Getting the Param/value is usually the result of localization issues. Try going into the Text Editor, find the text that you are trying to display, and edit it in there.
This isn't possible. When defining a Texture Set, you are given a drop down menu to choose a road. This means that you can only use one road at a time.
Negative comments aside, you might be able to fake something if you create a unit or doodad using the road model.
I am assuming that by targeting mode you are referring to when you use an ability and the crosshair shows up for selecting a target for your ability.
You can just create a dummy ability that requires a target but otherwise does nothing. Then you write a trigger for when a unit uses an ability, and get the target point with Target Point for Triggering Ability.
There's a reason that people don't really create trigger-based abilities anymore, though. Data-based abilities are much more efficient.
I ran a quick test map, and the trigger seems fine. Attaching map...
Are you using a custom unit?
Edit: Changed map to use the modify variable trigger as well. Still have no problems. Either your test function is printing the wrong variable or you are in fact missing a value somewhere.
Place MINERALS and then change the model to the tree....
edit- Actually, you could change the model of minerals, then put in a trigger that picks each tree and replaces it with minerals (that you changed to look like trees)
That would be a very lazy solution.
Just do the work, dude. Crystals with tree models is the best (and as far as I know, the only) way to do this. Sorry for the inconvenience, but that happens.
Yeah the issue probably lives in the fact that you used a Blizzard official map and they have protections or something. Just another way Blizzard is simultaneously protecting their assets and screwing the people over.
You could make the units controlled by a computer player, then when the human player goes into RTS mode, change the ownership of the units to the human player. Then when he goes back to TPS, change the ownership back to the computer player.
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Getting the Param/value is usually the result of localization issues. Try going into the Text Editor, find the text that you are trying to display, and edit it in there.
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@TwilightMarine: Go
I'm not sure I follow. The Starcraft 2 editor doesn't have a grid that the textures are fixed to. It's all brushed freestyle.
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Well, crap. Now I feel like an idiot. This is good to know for the future, though.
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When you think the lyrics to 1985 are "Her yellow SCV is now the enemy"
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@JeffQ: Go
This isn't possible. When defining a Texture Set, you are given a drop down menu to choose a road. This means that you can only use one road at a time.
Negative comments aside, you might be able to fake something if you create a unit or doodad using the road model.
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Does your parser sort the triggers by GUI categories?
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@Mereelvion: Go
I haven't looked into it yet, but I believe the wall of fire was created by fire-shaped units. Will look at it once I have the editor in front of me.
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@Fen1kz: Go
I am assuming that by targeting mode you are referring to when you use an ability and the crosshair shows up for selecting a target for your ability.
You can just create a dummy ability that requires a target but otherwise does nothing. Then you write a trigger for when a unit uses an ability, and get the target point with Target Point for Triggering Ability.
There's a reason that people don't really create trigger-based abilities anymore, though. Data-based abilities are much more efficient.
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I ran a quick test map, and the trigger seems fine. Attaching map...
Are you using a custom unit?
Edit: Changed map to use the modify variable trigger as well. Still have no problems. Either your test function is printing the wrong variable or you are in fact missing a value somewhere.
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@Sixen: Go
Rather than simply deleting old data, we should mark it as deprecated or something.
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That would be a very lazy solution.
Just do the work, dude. Crystals with tree models is the best (and as far as I know, the only) way to do this. Sorry for the inconvenience, but that happens.
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It looks more or less exactly the same other than the category headings that have nothing under them (and the updates, of course).
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Yeah the issue probably lives in the fact that you used a Blizzard official map and they have protections or something. Just another way Blizzard is simultaneously protecting their assets and screwing the people over.
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@TheCraber: Go
Create a unit group for units associated with the button, then when the button is pressed, add all units in the region to that unit group.
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You could make the units controlled by a computer player, then when the human player goes into RTS mode, change the ownership of the units to the human player. Then when he goes back to TPS, change the ownership back to the computer player.