Event
Timer - Elapsed time is 300 game time seconds
Condition
Action
bla bla bla.
The trigger works fine. The problem is that I have it off at the begining of the map using another trigger. (Turn trigger off).
Then all the cinematic plays and I turn the trigger on. The trigger then runs like aftre 2 min instead of five.
I think it is because 3 min already has run during the cinematics. But I want the time to count from when I turn it on. So when my cinematics are done, then from there it takes 5 min then the trigger runs. I have tested usin real time too. Same.
I could compensate the time by adding the 3 min it takes for the cinematic to run but is that how it supposed to be? =(
The trigger is initiale off and is ordered to be on after the cinematic, so it shouldn´t need anything els.
The time starts but instead off starting counting when I order it to be on it counts from when the map starts...
Use a timer, this is exactly what they are for. Start the timer for 5 minutes from the time you want it to start counting. Make the event that the timer expires.
Thanks for the answer. I will try them out tonight. Timers are reliable indeed. I have seen these action definitions, but I haven´t known what they are.
I made a trigger looking like this
Event Timer - Elapsed time is 300 game time seconds
Condition
Action bla bla bla.
The trigger works fine. The problem is that I have it off at the begining of the map using another trigger. (Turn trigger off).
Then all the cinematic plays and I turn the trigger on. The trigger then runs like aftre 2 min instead of five.
I think it is because 3 min already has run during the cinematics. But I want the time to count from when I turn it on. So when my cinematics are done, then from there it takes 5 min then the trigger runs. I have tested usin real time too. Same.
I could compensate the time by adding the 3 min it takes for the cinematic to run but is that how it supposed to be? =(
Hope you guys understand what I am after. Thanks!
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
Can the player skip the trigger?
Have you missed around with conditionals?
If Cinematic is done/skipped, then turn trigger on.
Or in the Cinematic if some unit enters a region/leaves a region/approaches a unit,etc then that is the cue to turn the trigger on
@Hockleberry: Go
The trigger is initiale off and is ordered to be on after the cinematic, so it shouldn´t need anything els. The time starts but instead off starting counting when I order it to be on it counts from when the map starts...
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant
Use a timer, this is exactly what they are for. Start the timer for 5 minutes from the time you want it to start counting. Make the event that the timer expires.
Thanks for the answer. I will try them out tonight. Timers are reliable indeed. I have seen these action definitions, but I haven´t known what they are.
Custom Campaign initiative StarCraft: Pandora , StarCraft: Replicant