triggers
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    posted a message on How to make Rain apper in game ? (Question)

    @Air1: Go

    I don't know if it's possible to have actual rain. You can make the sound effect and play with the lighting, but actual rain... I don't think so.

    Posted in: Triggers
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    posted a message on [Alpha]WWII DESTRUCTION with Video! Need Testers

    Did 1.2 break parts of your map? When I played it, Raynor's breaching charge wasn't working. (I assume you're supposed to be able to target the barricades at the beach?) Also, same with the tank's attack. It wouldn't auto target, and when I told it to specifically attack something I got an error. Beautiful waste of resources. Finally, I got the same error when trying to load units into the transport.

    My critique is that it was aggravatingly hard to actually get to the tanks (I played the far left beach). I would save up my dudes until I had the max number of guys and tell them to attack. By the time I got to the area with a crap load of spider mines, all but a handful were dead and I had to bail out Raynor, which left the rest to absolute slaughter. At that point, I gave up.

    Also, it would be nice if there were more upgrades, the units were worth spending my resources on, and the transport tanks could do a halfway decent job of staying alive.

    Posted in: Map Feedback
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