Well, since I managed to make Creep Tumor bullies buildable, I've been trying to find another way then simply making Tumor bully after Tumor bully across the map, which's time consuming as well as performance-heavy, to not mention the triggers and timers to activate them.
I've tried doing this 'Add New Bully' on the places which I wanted the new Tumors to be, but so far nothing, it's like those bullies didn't exist at all. Can anyone help out and, just a doubt, is there a limit below 20 for bully repeating times? If so, how I do I circumvent this?
NOTE: It's not about the Tumors themselves, these are already fixed. It's about the 'Add New Bully' trigger.
Yeah, well, going Overlords is also an option, but I wanted to open more options for AI, besides leaving Overlords all around, making a mess of things. I wanted the AI to be so *stubborn* that it'd stop at nothing to get what it wanted, and that's using every resource at it's disposal, including Creep Tumors.
Fortunately, the previous issue with their bullies, themselves is fixed, the issue now, here, is that I wanted something a bit more easier compared to the painstaking work of spreading Tumor per Tumor for each player, manually setting up regions and triggers per wave interval. I just wanted something a bit easier and faster to do, but still with the same results, see?
Makes sense. I was thinking thered just be 1 AI player with the creep. Even with lots of players it shouldn't be too time consuming with the right action definitions that's how I would do it
Well, since I managed to make Creep Tumor bullies buildable, I've been trying to find another way then simply making Tumor bully after Tumor bully across the map, which's time consuming as well as performance-heavy, to not mention the triggers and timers to activate them.
I've tried doing this 'Add New Bully' on the places which I wanted the new Tumors to be, but so far nothing, it's like those bullies didn't exist at all. Can anyone help out and, just a doubt, is there a limit below 20 for bully repeating times? If so, how I do I circumvent this?
NOTE: It's not about the Tumors themselves, these are already fixed. It's about the 'Add New Bully' trigger.
@DeltaCadimus: Go
I would trigger the issue order to spread creep, not use the bully trigger. There is no limit below 20, just don't use zero.
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)
@Bilxor: Go
Yeah, well, going Overlords is also an option, but I wanted to open more options for AI, besides leaving Overlords all around, making a mess of things. I wanted the AI to be so *stubborn* that it'd stop at nothing to get what it wanted, and that's using every resource at it's disposal, including Creep Tumors.
Fortunately, the previous issue with their bullies, themselves is fixed, the issue now, here, is that I wanted something a bit more easier compared to the painstaking work of spreading Tumor per Tumor for each player, manually setting up regions and triggers per wave interval. I just wanted something a bit easier and faster to do, but still with the same results, see?
@DeltaCadimus: Go
Makes sense. I was thinking thered just be 1 AI player with the creep. Even with lots of players it shouldn't be too time consuming with the right action definitions that's how I would do it
<Click Here> To See My Epic Single Player Campaign (LifeForceCampaign.com)