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    posted a message on Hive Keeper - Dungeon Keeper Mod

    Are there no more updates? Gonna withhold information to raise anticipation? You evil person. ;)

    Posted in: Project Workplace
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    posted a message on Debates' Themes

    Theme: Nerdgasm

    (LOTR, Star Fill-In-The-Blank, Harry Potter, DC/Marvel, etc.)

    Posted in: Map Feedback
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    posted a message on Aiur Watchtowers (1v1, 2v2, FFA)

    @monoid: Go

    Pics/Vid?

    Posted in: Map Feedback
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    posted a message on Where's vjeux?

    @avogatro: Go

    The old version is in markdown and that's because markdown is the only language that allows plain html in the language. Without markdown, there would be virtually no way to use the tree system that vjeux set up.

    Personally, I think the tree layout is brilliant. It's just the content that needs fixing.

    Posted in: Wiki Discussion
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    posted a message on [Misc] How to place minerals/geysers/resources near map borders/edges

    @Alphadrant: Go

    It's most likely intentional. Just about every tile-based map system in every game has this. An area around the map that isn't actually playable. My reasoning is that objects so close to the edge are hard to interact with. The camera has to be just right to even select them - otherwise the UI gets in the way.

    Posted in: Tutorials
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    posted a message on Dixel's TD

    Ok, current version is good, barring any crap from battle.net or blizzard.

    Posted in: Map Feedback
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    posted a message on One of my triggers ruined it all

    @PsychoMC: Go

    In my experience that manager doesn't do jack. I ran it on a map I have whose original source was enGB and it just erased all of the texts that had an issue. Not only that, but it also deleted the labels of the triggers. Luckily I backed it up when I did the conversion so no lasting damage was done.

    I don't see any way around going in and redoing all the text by hand.

    Posted in: Triggers
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    posted a message on Respawning neutral creeps to original position

    @Belymar: Go

    Reviving units is incredibly difficult using just triggers especially if there are stats you want carried over. If you wanted respawning rather than reviving on the other hand, that is pretty simple.

    Simple respawning when a unit dies:

    Events
    When Any Unit Dies
    Conditions
    Unit Type of Triggering Unit == [Some Creep Type]
    Actions
    Wait 45 Game Time seconds
    Create 1 Unit Type of Triggering Unit at Position of Dying Unit
    

    Unless of course I'm not fully understanding what your trigger does.

    Posted in: Triggers
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    posted a message on Spawning Units For Other Players Help

    @Cowdog13: Go

    When Unit finishes training
    
    Change control of triggering unit to player x
    Order triggering unit to move targeting point
    

    Just pseudocode, but I think this is pretty close to the actual code.

    Posted in: Triggers
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    posted a message on WW1 proof of concept

    @Reaper872: Go

    I see lag being a possible issue with this many doodads. How big/long is the wall going to be?

    Posted in: Terrain
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    posted a message on Dixel's TD

    I can't find a quick way to resolve this, so looks like the best option would be for me to redo all the texts.

    This is a pretty big design flaw on blizzard's part though. There has to be a simple way.

    Posted in: Map Feedback
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    posted a message on [Dungeon Wars] - Out of Beta, Video Included
    Quote from Pottfish: Go

    Think about it like this: two grand master ninjas are fighting over a final slice of pizza, but then in the middle of their epic duel with kicks, jumps, and shuriken throwning, one ninja says, "Actually, I'm not hungry anymore."

    I love this analogy.

    Posted in: Map Feedback
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    posted a message on Top Down Shooter- Gimme your ideas!! (video demo)

    @zeldarules28:

    Centipede.

    Posted in: Project Workplace
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    posted a message on Hati's localizer

    Does anyone know where I can find it? I'm having trouble localizing a map from GB, but it still is giving me Param/values everywhere.

    Edit: Never mind. I found it. Didn't work, either.

    Posted in: General Chat
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    posted a message on Where's vjeux?

    @Gorandor: Go

    I got ahold of him, and he says he's going to be away for the weekend.

    Posted in: Wiki Discussion
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